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Author SHA1 Message Date
27613b766f player: organise code 2026-01-22 21:20:58 +13:00
7e1847942b player: add health callbacks
Allows us to update the HUD on health change
2026-01-22 21:20:52 +13:00
2 changed files with 47 additions and 20 deletions

View file

@ -10,11 +10,14 @@ const gear_slots = ["1", "2", "3"]
var starting_gear = preload("res://gears/ball.tscn")
var health = 100
var suspended = false
var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO
var _health = 100
# Player UI
func resize_ui():
var hud_h = 200
var size = get_viewport().get_visible_rect().size
@ -31,7 +34,7 @@ func make_hud():
continue
text += "%s (%s)\n" % [node.gear_name(), node.name]
text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n"
text += str(health) + " hp"
text += str(health()) + " hp"
$HUD.text = text
func message(string):
@ -39,6 +42,21 @@ func message(string):
$Message.visible = true
$Message/VanishTimer.start()
# State functions
func harm(hp):
assert(hp >= 0)
_health -= hp
make_hud()
func heal(hp):
assert(hp >= 0)
_health += hp
make_hud()
func health():
return _health
func die():
suspended = true
visible = false
@ -55,7 +73,7 @@ func die():
func respawn():
position = Vector3(spawn)
$CameraGimbal.reset()
health = 100
_health = 100
visible = true
suspended = false
@ -129,7 +147,7 @@ func equip(gear: Gear):
message("Backpack full")
return false
# Player movement and engine callbacks
# Player mechanics
func move_player(x, z):
var camera_basis = $CameraGimbal.get_global_transform().basis
@ -150,19 +168,7 @@ func move_player(x, z):
if x != 0:
direction += camera_basis.x * x
func _ready():
get_viewport().size_changed.connect(resize_ui)
resize_ui()
respawn()
func _physics_process(delta):
if suspended:
return
if health < 1 or position.y <= -1000:
die()
# UI and backpack keys
func do_backpack_keys():
if Input.is_action_just_pressed("backpack_1"):
use_backpack_slot("1")
if Input.is_action_just_pressed("backpack_2"):
@ -170,7 +176,7 @@ func _physics_process(delta):
if Input.is_action_just_pressed("backpack_3"):
use_backpack_slot("3")
# Movement keys
func do_movement(delta):
var mx = 0
var mz = 0
@ -198,7 +204,7 @@ func _physics_process(delta):
move_and_slide()
# Gear uses
func do_gears():
var gear = $Pivot/Container/Gear
assert(gear is Gear)
if gear.continuous():
@ -208,6 +214,27 @@ func _physics_process(delta):
if Input.is_action_just_pressed("gear_use"):
gear.use(self)
# Engine callbacks
func _ready():
get_viewport().size_changed.connect(resize_ui)
resize_ui()
respawn()
func _physics_process(delta):
if health() < 1 or position.y <= -1000:
die()
if suspended:
return
# Backpack keys
do_backpack_keys()
# Movement
do_movement(delta)
# Use gears
do_gears()
# Signals
func _on_vanish_timer_timeout():

View file

@ -2,4 +2,4 @@ extends Area3D
func _on_body_entered(body: Node3D):
if body is Player:
body.health = 0
body.die()