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28 commits

Author SHA1 Message Date
54967e570b camera: remove shift lock 2026-01-27 12:18:03 +13:00
35a17c04b6 camera: add cam_ prefix to zoom_ events 2026-01-27 12:15:46 +13:00
ee44810636 project.godot: remove camera rotation events 2026-01-27 11:39:27 +13:00
d00cee752e camera: lint 2026-01-27 11:39:22 +13:00
79fa813571 camera: rename script to camera.gd 2026-01-27 11:39:11 +13:00
b11655a8fe world: add ball and geep pickups 2026-01-27 11:18:28 +13:00
e16f87cbfa geep: add new gear 2026-01-27 10:56:16 +13:00
20d1f62a7d util: add class 2026-01-27 10:56:16 +13:00
bc88fed830 world: set Player position 2026-01-27 10:56:16 +13:00
7ba423e6c5 player: reparent Pivot/PlayerMesh to Pivot/Mesh/ 2026-01-27 10:56:16 +13:00
5b7ab7811e player: add protected and suspended members
`suspended' is now for suspending a player's movement input keys;
`protected' is for preventing a player's death except for special cases
such as when health goes below 1 or the player drops out of the world.

To kill a player without checking `protected', use _die().
2026-01-27 10:56:16 +13:00
1e4aeddbb5 player: add check before unequipping gear 2026-01-27 10:56:16 +13:00
f22364ce39 player: start with Gear 2026-01-27 10:56:16 +13:00
907508c4eb gear: make basis properties overridable by child classes 2026-01-27 10:56:16 +13:00
10dd8ce719 player: add Gear.unequip() API 2026-01-27 10:56:16 +13:00
f16e26c981 gears: remove redundant gear_id() 2026-01-27 10:56:16 +13:00
fced905bae camera: added smooth camera zooming 2026-01-27 10:47:57 +13:00
cf14e5d398 camera: added camera zooming 2026-01-25 20:13:59 +13:00
c78368c89e camera: made camera more responsive and removed camera strafing 2026-01-25 20:01:13 +13:00
db0aa2ad9e camera: made mouse control camera 2026-01-25 20:01:13 +13:00
eac591cf29 world: added clouds 2026-01-25 20:01:10 +13:00
1017920ee0 world: add grass and sky 2026-01-22 22:12:17 +13:00
42de0ed122 player: organise code 2026-01-22 21:25:16 +13:00
e6cbaba0fa player: add health callbacks
Allows us to update the HUD on health change
2026-01-22 21:25:16 +13:00
47aa5ac9aa player: display health in HUD 2026-01-22 21:25:16 +13:00
df449af0f3 player: rename BackpackUI to HUD 2026-01-22 21:25:16 +13:00
e616fc4cbb gears: make balls despawn after 5 seconds
Add timer to the ball, which allows the ball to despawn after a certain amount of time.
Co-authored-by: Simon Ward <sww.couldbe@gmail.com>
Co-committed-by: Simon Ward <sww.couldbe@gmail.com>
2026-01-22 20:42:01 +13:00
545102a139 player: clamp camera rotation 2026-01-22 17:57:55 +13:00
15 changed files with 385 additions and 109 deletions

View file

@ -2,14 +2,16 @@ class_name Ball extends "gear.gd"
func gear_name(): func gear_name():
return "Ball" return "Ball"
func gear_id():
return 1
func continuous(): func continuous():
return false return false
func kill_ball(ball):
ball.queue_free()
func make_ball(player): func make_ball(player):
var ball = RigidBody3D.new() var ball = RigidBody3D.new()
var cs = CollisionShape3D.new() var cs = CollisionShape3D.new()
var timer = Timer.new()
cs.shape = SphereShape3D.new() cs.shape = SphereShape3D.new()
ball.name = "Ball" ball.name = "Ball"
ball.mass = 4 ball.mass = 4
@ -20,11 +22,16 @@ func make_ball(player):
ball.set_collision_layer_value(1, false) ball.set_collision_layer_value(1, false)
ball.set_collision_layer_value(3, true) ball.set_collision_layer_value(3, true)
ball.set_collision_mask_value(3, true) ball.set_collision_mask_value(3, true)
timer.one_shot = true
timer.autostart = true
timer.wait_time = 5
timer.timeout.connect(kill_ball.bind(ball))
var mesh = $GearMesh.duplicate() var mesh = $GearMesh.duplicate()
mesh.position = Vector3.ZERO mesh.position = Vector3.ZERO
ball.add_child(mesh) ball.add_child(mesh)
ball.add_child(cs) ball.add_child(cs)
ball.add_child(timer)
return ball return ball

