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4 commits
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9b229e5d8f
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| 9b229e5d8f | |||
| d395bb6f26 | |||
| 2067317a09 | |||
| 51da541c30 |
4 changed files with 62 additions and 22 deletions
42
models/hammer.glb.import
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42
models/hammer.glb.import
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@ -0,0 +1,42 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://5eo56lcgets6"
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path="res://.godot/imported/hammer.glb-f03f7fd2a3e43a744c3151200ca3ddce.scn"
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[deps]
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source_file="res://models/hammer.glb"
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dest_files=["res://.godot/imported/hammer.glb-f03f7fd2a3e43a744c3151200ca3ddce.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=10.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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@ -4,13 +4,16 @@ class_name Player extends CharacterBody3D
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@export var jump_power = 32
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@export var fall_speed = 86
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const gear_slots = ["1", "2", "3"]
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@onready var spawn = Vector3(position)
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var starting_gear = preload("res://gears/ball.tscn")
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var health = 100
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var suspended = false
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var spawn = Vector3.ZERO
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var direction = Vector3.ZERO
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var target_velocity = Vector3.ZERO
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var initial_gear = null
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var gear_slots = ["1", "2", "3"]
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func resize_ui():
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var bpui_h = 200
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@ -38,6 +41,12 @@ func die():
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suspended = true
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visible = false
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$BackpackUI.visible = false
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# strip gears
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for gear in $Backpack.get_children():
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gear.queue_free()
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$Pivot/Container/Gear.queue_free()
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$RespawnTimer.start()
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message("Le gone")
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@ -47,6 +56,12 @@ func respawn():
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health = 100
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visible = true
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suspended = false
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# add starting gear
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var gear = starting_gear.instantiate()
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$Pivot/Container.add_child(gear)
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make_backpack_ui()
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$BackpackUI.visible = true
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# Backpack functions
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@ -134,11 +149,9 @@ func move_player(x, z):
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direction += camera_basis.x * x
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func _ready():
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spawn = Vector3(position)
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initial_gear = $Pivot/Container/Gear.duplicate()
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get_viewport().size_changed.connect(resize_ui)
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resize_ui()
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make_backpack_ui()
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respawn()
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func _physics_process(delta):
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if suspended:
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@ -148,13 +161,6 @@ func _physics_process(delta):
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die()
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# UI and backpack keys
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if Input.is_action_pressed("ui_backpack"):
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var mesg = "Equipped: " + $Pivot/Container/Gear.gear_name() + "\nBackpack: "
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for node in $Backpack.get_children():
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if not node is Gear:
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continue
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mesg += node.name + "." + node.gear_name() + " "
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message(mesg)
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if Input.is_action_just_pressed("backpack_1"):
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use_backpack_slot("1")
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if Input.is_action_just_pressed("backpack_2"):
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@ -1,9 +1,8 @@
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[gd_scene load_steps=9 format=4 uid="uid://cfceg80unq0pe"]
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[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
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[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"]
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[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
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[ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"]
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[ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="3_yw30f"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"]
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size = Vector3(2, 5, 1)
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@ -67,8 +66,6 @@ skeleton = NodePath("")
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[node name="Container" type="Node3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 2.5, -1.5)
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[node name="Gear" parent="Pivot/Container" instance=ExtResource("3_yw30f")]
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[node name="CameraGimbal" type="Node3D" parent="."]
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script = ExtResource("2_onrkg")
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@ -72,11 +72,6 @@ gear_use={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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ui_backpack={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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]
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}
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backpack_1={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":0,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
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