From b11655a8fe35ef8e91224aaf462125dc08628546 Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Tue, 27 Jan 2026 11:18:28 +1300 Subject: [PATCH 1/6] world: add ball and geep pickups --- main.tscn | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/main.tscn b/main.tscn index 4bdba12..7748f3f 100644 --- a/main.tscn +++ b/main.tscn @@ -1,12 +1,13 @@ -[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"] +[gd_scene load_steps=17 format=3 uid="uid://eiaw4xbs3suk"] [ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"] [ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"] [ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"] -[ext_resource type="Texture2D" uid="uid://wdjmyv260he1" path="res://world/textures/grass.jpg" id="2_272bh"] +[ext_resource type="Texture2D" uid="uid://dnt0vfav03ris" path="res://world/textures/grass.jpg" id="2_272bh"] [ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"] -[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"] -[ext_resource type="Texture2D" uid="uid://2ku62tk8r74x" path="res://world/textures/sky.hdr" id="8_5vw27"] +[ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="6_5vw27"] +[ext_resource type="PackedScene" uid="uid://d3k7b6o56ue5k" path="res://gears/geep.tscn" id="7_kek77"] +[ext_resource type="Texture2D" uid="uid://bl4yvm44o6gcf" path="res://world/textures/sky.hdr" id="8_5vw27"] [sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"] size = Vector3(1000, 2, 1000) @@ -68,11 +69,16 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0) [node name="Killbrick" parent="." instance=ExtResource("1_h2yge")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40) -[node name="GearPickup" parent="." instance=ExtResource("3_lquwl")] +[node name="BallPickup" parent="." instance=ExtResource("3_lquwl")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21) -[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")] -transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0) +[node name="Gear" parent="BallPickup" instance=ExtResource("6_5vw27")] + +[node name="GeepPickup" parent="." instance=ExtResource("3_lquwl")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1.75, -30) + +[node name="Gear" parent="GeepPickup" instance=ExtResource("7_kek77")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_7mycd") -- 2.52.0 From 79fa8135719ac932d61af2806bcc3b897ad32dc3 Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Tue, 27 Jan 2026 11:25:48 +1300 Subject: [PATCH 2/6] camera: rename script to camera.gd --- player/{camera_gimbal.gd => camera.gd} | 0 player/player.tscn | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) rename player/{camera_gimbal.gd => camera.gd} (100%) diff --git a/player/camera_gimbal.gd b/player/camera.gd similarity index 100% rename from player/camera_gimbal.gd rename to player/camera.gd diff --git a/player/player.tscn b/player/player.tscn index f0bf150..5ab62db 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"] -[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"] -[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"] +[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"] +[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera.gd" id="2_onrkg"] [ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"] [sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"] -- 2.52.0 From d00cee752e9ae90c4837aa65fca0ec93080e4e6d Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Tue, 27 Jan 2026 11:39:22 +1300 Subject: [PATCH 3/6] camera: lint --- player/camera.gd | 48 +++++++++++++++++++++--------------------------- 1 file changed, 21 insertions(+), 27 deletions(-) diff --git a/player/camera.gd b/player/camera.gd index 14cad50..f98b431 100644 --- a/player/camera.gd +++ b/player/camera.gd @@ -2,74 +2,68 @@ class_name CameraGimbal extends Node3D @export var rotation_speed = (PI / 180) * 120 @export var shift_lock = false +@export var default_zoom = 8 -var locked_mouse_positon = Vector2(0,0) var mouse_locked = false -var mouse_x_velocity = 0 -var mouse_y_velocity = 0 +var mouse_velocity = Vector2.ZERO +var locked_mouse_position = Vector2.ZERO +var current_zoom = default_zoom var zoom_min = 4 var zoom_max = 80 var zoom_speed = 20 -var current_zoom = 8 func reset(): basis = Basis() $InnerGimbal.basis = Basis() + current_zoom = default_zoom func rotate_camera_y(y, delta): rotate_object_local(Vector3.UP, y * rotation_speed * delta) func rotate_camera_x(x, delta): $InnerGimbal.rotate_object_local( Vector3.RIGHT, x * rotation_speed * delta) - $InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7) - + $InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7) + func _input(event): if event is InputEventMouseMotion: - mouse_x_velocity = event.relative.x - mouse_y_velocity = event.relative.y + mouse_velocity = event.relative elif event.is_action_pressed("zoom_out"): current_zoom += 1 elif event.is_action_pressed("zoom_in"): current_zoom -= 1 + current_zoom = clamp(current_zoom, zoom_min, zoom_max) + func _process(delta): - # rotate outer gimbal around y axis var y = 0 var x = 0 if Input.is_action_just_pressed("shift_lock"): - if shift_lock == true: - shift_lock = false - else: - shift_lock = true - elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true: + shift_lock = not shift_lock + if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true: if mouse_locked == false: mouse_locked = true - locked_mouse_positon = get_viewport().get_mouse_position() + locked_mouse_position = get_viewport().get_mouse_position() Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - if mouse_x_velocity > 5 or mouse_x_velocity < -5: - y -= clamp(mouse_x_velocity / 12.5, -10, 10) - if mouse_y_velocity > 5 or mouse_y_velocity < -5: - x -= clamp(mouse_y_velocity / 12.5, -10, 10) + if mouse_velocity.x > 5 or mouse_velocity.x < -5: + y -= clamp(mouse_velocity.x / 12.5, -10, 10) + if mouse_velocity.y > 5 or mouse_velocity.y < -5: + x -= clamp(mouse_velocity.y / 12.5, -10, 10) else: Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) + mouse_velocity = Vector2.ZERO mouse_locked = false - mouse_x_velocity = 0 - mouse_y_velocity = 0 rotate_camera_y(y, delta) rotate_camera_x(x, delta) - # reset gimbals if Input.is_action_pressed("cam_reset"): reset() - current_zoom = clamp(current_zoom, zoom_min, zoom_max) - var pos = Vector3($InnerGimbal/Camera3D.position) - pos.y = lerp(pos.y, float(current_zoom), zoom_speed*delta) - pos.z = lerp(pos.z, float(current_zoom), zoom_speed*delta) - + pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta) + pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta) + $InnerGimbal/Camera3D.position = pos -- 2.52.0 From ee44810636d67818ad3d11018b5f3f5a90b72b86 Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Tue, 27 Jan 2026 11:39:27 +1300 Subject: [PATCH 4/6] project.godot: remove camera rotation events --- project.godot | 20 -------------------- 1 file changed, 20 deletions(-) diff --git a/project.godot b/project.godot index 17ffc86..bd1cd79 100644 --- a/project.godot +++ b/project.godot @@ -42,26 +42,6 @@ jump={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } -cam_left={ -"deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] -} -cam_right={ -"deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] -} -cam_up={ -"deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] -} -cam_down={ -"deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] -} cam_reset={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null) -- 2.52.0 From 35a17c04b616f37290ceac6735792ead8ee9847b Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Tue, 27 Jan 2026 12:15:46 +1300 Subject: [PATCH 5/6] camera: add cam_ prefix to zoom_ events --- player/camera.gd | 4 ++-- project.godot | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/player/camera.gd b/player/camera.gd index f98b431..c558b54 100644 --- a/player/camera.gd +++ b/player/camera.gd @@ -28,9 +28,9 @@ func rotate_camera_x(x, delta): func _input(event): if event is InputEventMouseMotion: mouse_velocity = event.relative - elif event.is_action_pressed("zoom_out"): + elif event.is_action_pressed("cam_zoom_out"): current_zoom += 1 - elif event.is_action_pressed("zoom_in"): + elif event.is_action_pressed("cam_zoom_in"): current_zoom -= 1 