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10 commits
fced905bae
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e16f87cbfa
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| f16e26c981 |
10 changed files with 224 additions and 40 deletions
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@ -2,8 +2,6 @@ class_name Ball extends "gear.gd"
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func gear_name():
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func gear_name():
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return "Ball"
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return "Ball"
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func gear_id():
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return 1
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func continuous():
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func continuous():
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return false
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return false
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@ -1,43 +1,47 @@
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@icon("./gear.png")
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@icon("./gear.png")
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class_name Gear extends Node3D
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class_name Gear extends Node3D
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var idle_basis = Basis(
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Vector3(1, 0, 0),
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Vector3(0, 1, 0),
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Vector3(0, 0, 1))
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var use_basis = Basis(
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Vector3(1, 0, 0),
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Vector3(0, 0, -1),
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Vector3(0, 1, 0))
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var pickup_basis = idle_basis
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func gear_name():
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func gear_name():
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return "Gear"
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return "Gear"
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func gear_id():
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return 0
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func model_file():
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func model_file():
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return "hammer.glb"
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return "hammer.glb"
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func continuous():
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func continuous():
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return false
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return false
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func idle_basis():
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return Basis(
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Vector3(1, 0, 0),
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Vector3(0, 1, 0),
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Vector3(0, 0, 1))
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func use_basis():
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return Basis(
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Vector3(1, 0, 0),
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Vector3(0, 0, -1),
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Vector3(0, 1, 0))
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func pickup_basis():
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return idle_basis()
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# this can be redefined to make a custom
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# gear mesh, e.g. a SphereMesh
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func use(player):
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func use(player):
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basis = use_basis
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basis = use_basis()
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$Timer.start()
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$Timer.start()
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on_use(player)
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on_use(player)
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func unequip(player):
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on_unequip(player)
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func on_use(_player):
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func on_use(_player):
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pass
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pass
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func on_unequip(_player):
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pass
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func on_ready():
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func on_ready():
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pass
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pass
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func _on_timer_timeout():
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func _on_timer_timeout():
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basis = idle_basis
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basis = idle_basis()
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func _ready():
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func _ready():
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basis = idle_basis
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basis = idle_basis()
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if get_parent() is GearPickup:
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if get_parent() is GearPickup:
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basis = pickup_basis
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basis = pickup_basis()
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on_ready()
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on_ready()
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62
gears/geep.gd
Normal file
62
gears/geep.gd
Normal file
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@ -0,0 +1,62 @@
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class_name Geep extends "gear.gd"
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func gear_name():
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return "Geep"
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func continuous():
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return false
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func use_basis():
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return idle_basis()
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# multiplier of player's speed
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const speed = 2
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# how far the vehicle lifts the player off the ground
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const lift = 2
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var box = null
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var driver = null
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var active = false
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func init_driver(player):
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driver = player
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if not box:
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box = Vector3(driver.get_node("CollisionShape3D").shape.size)
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func mount():
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active = true
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position = Vector3(-driver.get_node("Pivot/Container").position)
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position.y += 1
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driver.message(
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"Press [%s] to exit the Geep"
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% Util.input_action_string("gear_use"))
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driver.get_node("CameraGimbal").position.y += lift
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driver.get_node("Pivot/Mesh").position.y += lift
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driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
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driver.protected = true
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driver.suspended = true
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func unmount():
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active = false
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position = Vector3.ZERO
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driver.message("")
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driver.get_node("CameraGimbal").position = Vector3.ZERO
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driver.get_node("Pivot/Mesh").position = Vector3.ZERO
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driver.get_node("CollisionShape3D").shape.size = box
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driver.protected = false
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driver.suspended = false
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func on_use(player):
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init_driver(player)
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if active:
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unmount()
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else:
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mount()
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func on_unequip(player):
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init_driver(player)
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unmount()
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func _physics_process(_delta):
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if not active:
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return
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driver.move_player(0, -speed)
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87
gears/geep.tscn
Normal file
87
gears/geep.tscn
Normal file
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@ -0,0 +1,87 @@
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[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
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[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
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[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
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[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
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size = Vector3(3, 3, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
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material = ExtResource("2_rhiad")
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size = Vector3(3, 0.5, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
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material = ExtResource("2_rhiad")
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size = Vector3(0.5, 1.75, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
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material = ExtResource("2_rhiad")
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size = Vector3(3, 2, 2.5)
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[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
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material = ExtResource("2_rhiad")
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size = Vector3(3, 2, 0.5)
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[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
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material = ExtResource("3_lrfuo")
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top_radius = 1.0
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bottom_radius = 1.0
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height = 0.25
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[node name="Gear" type="Node3D"]
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rotation_edit_mode = 2
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script = ExtResource("1_8skgp")
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[node name="GearMesh" type="Node3D" parent="."]
