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Jeremy Baxter 9b229e5d8f player: handle gears on respawn
Use a preloaded scene to give the player the starting gear rather than
making a duplicate of the gear on spawn, and strip any gears from the
backpack on death.

Remove Gear from the editor scene tree and add it on respawn().
2026-01-22 14:29:59 +13:00
gears initial commit 2026-01-21 20:50:41 +13:00
models models: add hammer.glb import file 2026-01-21 21:53:58 +13:00
player player: handle gears on respawn 2026-01-22 14:29:59 +13:00
world initial commit 2026-01-21 20:50:41 +13:00
.editorconfig initial commit 2026-01-21 20:50:41 +13:00
.gitattributes initial commit 2026-01-21 20:50:41 +13:00
.gitignore initial commit 2026-01-21 20:50:41 +13:00
icon.svg initial commit 2026-01-21 20:50:41 +13:00
main.tscn initial commit 2026-01-21 20:50:41 +13:00
project.godot player: remove ui_backpack keybind 2026-01-22 14:27:00 +13:00
thebends.jpg initial commit 2026-01-21 20:50:41 +13:00