View file

@ -1,43 +1,47 @@
@icon("./gear.png") @icon("./gear.png")
class_name Gear extends Node3D class_name Gear extends Node3D
var idle_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
var use_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
var pickup_basis = idle_basis
func gear_name(): func gear_name():
return "Gear" return "Gear"
func gear_id():
return 0
func model_file(): func model_file():
return "hammer.glb" return "hammer.glb"
func continuous(): func continuous():
return false return false
func idle_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
func use_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
func pickup_basis():
return idle_basis()
# this can be redefined to make a custom
# gear mesh, e.g. a SphereMesh
func use(player): func use(player):
basis = use_basis basis = use_basis()
$Timer.start() $Timer.start()
on_use(player) on_use(player)
func unequip(player):
on_unequip(player)
func on_use(_player): func on_use(_player):
pass pass
func on_unequip(_player):
pass
func on_ready(): func on_ready():
pass pass
func _on_timer_timeout(): func _on_timer_timeout():
basis = idle_basis basis = idle_basis()
func _ready(): func _ready():
basis = idle_basis basis = idle_basis()
if get_parent() is GearPickup: if get_parent() is GearPickup:
basis = pickup_basis basis = pickup_basis()
on_ready() on_ready()

62
gears/geep.gd Normal file
View file

@ -0,0 +1,62 @@
class_name Geep extends "gear.gd"
func gear_name():
return "Geep"
func continuous():
return false
func use_basis():
return idle_basis()
# multiplier of player's speed
const speed = 2
# how far the vehicle lifts the player off the ground
const lift = 2
var box = null
var driver = null
var active = false
func init_driver(player):
driver = player
if not box:
box = Vector3(driver.get_node("CollisionShape3D").shape.size)
func mount():
active = true
position = Vector3(-driver.get_node("Pivot/Container").position)
position.y += 1
driver.message(
"Press [%s] to exit the Geep"
% Util.input_action_string("gear_use"))
driver.get_node("CameraGimbal").position.y += lift
driver.get_node("Pivot/Mesh").position.y += lift
driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
driver.protected = true
driver.suspended = true
func unmount():
active = false
position = Vector3.ZERO
driver.message("")
driver.get_node("CameraGimbal").position = Vector3.ZERO
driver.get_node("Pivot/Mesh").position = Vector3.ZERO
driver.get_node("CollisionShape3D").shape.size = box
driver.protected = false
driver.suspended = false
func on_use(player):
init_driver(player)
if active:
unmount()
else:
mount()
func on_unequip(player):
init_driver(player)
unmount()
func _physics_process(_delta):
if not active:
return
driver.move_player(0, -speed)

87
gears/geep.tscn Normal file
View file

@ -0,0 +1,87 @@
[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
size = Vector3(3, 3, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
material = ExtResource("2_rhiad")
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
material = ExtResource("2_rhiad")
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 0.5)
[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
material = ExtResource("3_lrfuo")
top_radius = 1.0
bottom_radius = 1.0
height = 0.25
[node name="Gear" type="Node3D"]
rotation_edit_mode = 2
script = ExtResource("1_8skgp")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" type="Node3D" parent="."]
[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
collision_layer = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
mesh = SubResource("BoxMesh_rhiad")
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
mesh = SubResource("BoxMesh_wm067")
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
mesh = SubResource("BoxMesh_lrfuo")
[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

