gears: remove redundant gear_id()

This commit is contained in:
Jeremy Baxter 2026-01-22 21:38:00 +13:00 committed by jeremy
parent fced905bae
commit f16e26c981
2 changed files with 0 additions and 6 deletions

View file

@ -2,8 +2,6 @@ class_name Ball extends "gear.gd"
func gear_name(): func gear_name():
return "Ball" return "Ball"
func gear_id():
return 1
func continuous(): func continuous():
return false return false

View file

@ -13,15 +13,11 @@ var pickup_basis = idle_basis
func gear_name(): func gear_name():
return "Gear" return "Gear"
func gear_id():
return 0
func model_file(): func model_file():
return "hammer.glb" return "hammer.glb"
func continuous(): func continuous():
return false return false
# this can be redefined to make a custom
# gear mesh, e.g. a SphereMesh
func use(player): func use(player):
basis = use_basis basis = use_basis
$Timer.start() $Timer.start()