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7 commits
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47255e5850
| Author | SHA1 | Date | |
|---|---|---|---|
| 47255e5850 | |||
| 72c41f8817 | |||
| 0841f97272 | |||
| f41d736e23 | |||
| e549788fcd | |||
| 6342b751f8 | |||
| ab8e597889 |
8 changed files with 196 additions and 20 deletions
62
gears/geep.gd
Normal file
62
gears/geep.gd
Normal file
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@ -0,0 +1,62 @@
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class_name Geep extends "gear.gd"
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func gear_name():
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return "Geep"
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func continuous():
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return false
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func use_basis():
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return idle_basis()
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# multiplier of player's speed
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const speed = 2
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# how far the vehicle lifts the player off the ground
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const lift = 2
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var box = null
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var driver = null
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var active = false
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func init_driver(player):
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driver = player
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if not box:
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box = Vector3(driver.get_node("CollisionShape3D").shape.size)
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func mount():
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active = true
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position = Vector3(-driver.get_node("Pivot/Container").position)
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position.y += 1
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driver.message(
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"Press [%s] to exit the Geep"
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% Util.input_action_string("gear_use"))
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driver.get_node("CameraGimbal").position.y += lift
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driver.get_node("Pivot/Mesh").position.y += lift
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driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
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driver.protected = true
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driver.suspended = true
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func unmount():
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active = false
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position = Vector3.ZERO
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driver.message("")
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driver.get_node("CameraGimbal").position = Vector3.ZERO
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driver.get_node("Pivot/Mesh").position = Vector3.ZERO
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driver.get_node("CollisionShape3D").shape.size = box
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driver.protected = false
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driver.suspended = false
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func on_use(player):
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init_driver(player)
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if active:
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unmount()
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else:
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mount()
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func on_unequip(player):
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init_driver(player)
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unmount()
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func _physics_process(_delta):
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if not active:
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return
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driver.move_player(0, -speed)
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87
gears/geep.tscn
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87
gears/geep.tscn
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@ -0,0 +1,87 @@
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[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
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[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
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[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
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[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
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size = Vector3(3, 3, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
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material = ExtResource("2_rhiad")
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size = Vector3(3, 0.5, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
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material = ExtResource("2_rhiad")
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size = Vector3(0.5, 1.75, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
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material = ExtResource("2_rhiad")
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size = Vector3(3, 2, 2.5)
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[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
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material = ExtResource("2_rhiad")
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size = Vector3(3, 2, 0.5)
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[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
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material = ExtResource("3_lrfuo")
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top_radius = 1.0
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bottom_radius = 1.0
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height = 0.25
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[node name="Gear" type="Node3D"]
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rotation_edit_mode = 2
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script = ExtResource("1_8skgp")
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[node name="GearMesh" type="Node3D" parent="."]
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[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
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transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
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collision_layer = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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shape = SubResource("BoxShape3D_lrfuo")
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[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
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mesh = SubResource("BoxMesh_rhiad")
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[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
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mesh = SubResource("BoxMesh_kyikt")
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skeleton = NodePath("")
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[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
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mesh = SubResource("BoxMesh_kyikt")
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skeleton = NodePath("")
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[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
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mesh = SubResource("BoxMesh_wm067")
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[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
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mesh = SubResource("BoxMesh_lrfuo")
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[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
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mesh = SubResource("CylinderMesh_lrfuo")
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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4
gears/geep_body.tres
Normal file
4
gears/geep_body.tres
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@ -0,0 +1,4 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dpacu3e7vsks5"]
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[resource]
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albedo_color = Color(0.99607843, 0.99607843, 0.99607843, 1)
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4
gears/geep_wheel.tres
Normal file
4
gears/geep_wheel.tres
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@ -0,0 +1,4 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bt5aat64e478k"]
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[resource]
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albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1)
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@ -18,6 +18,7 @@ albedo_color = Color(0.49454, 0.79, 0.4424, 1)
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[node name="Main" type="Node3D"]
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[node name="Main" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[node name="Baseplate" type="StaticBody3D" parent="."]
