world: added grass and sky #5
3 changed files with 15 additions and 20 deletions
26
main.tscn
26
main.tscn
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@ -3,10 +3,10 @@
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[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
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[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
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[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
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[ext_resource type="Texture2D" uid="uid://b3wpwmlq750rc" path="res://world/textures/grass.jpg" id="2_272bh"]
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[ext_resource type="Texture2D" uid="uid://wdjmyv260he1" path="res://world/textures/grass.jpg" id="2_272bh"]
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[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
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[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
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[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
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[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
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[ext_resource type="Shader" uid="uid://cbufc0lxtpjco" path="res://world/shaders/sky.gdshader" id="7_272bh"]
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[ext_resource type="Texture2D" uid="uid://2ku62tk8r74x" path="res://world/textures/sky.hdr" id="8_5vw27"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
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size = Vector3(1000, 2, 1000)
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size = Vector3(1000, 2, 1000)
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@ -19,18 +19,21 @@ albedo_color = Color(0, 1, 0, 1)
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albedo_texture = ExtResource("2_272bh")
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albedo_texture = ExtResource("2_272bh")
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uv1_scale = Vector3(300, 300, 300)
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uv1_scale = Vector3(300, 300, 300)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_272bh"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_272bh"]
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shader = ExtResource("7_272bh")
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panorama = ExtResource("8_5vw27")
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shader_parameter/skyColor = Color(0.4991548, 0.59654385, 0.98058206, 1)
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shader_parameter/horizonColor = Color(0.64705884, 0.6901961, 0.8509804, 1)
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[sub_resource type="Sky" id="Sky_7mycd"]
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[sub_resource type="Sky" id="Sky_7mycd"]
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sky_material = SubResource("ShaderMaterial_272bh")
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sky_material = SubResource("PanoramaSkyMaterial_272bh")
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[sub_resource type="Environment" id="Environment_7mycd"]
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[sub_resource type="Environment" id="Environment_7mycd"]
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background_mode = 2
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background_mode = 2
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sky = SubResource("Sky_7mycd")
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sky = SubResource("Sky_7mycd")
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sky_rotation = Vector3(6.2831855, 0, 0)
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sky_rotation = Vector3(6.2831855, 0, 0)
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glow_enabled = true
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glow_intensity = 0.1
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glow_bloom = 0.02
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glow_blend_mode = 0
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glow_hdr_luminance_cap = 0.0
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"]
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"]
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@ -49,10 +52,6 @@ shape = SubResource("BoxShape3D_7dm0k")
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mesh = SubResource("BoxMesh_ig7tw")
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mesh = SubResource("BoxMesh_ig7tw")
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surface_material_override/0 = SubResource("StandardMaterial3D_272bh")
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surface_material_override/0 = SubResource("StandardMaterial3D_272bh")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50)
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shadow_enabled = true
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[node name="radiohead cube" parent="." instance=ExtResource("2_0xm2m")]
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[node name="radiohead cube" parent="." instance=ExtResource("2_0xm2m")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 3, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 3, 0)
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@ -78,3 +77,8 @@ transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.0
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environment = SubResource("Environment_7mycd")
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environment = SubResource("Environment_7mycd")
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camera_attributes = SubResource("CameraAttributesPractical_272bh")
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camera_attributes = SubResource("CameraAttributesPractical_272bh")
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compositor = SubResource("Compositor_5vw27")
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compositor = SubResource("Compositor_5vw27")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.70710665, 0.5, -0.5, 0, 0.7071067, 0.7071067, 0.7071069, -0.49999988, 0.49999988, -500, 200, 500)
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light_color = Color(1, 0.87058824, 0.12941177, 1)
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shadow_enabled = true
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@ -1,9 +0,0 @@
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shader_type sky;
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uniform vec3 skyColor : source_color;
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uniform vec3 horizonColor : source_color;
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void sky() {
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float col = clamp(EYEDIR.y / 0.05, 0.0, 1.0);
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vec3 finalColor = mix(horizonColor,skyColor,col);
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COLOR = finalColor;
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}
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BIN
world/textures/sky.hdr
Normal file
BIN
world/textures/sky.hdr
Normal file
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