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6 commits

Author SHA1 Message Date
3e571e7482 geep: add new gear 2026-01-24 13:02:34 +13:00
0841f97272 world: set Player position 2026-01-24 13:02:21 +13:00
f41d736e23 player: reparent Pivot/PlayerMesh to Pivot/Mesh/ 2026-01-24 13:02:21 +13:00
e549788fcd player: add protected and suspended members
`suspended' is now for suspending a player's movement input keys;
`protected' is for preventing a player's death except for special cases
such as when health goes below 1 or the player drops out of the world.

To kill a player without checking `protected', use _die().
2026-01-24 13:00:42 +13:00
6342b751f8 player: add check before unequipping gear 2026-01-24 13:00:42 +13:00
ab8e597889 player: start with Gear 2026-01-24 12:46:25 +13:00
5 changed files with 115 additions and 73 deletions

View file

@ -9,23 +9,51 @@ func use_basis():
# multiplier of player's speed
const speed = 2
# how far the vehicle lifts the player off the ground
const lift = 2
var box = null
var driver = null
var active = false
func on_use(player):
func init_driver(player):
driver = player
if active:
active = false
position = Vector3.ZERO
driver.message("You are no longer driving a Geep")
return
if not box:
box = Vector3(driver.get_node("CollisionShape3D").shape.size)
func mount():
active = true
position = Vector3(-driver.get_node("Pivot/Container").position)
driver.message("You are now driving a Geep")
position.y += 1
driver.message(
"Press [%s] to exit the Geep"
% Util.input_action_string("gear_use"))
driver.get_node("CameraGimbal").position.y += lift
driver.get_node("Pivot/Mesh").position.y += lift
driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
driver.protected = true
driver.suspended = true
func unmount():
active = false
position = Vector3.ZERO
driver.message("")
driver.get_node("CameraGimbal").position = Vector3.ZERO
driver.get_node("Pivot/Mesh").position = Vector3.ZERO
driver.get_node("CollisionShape3D").shape.size = box
driver.protected = false
driver.suspended = false
func on_use(player):
init_driver(player)
if active:
unmount()
else:
mount()
func on_unequip(player):
active = false
init_driver(player)
unmount()
func _physics_process(_delta):
if not active:

View file

@ -1,31 +1,34 @@
[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
[sub_resource type="BoxShape3D" id="BoxShape3D_8skgp"]
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
size = Vector3(3, 0.5, 6)
[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
size = Vector3(0.5, 1.75, 6)
size = Vector3(3, 3, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
material = ExtResource("2_rhiad")
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
material = ExtResource("2_rhiad")
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxShape3D" id="BoxShape3D_vjakw"]
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_rhiad"]
size = Vector3(3, 2, 0.5)
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 0.5)
[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
material = ExtResource("3_lrfuo")
top_radius = 1.0
bottom_radius = 1.0
height = 0.25
[node name="Gear" type="Node3D"]
rotation_edit_mode = 2
script = ExtResource("1_8skgp")
@ -39,44 +42,46 @@ one_shot = true
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
collision_layer = 4
[node name="BaseShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
shape = SubResource("BoxShape3D_8skgp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
mesh = SubResource("BoxMesh_rhiad")
[node name="LeftSideShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 1.1249999, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 1.1249999, 0)
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="RightSideShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 1.1249999, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 1.1249999, 0)
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="BonnetShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.75)
shape = SubResource("BoxShape3D_vjakw")
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.75)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
mesh = SubResource("BoxMesh_wm067")
[node name="TailgateShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75)
shape = SubResource("BoxShape3D_rhiad")
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
mesh = SubResource("BoxMesh_lrfuo")
[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View file

@ -1,11 +1,10 @@
[gd_scene load_steps=10 format=3 uid="uid://eiaw4xbs3suk"]
[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="5_7mycd"]
[ext_resource type="PackedScene" uid="uid://d3k7b6o56ue5k" path="res://gears/geep.tscn" id="6_272bh"]
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(100, 2, 100)
@ -19,6 +18,7 @@ albedo_color = Color(0.49454, 0.79, 0.4424, 1)
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="Baseplate" type="StaticBody3D" parent="."]
@ -48,13 +48,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0)
[node name="Killbrick" parent="." instance=ExtResource("1_h2yge")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40)
[node name="BallPickup" parent="." instance=ExtResource("3_lquwl")]
[node name="GearPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="BallPickup" instance=ExtResource("5_7mycd")]
[node name="GeepPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -20)
one_shot = true
[node name="Gear" parent="GeepPickup" instance=ExtResource("6_272bh")]
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)

View file

@ -10,6 +10,8 @@ const gear_slots = ["1", "2", "3"]
var starting_gear = preload("res://gears/gear.tscn")
var dead = false
var protected = false
var suspended = false
var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO
@ -45,6 +47,8 @@ func message(string):
# State functions
func harm(hp):
if protected:
return
assert(hp >= 0)
_health -= hp
make_hud()
@ -57,7 +61,8 @@ func heal(hp):
func health():
return _health
func die():
func _die():
dead = true
suspended = true
visible = false
$HUD.visible = false
@ -65,18 +70,24 @@ func die():
# strip gears
for gear in $Backpack.get_children():
gear.queue_free()
$Pivot/Container/Gear.unequip(self)
$Pivot/Container/Gear.queue_free()
if has_node("Pivot/Container/Gear"):
$Pivot/Container/Gear.unequip(self)
$Pivot/Container/Gear.queue_free()
$RespawnTimer.start()
message("Le gone")
func die():
if protected:
return
_die()
func respawn():
position = Vector3(spawn)
$CameraGimbal.reset()
_health = 100
visible = true
suspended = false
dead = false
# add starting gear
var gear = starting_gear.instantiate()
@ -184,16 +195,17 @@ func do_movement(delta):
var mx = 0
var mz = 0
if Input.is_action_pressed("move_forward"):
mz -= 1
if Input.is_action_pressed("move_back"):
mz += 1
if Input.is_action_pressed("move_left"):
mx -= 1
if Input.is_action_pressed("move_right"):
mx += 1
if Input.is_action_pressed("jump") and is_on_floor():
target_velocity.y = jump_power
if not suspended:
if Input.is_action_pressed("move_forward"):
mz -= 1
if Input.is_action_pressed("move_back"):
mz += 1
if Input.is_action_pressed("move_left"):
mx -= 1
if Input.is_action_pressed("move_right"):
mx += 1
if Input.is_action_pressed("jump") and is_on_floor():
target_velocity.y = jump_power
if !(mx == 0 and mz == 0):
move_player(mx, mz)
@ -226,12 +238,12 @@ func _ready():
respawn()
func _physics_process(delta):
if health() < 1 or position.y <= -1000:
die()
if suspended:
if dead:
return
if health() < 1 or position.y <= -1000:
_die()
# Backpack keys
do_backpack_keys()
# Movement

View file

@ -58,7 +58,9 @@ shape = SubResource("BoxShape3D_onrkg")
[node name="Pivot" type="Node3D" parent="."]
[node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"]
[node name="Mesh" type="Node3D" parent="Pivot"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
mesh = SubResource("ArrayMesh_sweqy")
skeleton = NodePath("")