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11 commits

Author SHA1 Message Date
f1a4ad761c multiplayer: added basic server and client functionality 2026-01-27 12:29:44 +13:00
e16f87cbfa geep: add new gear 2026-01-27 10:56:16 +13:00
20d1f62a7d util: add class 2026-01-27 10:56:16 +13:00
bc88fed830 world: set Player position 2026-01-27 10:56:16 +13:00
7ba423e6c5 player: reparent Pivot/PlayerMesh to Pivot/Mesh/ 2026-01-27 10:56:16 +13:00
5b7ab7811e player: add protected and suspended members
`suspended' is now for suspending a player's movement input keys;
`protected' is for preventing a player's death except for special cases
such as when health goes below 1 or the player drops out of the world.

To kill a player without checking `protected', use _die().
2026-01-27 10:56:16 +13:00
1e4aeddbb5 player: add check before unequipping gear 2026-01-27 10:56:16 +13:00
f22364ce39 player: start with Gear 2026-01-27 10:56:16 +13:00
907508c4eb gear: make basis properties overridable by child classes 2026-01-27 10:56:16 +13:00
10dd8ce719 player: add Gear.unequip() API 2026-01-27 10:56:16 +13:00
f16e26c981 gears: remove redundant gear_id() 2026-01-27 10:56:16 +13:00
12 changed files with 356 additions and 40 deletions

View file

@ -2,8 +2,6 @@ class_name Ball extends "gear.gd"
func gear_name():
return "Ball"
func gear_id():
return 1
func continuous():
return false

View file

@ -1,43 +1,47 @@
@icon("./gear.png")
class_name Gear extends Node3D
var idle_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
var use_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
var pickup_basis = idle_basis
func gear_name():
return "Gear"
func gear_id():
return 0
func model_file():
return "hammer.glb"
func continuous():
return false
func idle_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
func use_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
func pickup_basis():
return idle_basis()
# this can be redefined to make a custom
# gear mesh, e.g. a SphereMesh
func use(player):
basis = use_basis
basis = use_basis()
$Timer.start()
on_use(player)
func unequip(player):
on_unequip(player)
func on_use(_player):
pass
func on_unequip(_player):
pass
func on_ready():
pass
func _on_timer_timeout():
basis = idle_basis
basis = idle_basis()
func _ready():
basis = idle_basis
basis = idle_basis()
if get_parent() is GearPickup:
basis = pickup_basis
basis = pickup_basis()
on_ready()

62
gears/geep.gd Normal file
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@ -0,0 +1,62 @@
class_name Geep extends "gear.gd"
func gear_name():
return "Geep"
func continuous():
return false
func use_basis():
return idle_basis()
# multiplier of player's speed
const speed = 2
# how far the vehicle lifts the player off the ground
const lift = 2
var box = null
var driver = null
var active = false
func init_driver(player):
driver = player
if not box:
box = Vector3(driver.get_node("CollisionShape3D").shape.size)
func mount():
active = true
position = Vector3(-driver.get_node("Pivot/Container").position)
position.y += 1
driver.message(
"Press [%s] to exit the Geep"
% Util.input_action_string("gear_use"))
driver.get_node("CameraGimbal").position.y += lift
driver.get_node("Pivot/Mesh").position.y += lift
driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
driver.protected = true
driver.suspended = true
func unmount():
active = false
position = Vector3.ZERO
driver.message("")
driver.get_node("CameraGimbal").position = Vector3.ZERO
driver.get_node("Pivot/Mesh").position = Vector3.ZERO
driver.get_node("CollisionShape3D").shape.size = box
driver.protected = false
driver.suspended = false
func on_use(player):
init_driver(player)
if active:
unmount()
else:
mount()
func on_unequip(player):
init_driver(player)
unmount()
func _physics_process(_delta):
if not active:
return
driver.move_player(0, -speed)

87
gears/geep.tscn Normal file
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@ -0,0 +1,87 @@
[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
size = Vector3(3, 3, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
material = ExtResource("2_rhiad")
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
material = ExtResource("2_rhiad")
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 0.5)
[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
material = ExtResource("3_lrfuo")
top_radius = 1.0
bottom_radius = 1.0
height = 0.25
[node name="Gear" type="Node3D"]
rotation_edit_mode = 2
script = ExtResource("1_8skgp")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" type="Node3D" parent="."]
[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
collision_layer = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
mesh = SubResource("BoxMesh_rhiad")
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
mesh = SubResource("BoxMesh_wm067")
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
mesh = SubResource("BoxMesh_lrfuo")
[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