4
gears/geep_body.tres Normal file
View file

@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://dpacu3e7vsks5"]
[resource]
albedo_color = Color(0.99607843, 0.99607843, 0.99607843, 1)

4
gears/geep_wheel.tres Normal file
View file

@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://bt5aat64e478k"]
[resource]
albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1)

View file

@ -1,23 +1,49 @@
[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"] [gd_scene load_steps=17 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"] [ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"] [ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"] [ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="Texture2D" uid="uid://dnt0vfav03ris" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"] [ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"] [ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="6_5vw27"]
[ext_resource type="PackedScene" uid="uid://d3k7b6o56ue5k" path="res://gears/geep.tscn" id="7_kek77"]
[ext_resource type="Texture2D" uid="uid://bl4yvm44o6gcf" path="res://world/textures/sky.hdr" id="8_5vw27"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"] [sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(100, 2, 100) size = Vector3(1000, 2, 1000)
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"] [sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
size = Vector3(100, 2, 100) size = Vector3(1000, 2, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_272bh"]
albedo_color = Color(0.49454, 0.79, 0.4424, 1) albedo_color = Color(0, 1, 0, 1)
albedo_texture = ExtResource("2_272bh")
uv1_scale = Vector3(300, 300, 300)
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_272bh"]
panorama = ExtResource("8_5vw27")
[sub_resource type="Sky" id="Sky_7mycd"]
sky_material = SubResource("PanoramaSkyMaterial_272bh")
[sub_resource type="Environment" id="Environment_7mycd"]
background_mode = 2
sky = SubResource("Sky_7mycd")
sky_rotation = Vector3(6.2831855, 0, 0)
glow_enabled = true
glow_intensity = 0.1
glow_bloom = 0.02
glow_blend_mode = 0
glow_hdr_luminance_cap = 0.0
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"]
[sub_resource type="Compositor" id="Compositor_5vw27"]
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ig7tw")] [node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="Baseplate" type="StaticBody3D" parent="."] [node name="Baseplate" type="StaticBody3D" parent="."]
@ -26,11 +52,7 @@ shape = SubResource("BoxShape3D_7dm0k")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"]
mesh = SubResource("BoxMesh_ig7tw") mesh = SubResource("BoxMesh_ig7tw")
surface_material_override/0 = SubResource("StandardMaterial3D_ig7tw") surface_material_override/0 = SubResource("StandardMaterial3D_272bh")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50)
shadow_enabled = true
[node name="radiohead cube" parent="." instance=ExtResource("2_0xm2m")] [node name="radiohead cube" parent="." instance=ExtResource("2_0xm2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 3, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 3, 0)
@ -47,8 +69,23 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0)
[node name="Killbrick" parent="." instance=ExtResource("1_h2yge")] [node name="Killbrick" parent="." instance=ExtResource("1_h2yge")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40)
[node name="GearPickup" parent="." instance=ExtResource("3_lquwl")] [node name="BallPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")] [node name="Gear" parent="BallPickup" instance=ExtResource("6_5vw27")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
[node name="GeepPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1.75, -30)
[node name="Gear" parent="GeepPickup" instance=ExtResource("7_kek77")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_7mycd")
camera_attributes = SubResource("CameraAttributesPractical_272bh")
compositor = SubResource("Compositor_5vw27")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.70710665, 0.5, -0.5, 0, 0.7071067, 0.7071067, 0.7071069, -0.49999988, 0.49999988, -500, 200, 500)
light_color = Color(1, 0.87058824, 0.12941177, 1)
shadow_enabled = true

