world: added grass and sky #5

Merged
jeremy merged 6 commits from devel into master 2026-01-27 10:52:35 +13:00
3 changed files with 41 additions and 6 deletions
Showing only changes of commit 1017920ee0 - Show all commits

View file

@ -1,19 +1,40 @@
[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"] [gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"] [ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"] [ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"] [ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="Texture2D" uid="uid://b3wpwmlq750rc" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"] [ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"] [ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
[ext_resource type="Shader" uid="uid://cbufc0lxtpjco" path="res://world/shaders/sky.gdshader" id="7_272bh"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"] [sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(100, 2, 100) size = Vector3(1000, 2, 1000)
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"] [sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
size = Vector3(100, 2, 100) size = Vector3(1000, 2, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_272bh"]
albedo_color = Color(0.49454, 0.79, 0.4424, 1) albedo_color = Color(0, 1, 0, 1)
albedo_texture = ExtResource("2_272bh")
uv1_scale = Vector3(300, 300, 300)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_272bh"]
shader = ExtResource("7_272bh")
shader_parameter/skyColor = Color(0.4991548, 0.59654385, 0.98058206, 1)
shader_parameter/horizonColor = Color(0.64705884, 0.6901961, 0.8509804, 1)
[sub_resource type="Sky" id="Sky_7mycd"]
sky_material = SubResource("ShaderMaterial_272bh")
[sub_resource type="Environment" id="Environment_7mycd"]
background_mode = 2
sky = SubResource("Sky_7mycd")
sky_rotation = Vector3(6.2831855, 0, 0)
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"]
[sub_resource type="Compositor" id="Compositor_5vw27"]
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
@ -26,7 +47,7 @@ shape = SubResource("BoxShape3D_7dm0k")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"]
mesh = SubResource("BoxMesh_ig7tw") mesh = SubResource("BoxMesh_ig7tw")
surface_material_override/0 = SubResource("StandardMaterial3D_ig7tw") surface_material_override/0 = SubResource("StandardMaterial3D_272bh")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50) transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50)
@ -52,3 +73,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")] [node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0) transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_7mycd")
camera_attributes = SubResource("CameraAttributesPractical_272bh")
compositor = SubResource("Compositor_5vw27")

View file

@ -0,0 +1,9 @@
shader_type sky;
uniform vec3 skyColor : source_color;
uniform vec3 horizonColor : source_color;
void sky() {
float col = clamp(EYEDIR.y / 0.05, 0.0, 1.0);
vec3 finalColor = mix(horizonColor,skyColor,col);
COLOR = finalColor;
}

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world/textures/grass.jpg Normal file

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