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[node name="Baseplate" type="StaticBody3D" parent="."]
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@ -8,8 +8,10 @@ const gear_slots = ["1", "2", "3"]
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@onready var spawn = Vector3(position)
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@onready var spawn = Vector3(position)
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var starting_gear = preload("res://gears/ball.tscn")
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var starting_gear = preload("res://gears/gear.tscn")
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var dead = false
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var protected = false
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var suspended = false
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var suspended = false
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var direction = Vector3.ZERO
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var direction = Vector3.ZERO
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var target_velocity = Vector3.ZERO
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var target_velocity = Vector3.ZERO
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@ -45,6 +47,8 @@ func message(string):
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# State functions
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# State functions
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func harm(hp):
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func harm(hp):
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if protected:
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return
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assert(hp >= 0)
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assert(hp >= 0)
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_health -= hp
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_health -= hp
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make_hud()
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make_hud()
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@ -57,7 +61,8 @@ func heal(hp):
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func health():
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func health():
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return _health
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return _health
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func die():
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func _die():
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dead = true
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suspended = true
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suspended = true
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visible = false
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visible = false
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$HUD.visible = false
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$HUD.visible = false
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@ -65,18 +70,24 @@ func die():
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# strip gears
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# strip gears
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for gear in $Backpack.get_children():
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for gear in $Backpack.get_children():
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gear.queue_free()
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gear.queue_free()
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if has_node("Pivot/Container/Gear"):
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$Pivot/Container/Gear.unequip(self)
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$Pivot/Container/Gear.unequip(self)
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$Pivot/Container/Gear.queue_free()
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$Pivot/Container/Gear.queue_free()
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$RespawnTimer.start()
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$RespawnTimer.start()
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message("Le gone")
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message("Le gone")
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func die():
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if protected:
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return
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_die()
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func respawn():
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func respawn():
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position = Vector3(spawn)
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position = Vector3(spawn)
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$CameraGimbal.reset()
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$CameraGimbal.reset()
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_health = 100
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_health = 100
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visible = true
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visible = true
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suspended = false
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dead = false
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# add starting gear
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# add starting gear
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var gear = starting_gear.instantiate()
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var gear = starting_gear.instantiate()
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@ -184,6 +195,7 @@ func do_movement(delta):
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var mx = 0
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var mx = 0
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var mz = 0
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var mz = 0
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if not suspended:
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if Input.is_action_pressed("move_forward"):
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if Input.is_action_pressed("move_forward"):
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mz -= 1
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mz -= 1
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if Input.is_action_pressed("move_back"):
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if Input.is_action_pressed("move_back"):
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@ -226,12 +238,12 @@ func _ready():
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respawn()
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respawn()
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func _physics_process(delta):
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func _physics_process(delta):
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if health() < 1 or position.y <= -1000:
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if dead:
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die()
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if suspended:
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return
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return
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if health() < 1 or position.y <= -1000:
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_die()
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# Backpack keys
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# Backpack keys
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do_backpack_keys()
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do_backpack_keys()
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# Movement
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# Movement
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@ -58,7 +58,9 @@ shape = SubResource("BoxShape3D_onrkg")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="Pivot" type="Node3D" parent="."]
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[node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"]
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[node name="Mesh" type="Node3D" parent="Pivot"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
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mesh = SubResource("ArrayMesh_sweqy")
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mesh = SubResource("ArrayMesh_sweqy")
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skeleton = NodePath("")
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skeleton = NodePath("")
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4
util/util.gd
Normal file
4
util/util.gd
Normal file
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@ -0,0 +1,4 @@
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class_name Util extends Node
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static func input_action_string(action):
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return InputMap.action_get_events(action)[0].as_text()
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Loading…
Add table
Add a link
Reference in a new issue