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No commits in common. "27613b766f18c876e14105c8847e7ef38eb48297" and "5b8d7fdccee510eb617c708ef06651b83ffd16a4" have entirely different histories.

2 changed files with 20 additions and 47 deletions

View file

@ -10,14 +10,11 @@ const gear_slots = ["1", "2", "3"]
var starting_gear = preload("res://gears/ball.tscn") var starting_gear = preload("res://gears/ball.tscn")
var health = 100
var suspended = false var suspended = false
var direction = Vector3.ZERO var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO var target_velocity = Vector3.ZERO
var _health = 100
# Player UI
func resize_ui(): func resize_ui():
var hud_h = 200 var hud_h = 200
var size = get_viewport().get_visible_rect().size var size = get_viewport().get_visible_rect().size
@ -34,7 +31,7 @@ func make_hud():
continue continue
text += "%s (%s)\n" % [node.gear_name(), node.name] text += "%s (%s)\n" % [node.gear_name(), node.name]
text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n" text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n"
text += str(health()) + " hp" text += str(health) + " hp"
$HUD.text = text $HUD.text = text
func message(string): func message(string):
@ -42,21 +39,6 @@ func message(string):
$Message.visible = true $Message.visible = true
$Message/VanishTimer.start() $Message/VanishTimer.start()
# State functions
func harm(hp):
assert(hp >= 0)
_health -= hp
make_hud()
func heal(hp):
assert(hp >= 0)
_health += hp
make_hud()
func health():
return _health
func die(): func die():
suspended = true suspended = true
visible = false visible = false
@ -73,7 +55,7 @@ func die():
func respawn(): func respawn():
position = Vector3(spawn) position = Vector3(spawn)
$CameraGimbal.reset() $CameraGimbal.reset()
_health = 100 health = 100
visible = true visible = true
suspended = false suspended = false
@ -147,7 +129,7 @@ func equip(gear: Gear):
message("Backpack full") message("Backpack full")
return false return false
# Player mechanics # Player movement and engine callbacks
func move_player(x, z): func move_player(x, z):
var camera_basis = $CameraGimbal.get_global_transform().basis var camera_basis = $CameraGimbal.get_global_transform().basis
@ -168,7 +150,19 @@ func move_player(x, z):
if x != 0: if x != 0:
direction += camera_basis.x * x direction += camera_basis.x * x
func do_backpack_keys(): func _ready():
get_viewport().size_changed.connect(resize_ui)
resize_ui()
respawn()
func _physics_process(delta):
if suspended:
return
if health < 1 or position.y <= -1000:
die()
# UI and backpack keys
if Input.is_action_just_pressed("backpack_1"): if Input.is_action_just_pressed("backpack_1"):
use_backpack_slot("1") use_backpack_slot("1")
if Input.is_action_just_pressed("backpack_2"): if Input.is_action_just_pressed("backpack_2"):
@ -176,7 +170,7 @@ func do_backpack_keys():
if Input.is_action_just_pressed("backpack_3"): if Input.is_action_just_pressed("backpack_3"):
use_backpack_slot("3") use_backpack_slot("3")
func do_movement(delta): # Movement keys
var mx = 0 var mx = 0
var mz = 0 var mz = 0
@ -204,7 +198,7 @@ func do_movement(delta):
move_and_slide() move_and_slide()
func do_gears(): # Gear uses
var gear = $Pivot/Container/Gear var gear = $Pivot/Container/Gear
assert(gear is Gear) assert(gear is Gear)
if gear.continuous(): if gear.continuous():
@ -214,27 +208,6 @@ func do_gears():
if Input.is_action_just_pressed("gear_use"): if Input.is_action_just_pressed("gear_use"):
gear.use(self) gear.use(self)
# Engine callbacks
func _ready():
get_viewport().size_changed.connect(resize_ui)
resize_ui()
respawn()
func _physics_process(delta):
if health() < 1 or position.y <= -1000:
die()
if suspended:
return
# Backpack keys
do_backpack_keys()
# Movement
do_movement(delta)
# Use gears
do_gears()
# Signals # Signals
func _on_vanish_timer_timeout(): func _on_vanish_timer_timeout():

View file

@ -2,4 +2,4 @@ extends Area3D
func _on_body_entered(body: Node3D): func _on_body_entered(body: Node3D):
if body is Player: if body is Player:
body.die() body.health = 0