diff --git a/player/player.gd b/player/player.gd index 48f08e0..02bba3c 100644 --- a/player/player.gd +++ b/player/player.gd @@ -10,14 +10,11 @@ const gear_slots = ["1", "2", "3"] var starting_gear = preload("res://gears/ball.tscn") +var health = 100 var suspended = false var direction = Vector3.ZERO var target_velocity = Vector3.ZERO -var _health = 100 - -# Player UI - func resize_ui(): var hud_h = 200 var size = get_viewport().get_visible_rect().size @@ -34,7 +31,7 @@ func make_hud(): continue text += "%s (%s)\n" % [node.gear_name(), node.name] text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n" - text += str(health()) + " hp" + text += str(health) + " hp" $HUD.text = text func message(string): @@ -42,21 +39,6 @@ func message(string): $Message.visible = true $Message/VanishTimer.start() -# State functions - -func harm(hp): - assert(hp >= 0) - _health -= hp - make_hud() - -func heal(hp): - assert(hp >= 0) - _health += hp - make_hud() - -func health(): - return _health - func die(): suspended = true visible = false @@ -73,7 +55,7 @@ func die(): func respawn(): position = Vector3(spawn) $CameraGimbal.reset() - _health = 100 + health = 100 visible = true suspended = false @@ -147,7 +129,7 @@ func equip(gear: Gear): message("Backpack full") return false -# Player mechanics +# Player movement and engine callbacks func move_player(x, z): var camera_basis = $CameraGimbal.get_global_transform().basis @@ -168,7 +150,19 @@ func move_player(x, z): if x != 0: direction += camera_basis.x * x -func do_backpack_keys(): +func _ready(): + get_viewport().size_changed.connect(resize_ui) + resize_ui() + respawn() + +func _physics_process(delta): + if suspended: + return + + if health < 1 or position.y <= -1000: + die() + + # UI and backpack keys if Input.is_action_just_pressed("backpack_1"): use_backpack_slot("1") if Input.is_action_just_pressed("backpack_2"): @@ -176,7 +170,7 @@ func do_backpack_keys(): if Input.is_action_just_pressed("backpack_3"): use_backpack_slot("3") -func do_movement(delta): + # Movement keys var mx = 0 var mz = 0 @@ -204,7 +198,7 @@ func do_movement(delta): move_and_slide() -func do_gears(): + # Gear uses var gear = $Pivot/Container/Gear assert(gear is Gear) if gear.continuous(): @@ -214,27 +208,6 @@ func do_gears(): if Input.is_action_just_pressed("gear_use"): gear.use(self) -# Engine callbacks - -func _ready(): - get_viewport().size_changed.connect(resize_ui) - resize_ui() - respawn() - -func _physics_process(delta): - if health() < 1 or position.y <= -1000: - die() - - if suspended: - return - - # Backpack keys - do_backpack_keys() - # Movement - do_movement(delta) - # Use gears - do_gears() - # Signals func _on_vanish_timer_timeout(): diff --git a/world/killbrick.gd b/world/killbrick.gd index 45f437b..c587fe8 100644 --- a/world/killbrick.gd +++ b/world/killbrick.gd @@ -2,4 +2,4 @@ extends Area3D func _on_body_entered(body: Node3D): if body is Player: - body.die() + body.health = 0