87
player/camera.gd Normal file
View file

@ -0,0 +1,87 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var default_zoom = 8
# is mouse captured by game permanently?
# (i.e. not just holding right click)
var locked = false
var mouse_velocity = Vector2.ZERO
var current_zoom = default_zoom
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
func _lock():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unlock():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
func lock():
_lock()
locked = true
# optional API function for nodes that want
# to unlock the mouse for a period of time
func unlock():
_unlock()
locked = false
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
current_zoom = default_zoom
# y is before x because the outer gimbal is
# in charge of rotating the y axis
func rotate_camera(delta):
var y = 0
var x = 0
if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_velocity.y / 12.5, -10, 10)
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7)
func _input(event):
if event is InputEventMouseMotion:
mouse_velocity = event.relative
elif event.is_action_pressed("cam_zoom_out"):
current_zoom += 1
elif event.is_action_pressed("cam_zoom_in"):
current_zoom -= 1
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
func _process(delta):
# rotate camera
if locked:
rotate_camera(delta)
else:
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
_lock()
rotate_camera(delta)
else:
_unlock()
# zoom in/out
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta)
$InnerGimbal/Camera3D.position = pos
# reset camera
if Input.is_action_pressed("cam_reset"):
reset()
func _ready():
lock()

View file

@ -1,34 +0,0 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
func _process(delta):
# rotate outer gimbal around y axis
var y = 0
if Input.is_action_pressed("cam_left"):
y += 1
if Input.is_action_pressed("cam_right"):
y -= 1
rotate_camera_y(y, delta)
# rotate inner gimbal around x axis
var x = 0
if Input.is_action_pressed("cam_up"):
x -= 1
if Input.is_action_pressed("cam_down"):
x += 1
rotate_camera_x(x, delta)
# reset gimbals
if Input.is_action_pressed("cam_reset"):
reset()