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[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
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transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
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collision_layer = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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shape = SubResource("BoxShape3D_lrfuo")
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[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
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mesh = SubResource("BoxMesh_rhiad")
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[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
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mesh = SubResource("BoxMesh_kyikt")
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skeleton = NodePath("")
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[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
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mesh = SubResource("BoxMesh_kyikt")
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skeleton = NodePath("")
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[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
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mesh = SubResource("BoxMesh_wm067")
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[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
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mesh = SubResource("BoxMesh_lrfuo")
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[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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4
gears/geep_body.tres
Normal file
4
gears/geep_body.tres
Normal file
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@ -0,0 +1,4 @@
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[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://dpacu3e7vsks5"]
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[resource]
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albedo_color = Color(0.99607843, 0.99607843, 0.99607843, 1)
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4
gears/geep_wheel.tres
Normal file
4
gears/geep_wheel.tres
Normal file
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@ -0,0 +1,4 @@
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[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://bt5aat64e478k"]
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[resource]
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albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1)
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@ -42,6 +42,7 @@ glow_hdr_luminance_cap = 0.0
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[node name="Main" type="Node3D"]
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[node name="Main" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[node name="Baseplate" type="StaticBody3D" parent="."]
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[node name="Baseplate" type="StaticBody3D" parent="."]
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@ -8,8 +8,10 @@ const gear_slots = ["1", "2", "3"]
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@onready var spawn = Vector3(position)
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@onready var spawn = Vector3(position)
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var starting_gear = preload("res://gears/ball.tscn")
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var starting_gear = preload("res://gears/gear.tscn")
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var dead = false
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var protected = false
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var suspended = false
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var suspended = false
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var direction = Vector3.ZERO
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var direction = Vector3.ZERO
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var target_velocity = Vector3.ZERO
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var target_velocity = Vector3.ZERO
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@ -45,6 +47,8 @@ func message(string):
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# State functions
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# State functions
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func harm(hp):
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func harm(hp):
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if protected:
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return
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assert(hp >= 0)
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assert(hp >= 0)
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_health -= hp
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_health -= hp
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make_hud()
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make_hud()
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@ -57,7 +61,8 @@ func heal(hp):
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func health():
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func health():
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return _health
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return _health
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func die():
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func _die():
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dead = true
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suspended = true
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suspended = true
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visible = false
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visible = false
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$HUD.visible = false
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$HUD.visible = false
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@ -65,17 +70,24 @@ func die():
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# strip gears
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# strip gears
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for gear in $Backpack.get_children():
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for gear in $Backpack.get_children():
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gear.queue_free()
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gear.queue_free()
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if has_node("Pivot/Container/Gear"):
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$Pivot/Container/Gear.unequip(self)
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$Pivot/Container/Gear.queue_free()
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$Pivot/Container/Gear.queue_free()
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$RespawnTimer.start()
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$RespawnTimer.start()
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message("Le gone")
