camera: refactor #8

Merged
jeremy merged 6 commits from camera into master 2026-01-27 12:19:46 +13:00
2 changed files with 47 additions and 34 deletions
Showing only changes of commit 54967e570b - Show all commits

View file

@ -1,26 +1,52 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var shift_lock = false
@export var default_zoom = 8
var mouse_locked = false
# is mouse captured by game permanently?
# (i.e. not just holding right click)
var locked = false
var mouse_velocity = Vector2.ZERO
var locked_mouse_position = Vector2.ZERO
var current_zoom = default_zoom
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
func _lock():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unlock():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
func lock():
_lock()
locked = true
# optional API function for nodes that want
# to unlock the mouse for a period of time
func unlock():
_unlock()
locked = false
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
current_zoom = default_zoom
func rotate_camera_y(y, delta):
# y is before x because the outer gimbal is
# in charge of rotating the y axis
func rotate_camera(delta):
var y = 0
var x = 0
if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_velocity.y / 12.5, -10, 10)
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7)
@ -36,34 +62,26 @@ func _input(event):
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
func _process(delta):
var y = 0
var x = 0
if Input.is_action_just_pressed("shift_lock"):
shift_lock = not shift_lock
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
if mouse_locked == false:
mouse_locked = true
locked_mouse_position = get_viewport().get_mouse_position()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_velocity.y / 12.5, -10, 10)
# rotate camera
if locked:
rotate_camera(delta)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
mouse_locked = false
rotate_camera_y(y, delta)
rotate_camera_x(x, delta)
if Input.is_action_pressed("cam_reset"):
reset()
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
_lock()
rotate_camera(delta)
else:
_unlock()
# zoom in/out
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta)
$InnerGimbal/Camera3D.position = pos
# reset camera
if Input.is_action_pressed("cam_reset"):
reset()
func _ready():
lock()

View file

@ -67,11 +67,6 @@ backpack_3={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
]
}
shift_lock={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_zoom_in={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)