current_zoom = clamp(current_zoom, zoom_min, zoom_max) diff --git a/project.godot b/project.godot index bd1cd79..a9ffdec 100644 --- a/project.godot +++ b/project.godot @@ -72,12 +72,12 @@ shift_lock={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } -zoom_in={ +cam_zoom_in={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } -zoom_out={ +cam_zoom_out={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null) ] -- 2.52.0 From 54967e570b24f8cc8ceedbdf754ade9834d2b531 Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Tue, 27 Jan 2026 12:18:03 +1300 Subject: [PATCH 6/6] camera: remove shift lock --- player/camera.gd | 76 ++++++++++++++++++++++++++++++------------------ project.godot | 5 ---- 2 files changed, 47 insertions(+), 34 deletions(-) diff --git a/player/camera.gd b/player/camera.gd index c558b54..07afbeb 100644 --- a/player/camera.gd +++ b/player/camera.gd @@ -1,26 +1,52 @@ class_name CameraGimbal extends Node3D @export var rotation_speed = (PI / 180) * 120 -@export var shift_lock = false @export var default_zoom = 8 -var mouse_locked = false +# is mouse captured by game permanently? +# (i.e. not just holding right click) +var locked = false var mouse_velocity = Vector2.ZERO -var locked_mouse_position = Vector2.ZERO var current_zoom = default_zoom var zoom_min = 4 var zoom_max = 80 var zoom_speed = 20 +func _lock(): + Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + +func _unlock(): + Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) + mouse_velocity = Vector2.ZERO + +func lock(): + _lock() + locked = true + +# optional API function for nodes that want +# to unlock the mouse for a period of time +func unlock(): + _unlock() + locked = false + func reset(): basis = Basis() $InnerGimbal.basis = Basis() current_zoom = default_zoom -func rotate_camera_y(y, delta): +# y is before x because the outer gimbal is +# in charge of rotating the y axis +func rotate_camera(delta): + var y = 0 + var x = 0 + + if mouse_velocity.x > 5 or mouse_velocity.x < -5: + y -= clamp(mouse_velocity.x / 12.5, -10, 10) + if mouse_velocity.y > 5 or mouse_velocity.y < -5: + x -= clamp(mouse_velocity.y / 12.5, -10, 10) + rotate_object_local(Vector3.UP, y * rotation_speed * delta) -func rotate_camera_x(x, delta): $InnerGimbal.rotate_object_local( Vector3.RIGHT, x * rotation_speed * delta) $InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7) @@ -36,34 +62,26 @@ func _input(event): current_zoom = clamp(current_zoom, zoom_min, zoom_max) func _process(delta): - var y = 0 - var x = 0 - - if Input.is_action_just_pressed("shift_lock"): - shift_lock = not shift_lock - if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true: - if mouse_locked == false: - mouse_locked = true - locked_mouse_position = get_viewport().get_mouse_position() - Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - - if mouse_velocity.x > 5 or mouse_velocity.x < -5: - y -= clamp(mouse_velocity.x / 12.5, -10, 10) - if mouse_velocity.y > 5 or mouse_velocity.y < -5: - x -= clamp(mouse_velocity.y / 12.5, -10, 10) + # rotate camera + if locked: + rotate_camera(delta) else: - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - mouse_velocity = Vector2.ZERO - mouse_locked = false - - rotate_camera_y(y, delta) - rotate_camera_x(x, delta) - - if Input.is_action_pressed("cam_reset"): - reset() + if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT): + _lock() + rotate_camera(delta) + else: + _unlock() + # zoom in/out var pos = Vector3($InnerGimbal/Camera3D.position) pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta) pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta) $InnerGimbal/Camera3D.position = pos + + # reset camera + if Input.is_action_pressed("cam_reset"): + reset() + +func _ready(): + lock() diff --git a/project.godot b/project.godot index a9ffdec..63966a8 100644 --- a/project.godot +++ b/project.godot @@ -67,11 +67,6 @@ backpack_3={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null) ] } -shift_lock={ -"deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) -] -} cam_zoom_in={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) -- 2.52.0