camera: lint

This commit is contained in:
Jeremy Baxter 2026-01-27 11:39:22 +13:00
parent 79fa813571
commit d00cee752e

View file

@ -2,74 +2,68 @@ class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120 @export var rotation_speed = (PI / 180) * 120
@export var shift_lock = false @export var shift_lock = false
@export var default_zoom = 8
var locked_mouse_positon = Vector2(0,0)
var mouse_locked = false var mouse_locked = false
var mouse_x_velocity = 0 var mouse_velocity = Vector2.ZERO
var mouse_y_velocity = 0 var locked_mouse_position = Vector2.ZERO
var current_zoom = default_zoom
var zoom_min = 4 var zoom_min = 4
var zoom_max = 80 var zoom_max = 80
var zoom_speed = 20 var zoom_speed = 20
var current_zoom = 8
func reset(): func reset():
basis = Basis() basis = Basis()
$InnerGimbal.basis = Basis() $InnerGimbal.basis = Basis()
current_zoom = default_zoom
func rotate_camera_y(y, delta): func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta) rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta): func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local( $InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta) Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7) $InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7)
func _input(event): func _input(event):
if event is InputEventMouseMotion: if event is InputEventMouseMotion:
mouse_x_velocity = event.relative.x mouse_velocity = event.relative
mouse_y_velocity = event.relative.y
elif event.is_action_pressed("zoom_out"): elif event.is_action_pressed("zoom_out"):
current_zoom += 1 current_zoom += 1
elif event.is_action_pressed("zoom_in"): elif event.is_action_pressed("zoom_in"):
current_zoom -= 1 current_zoom -= 1
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
func _process(delta): func _process(delta):
# rotate outer gimbal around y axis
var y = 0 var y = 0
var x = 0 var x = 0
if Input.is_action_just_pressed("shift_lock"): if Input.is_action_just_pressed("shift_lock"):
if shift_lock == true: shift_lock = not shift_lock
shift_lock = false if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
else:
shift_lock = true
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
if mouse_locked == false: if mouse_locked == false:
mouse_locked = true mouse_locked = true
locked_mouse_positon = get_viewport().get_mouse_position() locked_mouse_position = get_viewport().get_mouse_position()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if mouse_x_velocity > 5 or mouse_x_velocity < -5: if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_x_velocity / 12.5, -10, 10) y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_y_velocity > 5 or mouse_y_velocity < -5: if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_y_velocity / 12.5, -10, 10) x -= clamp(mouse_velocity.y / 12.5, -10, 10)
else: else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
mouse_locked = false mouse_locked = false
mouse_x_velocity = 0
mouse_y_velocity = 0
rotate_camera_y(y, delta) rotate_camera_y(y, delta)
rotate_camera_x(x, delta) rotate_camera_x(x, delta)
# reset gimbals
if Input.is_action_pressed("cam_reset"): if Input.is_action_pressed("cam_reset"):
reset() reset()
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
var pos = Vector3($InnerGimbal/Camera3D.position) var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed*delta) pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed*delta) pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta)
$InnerGimbal/Camera3D.position = pos $InnerGimbal/Camera3D.position = pos