4
gears/geep_body.tres Normal file
View file

@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://dpacu3e7vsks5"]
[resource]
albedo_color = Color(0.99607843, 0.99607843, 0.99607843, 1)

4
gears/geep_wheel.tres Normal file
View file

@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://bt5aat64e478k"]
[resource]
albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1)

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="Script" uid="uid://cnbm3aqyg0p2o" path="res://server.gd" id="1_5vw27"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="Texture2D" uid="uid://wdjmyv260he1" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
@ -40,8 +40,7 @@ glow_hdr_luminance_cap = 0.0
[sub_resource type="Compositor" id="Compositor_5vw27"]
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
script = ExtResource("1_5vw27")
[node name="Baseplate" type="StaticBody3D" parent="."]
@ -82,3 +81,45 @@ compositor = SubResource("Compositor_5vw27")
transform = Transform3D(0.70710665, 0.5, -0.5, 0, 0.7071067, 0.7071067, 0.7071069, -0.49999988, 0.49999988, -500, 200, 500)
light_color = Color(1, 0.87058824, 0.12941177, 1)
shadow_enabled = true
[node name="UI" type="CanvasLayer" parent="."]
[node name="Menu" type="Panel" parent="UI"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="UI/Menu"]
layout_mode = 0
offset_right = 1149.0
offset_bottom = 134.0
theme_override_constants/margin_left = 15
theme_override_constants/margin_top = 15
[node name="VBoxContainer" type="VBoxContainer" parent="UI/Menu/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="UI/Menu/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Menu
"
horizontal_alignment = 1
[node name="ServerButton2" type="Button" parent="UI/Menu/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Host
"
[node name="ClientButton" type="Button" parent="UI/Menu/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Join
"
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("uid://cfceg80unq0pe")
spawn_path = NodePath("..")
[connection signal="pressed" from="UI/Menu/MarginContainer/VBoxContainer/ServerButton2" to="." method="_on_server_button_pressed"]
[connection signal="pressed" from="UI/Menu/MarginContainer/VBoxContainer/ClientButton" to="." method="_on_client_button_pressed"]

21
menu.tscn Normal file
View file

@ -0,0 +1,21 @@
[gd_scene format=3 uid="uid://dbv3ty2ulxir4"]
[node name="Menu" type="Control"]
layout_mode = 3
anchors_preset = 0
[node name="client_button" type="Button" parent="."]
layout_mode = 0
offset_right = 200.0
offset_bottom = 100.0
text = "Client
"
[node name="server_button" type="Button" parent="."]
layout_mode = 0
offset_top = 165.0
offset_right = 200.0
offset_bottom = 265.0
text = "Server
"