View file

@ -8,8 +8,10 @@ const gear_slots = ["1", "2", "3"]
@onready var spawn = Vector3(position) @onready var spawn = Vector3(position)
var starting_gear = preload("res://gears/ball.tscn") var starting_gear = preload("res://gears/gear.tscn")
var dead = false
var protected = false
var suspended = false var suspended = false
var direction = Vector3.ZERO var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO var target_velocity = Vector3.ZERO
@ -45,6 +47,8 @@ func message(string):
# State functions # State functions
func harm(hp): func harm(hp):
if protected:
return
assert(hp >= 0) assert(hp >= 0)
_health -= hp _health -= hp
make_hud() make_hud()
@ -57,7 +61,8 @@ func heal(hp):
func health(): func health():
return _health return _health
func die(): func _die():
dead = true
suspended = true suspended = true
visible = false visible = false
$HUD.visible = false $HUD.visible = false
@ -65,17 +70,24 @@ func die():
# strip gears # strip gears
for gear in $Backpack.get_children(): for gear in $Backpack.get_children():
gear.queue_free() gear.queue_free()
$Pivot/Container/Gear.queue_free() if has_node("Pivot/Container/Gear"):
$Pivot/Container/Gear.unequip(self)
$Pivot/Container/Gear.queue_free()
$RespawnTimer.start() $RespawnTimer.start()
message("Le gone") message("Le gone")
func die():
if protected:
return
_die()
func respawn(): func respawn():
position = Vector3(spawn) position = Vector3(spawn)
$CameraGimbal.reset() $CameraGimbal.reset()
_health = 100 _health = 100
visible = true visible = true
suspended = false dead = false
# add starting gear # add starting gear
var gear = starting_gear.instantiate() var gear = starting_gear.instantiate()
@ -103,6 +115,7 @@ func use_backpack_slot(n):
# place current gear in first free slot # place current gear in first free slot
var slot = find_free_slot() var slot = find_free_slot()
if slot: if slot:
old.unequip(self)
old.name = slot old.name = slot
old.reparent($Backpack, false) old.reparent($Backpack, false)
get_node(gear_node).reparent($Pivot/Container, false) get_node(gear_node).reparent($Pivot/Container, false)
@ -111,7 +124,8 @@ func use_backpack_slot(n):
return return
# couldn't find a free slot, so replace # couldn't find a free slot, so replace
# the new slot with the current gear # the new slot with the current gear
get_node(gear_node).reparent($Pivot/Container, false) get_node(gear_node).reparent($Pivot/Container, false)
old.unequip(self)
old.reparent($Backpack, false) old.reparent($Backpack, false)
old.name = n old.name = n
get_node("Pivot/Container/" + n).name = "Gear" get_node("Pivot/Container/" + n).name = "Gear"
@ -119,6 +133,8 @@ func use_backpack_slot(n):
return return
func equip(gear: Gear): func equip(gear: Gear):
if suspended:
return
var gear_name = gear.gear_name() var gear_name = gear.gear_name()
# do we have the gear equipped? # do we have the gear equipped?
if gear_name == $Pivot/Container/Gear.gear_name(): if gear_name == $Pivot/Container/Gear.gear_name():
@ -135,6 +151,7 @@ func equip(gear: Gear):
# place current gear in first free slot # place current gear in first free slot
var slot = find_free_slot() var slot = find_free_slot()
if slot: if slot:
old.unequip(self)
old.name = slot old.name = slot
old.reparent($Backpack, false) old.reparent($Backpack, false)
new_gear = gear.duplicate() new_gear = gear.duplicate()
@ -180,16 +197,17 @@ func do_movement(delta):
var mx = 0 var mx = 0
var mz = 0 var mz = 0
if Input.is_action_pressed("move_forward"): if not suspended:
mz -= 1 if Input.is_action_pressed("move_forward"):
if Input.is_action_pressed("move_back"): mz -= 1
mz += 1 if Input.is_action_pressed("move_back"):
if Input.is_action_pressed("move_left"): mz += 1
mx -= 1 if Input.is_action_pressed("move_left"):
if Input.is_action_pressed("move_right"): mx -= 1
mx += 1 if Input.is_action_pressed("move_right"):
if Input.is_action_pressed("jump") and is_on_floor(): mx += 1
target_velocity.y = jump_power if Input.is_action_pressed("jump") and is_on_floor():
target_velocity.y = jump_power
if !(mx == 0 and mz == 0): if !(mx == 0 and mz == 0):
move_player(mx, mz) move_player(mx, mz)
@ -222,12 +240,12 @@ func _ready():
respawn() respawn()
func _physics_process(delta): func _physics_process(delta):
if health() < 1 or position.y <= -1000: if dead:
die()
if suspended:
return return
if health() < 1 or position.y <= -1000:
_die()
# Backpack keys # Backpack keys
do_backpack_keys() do_backpack_keys()
# Movement # Movement

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"] [gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"] [ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"] [ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera.gd" id="2_onrkg"]
[ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"] [ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"] [sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"]
@ -58,7 +58,9 @@ shape = SubResource("BoxShape3D_onrkg")
[node name="Pivot" type="Node3D" parent="."] [node name="Pivot" type="Node3D" parent="."]
[node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"] [node name="Mesh" type="Node3D" parent="Pivot"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0) transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
mesh = SubResource("ArrayMesh_sweqy") mesh = SubResource("ArrayMesh_sweqy")
skeleton = NodePath("") skeleton = NodePath("")

View file

@ -42,26 +42,6 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
] ]
} }
cam_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_reset={ cam_reset={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
@ -87,9 +67,23 @@ backpack_3={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
] ]
} }
cam_zoom_in={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
cam_zoom_out={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names] [layer_names]
3d_physics/layer_1="World" 3d_physics/layer_1="World"
3d_physics/layer_2="Player" 3d_physics/layer_2="Player"
3d_physics/layer_3="Object" 3d_physics/layer_3="Object"
[physics]
3d/physics_interpolation/scene_traversal="Legacy"

4
util/util.gd Normal file
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@ -0,0 +1,4 @@
class_name Util extends Node
static func input_action_string(action):
return InputMap.action_get_events(action)[0].as_text()

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