`suspended' is now for suspending a player's movement input keys; `protected' is for preventing a player's death except for special cases such as when health goes below 1 or the player drops out of the world. To kill a player without checking `protected', use _die(). |
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|---|---|---|
| .. | ||
| camera_gimbal.gd | ||
| player.gd | ||
| player.tscn | ||