View file

@ -8,14 +8,21 @@ const gear_slots = ["1", "2", "3"]
@onready var spawn = Vector3(position)
var starting_gear = preload("res://gears/ball.tscn")
var starting_gear = preload("res://gears/gear.tscn")
var dead = false
var protected = false
var suspended = false
var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO
var _health = 100
# Multiplayer
func _enter_tree():
set_multiplayer_authority(str(name).to_int())
# Player UI
func resize_ui():
@ -45,6 +52,8 @@ func message(string):
# State functions
func harm(hp):
if protected:
return
assert(hp >= 0)
_health -= hp
make_hud()
@ -57,7 +66,8 @@ func heal(hp):
func health():
return _health
func die():
func _die():
dead = true
suspended = true
visible = false
$HUD.visible = false
@ -65,17 +75,24 @@ func die():
# strip gears
for gear in $Backpack.get_children():
gear.queue_free()
$Pivot/Container/Gear.queue_free()
if has_node("Pivot/Container/Gear"):
$Pivot/Container/Gear.unequip(self)
$Pivot/Container/Gear.queue_free()
$RespawnTimer.start()
message("Le gone")
func die():
if protected:
return
_die()
func respawn():
position = Vector3(spawn)
$CameraGimbal.reset()
_health = 100
visible = true
suspended = false
dead = false
# add starting gear
var gear = starting_gear.instantiate()
@ -103,6 +120,7 @@ func use_backpack_slot(n):
# place current gear in first free slot
var slot = find_free_slot()
if slot:
old.unequip(self)
old.name = slot
old.reparent($Backpack, false)
get_node(gear_node).reparent($Pivot/Container, false)
@ -112,6 +130,7 @@ func use_backpack_slot(n):
# couldn't find a free slot, so replace
# the new slot with the current gear
get_node(gear_node).reparent($Pivot/Container, false)
old.unequip(self)
old.reparent($Backpack, false)
old.name = n
get_node("Pivot/Container/" + n).name = "Gear"
@ -119,6 +138,8 @@ func use_backpack_slot(n):
return
func equip(gear: Gear):
if suspended:
return
var gear_name = gear.gear_name()
# do we have the gear equipped?
if gear_name == $Pivot/Container/Gear.gear_name():
@ -135,6 +156,7 @@ func equip(gear: Gear):
# place current gear in first free slot
var slot = find_free_slot()
if slot:
old.unequip(self)
old.name = slot
old.reparent($Backpack, false)
new_gear = gear.duplicate()
@ -180,16 +202,17 @@ func do_movement(delta):
var mx = 0
var mz = 0
if Input.is_action_pressed("move_forward"):
mz -= 1
if Input.is_action_pressed("move_back"):
mz += 1
if Input.is_action_pressed("move_left"):
mx -= 1
if Input.is_action_pressed("move_right"):
mx += 1
if Input.is_action_pressed("jump") and is_on_floor():
target_velocity.y = jump_power
if not suspended:
if Input.is_action_pressed("move_forward"):
mz -= 1
if Input.is_action_pressed("move_back"):
mz += 1
if Input.is_action_pressed("move_left"):
mx -= 1
if Input.is_action_pressed("move_right"):
mx += 1
if Input.is_action_pressed("jump") and is_on_floor():
target_velocity.y = jump_power
if !(mx == 0 and mz == 0):
move_player(mx, mz)
@ -221,13 +244,23 @@ func _ready():
resize_ui()
respawn()
if is_multiplayer_authority():
$CameraGimbal/InnerGimbal/Camera3D.current = true
else:
$CameraGimbal/InnerGimbal/Camera3D.current = false
func _physics_process(delta):
if dead or not is_multiplayer_authority():
return
if health() < 1 or position.y <= -1000:
die()
if suspended:
return
if health() < 1 or position.y <= -1000:
_die()
# Backpack keys
do_backpack_keys()
# Movement

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
[gd_scene load_steps=9 format=4 uid="uid://cfceg80unq0pe"]
[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
@ -47,6 +47,32 @@ _surfaces = [{
}]
shadow_mesh = SubResource("ArrayMesh_e57bw")
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_g1dw6"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("CameraGimbal:position")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("CameraGimbal:rotation")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("CameraGimbal/InnerGimbal:position")
properties/4/spawn = true
properties/4/replication_mode = 1
properties/5/path = NodePath("CameraGimbal/InnerGimbal:rotation")
properties/5/spawn = true
properties/5/replication_mode = 1
properties/6/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:position")
properties/6/spawn = true
properties/6/replication_mode = 1
properties/7/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:rotation")
properties/7/spawn = true
properties/7/replication_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 3
@ -58,7 +84,9 @@ shape = SubResource("BoxShape3D_onrkg")
[node name="Pivot" type="Node3D" parent="."]
[node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"]
[node name="Mesh" type="Node3D" parent="Pivot"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
mesh = SubResource("ArrayMesh_sweqy")
skeleton = NodePath("")
@ -100,6 +128,9 @@ text = "Pictures of you"
horizontal_alignment = 2
vertical_alignment = 2
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_g1dw6")
[connection signal="child_entered_tree" from="Backpack" to="." method="_on_backpack_child_entered_tree"]
[connection signal="child_exiting_tree" from="Backpack" to="." method="_on_backpack_child_exiting_tree"]
[connection signal="timeout" from="RespawnTimer" to="." method="respawn"]

27
server.gd Normal file
View file

@ -0,0 +1,27 @@
extends Node3D
@onready var menu = $UI/Menu
const PORT = 9999
const PLAYER = preload("res://player/player.tscn")
var peer = ENetMultiplayerPeer.new()
func _on_server_button_pressed() -> void:
menu.hide()
peer.create_server(PORT)
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(add_player)
add_player(multiplayer.get_unique_id())
func _on_client_button_pressed() -> void:
menu.hide()
peer.create_client("localhost",PORT)
multiplayer.multiplayer_peer = peer
func add_player(peer_id):
var player = PLAYER.instantiate()
player.name = str(peer_id)
add_child(player)

4
util/util.gd Normal file
View file

@ -0,0 +1,4 @@
class_name Util extends Node
static func input_action_string(action):
return InputMap.action_get_events(action)[0].as_text()