No description
`suspended' is now for suspending a player's movement input keys; `protected' is for preventing a player's death except for special cases such as when health goes below 1 or the player drops out of the world. To kill a player without checking `protected', use _die(). |
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| gears | ||
| models | ||
| player | ||
| world | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| icon.svg | ||
| main.tscn | ||
| project.godot | ||
| thebends.jpg | ||