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message("Le gone")
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func die():
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if protected:
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return
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_die()
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func respawn():
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func respawn():
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position = Vector3(spawn)
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position = Vector3(spawn)
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$CameraGimbal.reset()
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$CameraGimbal.reset()
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_health = 100
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_health = 100
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visible = true
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visible = true
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suspended = false
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dead = false
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# add starting gear
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# add starting gear
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var gear = starting_gear.instantiate()
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var gear = starting_gear.instantiate()
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@ -103,6 +115,7 @@ func use_backpack_slot(n):
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# place current gear in first free slot
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# place current gear in first free slot
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var slot = find_free_slot()
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var slot = find_free_slot()
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if slot:
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if slot:
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old.unequip(self)
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old.name = slot
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old.name = slot
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old.reparent($Backpack, false)
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old.reparent($Backpack, false)
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get_node(gear_node).reparent($Pivot/Container, false)
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get_node(gear_node).reparent($Pivot/Container, false)
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@ -112,6 +125,7 @@ func use_backpack_slot(n):
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# couldn't find a free slot, so replace
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# couldn't find a free slot, so replace
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# the new slot with the current gear
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# the new slot with the current gear
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get_node(gear_node).reparent($Pivot/Container, false)
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get_node(gear_node).reparent($Pivot/Container, false)
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old.unequip(self)
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old.reparent($Backpack, false)
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old.reparent($Backpack, false)
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old.name = n
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old.name = n
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get_node("Pivot/Container/" + n).name = "Gear"
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get_node("Pivot/Container/" + n).name = "Gear"
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@ -119,6 +133,8 @@ func use_backpack_slot(n):
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return
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return
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||||||
|
|
||||||
func equip(gear: Gear):
|
func equip(gear: Gear):
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|
if suspended:
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return
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var gear_name = gear.gear_name()
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var gear_name = gear.gear_name()
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||||||
# do we have the gear equipped?
|
# do we have the gear equipped?
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if gear_name == $Pivot/Container/Gear.gear_name():
|
if gear_name == $Pivot/Container/Gear.gear_name():
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||||||
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|
@ -135,6 +151,7 @@ func equip(gear: Gear):
|
||||||
# place current gear in first free slot
|
# place current gear in first free slot
|
||||||
var slot = find_free_slot()
|
var slot = find_free_slot()
|
||||||
if slot:
|
if slot:
|
||||||
|
old.unequip(self)
|
||||||
old.name = slot
|
old.name = slot
|
||||||
old.reparent($Backpack, false)
|
old.reparent($Backpack, false)
|
||||||
new_gear = gear.duplicate()
|
new_gear = gear.duplicate()
|
||||||
|
|
@ -180,6 +197,7 @@ func do_movement(delta):
|
||||||
var mx = 0
|
var mx = 0
|
||||||
var mz = 0
|
var mz = 0
|
||||||
|
|
||||||
|
if not suspended:
|
||||||
if Input.is_action_pressed("move_forward"):
|
if Input.is_action_pressed("move_forward"):
|
||||||
mz -= 1
|
mz -= 1
|
||||||
if Input.is_action_pressed("move_back"):
|
if Input.is_action_pressed("move_back"):
|
||||||
|
|
@ -222,12 +240,12 @@ func _ready():
|
||||||
respawn()
|
respawn()
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
if health() < 1 or position.y <= -1000:
|
if dead:
|
||||||
die()
|
|
||||||
|
|
||||||
if suspended:
|
|
||||||
return
|
return
|
||||||
|
|
||||||
|
if health() < 1 or position.y <= -1000:
|
||||||
|
_die()
|
||||||
|
|
||||||
# Backpack keys
|
# Backpack keys
|
||||||
do_backpack_keys()
|
do_backpack_keys()
|
||||||
# Movement
|
# Movement
|
||||||
|
|
|
||||||
|
|
@ -58,7 +58,9 @@ shape = SubResource("BoxShape3D_onrkg")
|
||||||
|
|
||||||
[node name="Pivot" type="Node3D" parent="."]
|
[node name="Pivot" type="Node3D" parent="."]
|
||||||
|
|
||||||
[node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"]
|
[node name="Mesh" type="Node3D" parent="Pivot"]
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
|
||||||
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
|
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
|
||||||
mesh = SubResource("ArrayMesh_sweqy")
|
mesh = SubResource("ArrayMesh_sweqy")
|
||||||
skeleton = NodePath("")
|
skeleton = NodePath("")
|
||||||
|
|
|
||||||
4
util/util.gd
Normal file
4
util/util.gd
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
class_name Util extends Node
|
||||||
|
|
||||||
|
static func input_action_string(action):
|
||||||
|
return InputMap.action_get_events(action)[0].as_text()
|
||||||
Loading…
Add table
Add a link
Reference in a new issue