From d00cee752e9ae90c4837aa65fca0ec93080e4e6d Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Tue, 27 Jan 2026 11:39:22 +1300 Subject: [PATCH] camera: lint --- player/camera.gd | 48 +++++++++++++++++++++--------------------------- 1 file changed, 21 insertions(+), 27 deletions(-) diff --git a/player/camera.gd b/player/camera.gd index 14cad50..f98b431 100644 --- a/player/camera.gd +++ b/player/camera.gd @@ -2,74 +2,68 @@ class_name CameraGimbal extends Node3D @export var rotation_speed = (PI / 180) * 120 @export var shift_lock = false +@export var default_zoom = 8 -var locked_mouse_positon = Vector2(0,0) var mouse_locked = false -var mouse_x_velocity = 0 -var mouse_y_velocity = 0 +var mouse_velocity = Vector2.ZERO +var locked_mouse_position = Vector2.ZERO +var current_zoom = default_zoom var zoom_min = 4 var zoom_max = 80 var zoom_speed = 20 -var current_zoom = 8 func reset(): basis = Basis() $InnerGimbal.basis = Basis() + current_zoom = default_zoom func rotate_camera_y(y, delta): rotate_object_local(Vector3.UP, y * rotation_speed * delta) func rotate_camera_x(x, delta): $InnerGimbal.rotate_object_local( Vector3.RIGHT, x * rotation_speed * delta) - $InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7) - + $InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7) + func _input(event): if event is InputEventMouseMotion: - mouse_x_velocity = event.relative.x - mouse_y_velocity = event.relative.y + mouse_velocity = event.relative elif event.is_action_pressed("zoom_out"): current_zoom += 1 elif event.is_action_pressed("zoom_in"): current_zoom -= 1 + current_zoom = clamp(current_zoom, zoom_min, zoom_max) + func _process(delta): - # rotate outer gimbal around y axis var y = 0 var x = 0 if Input.is_action_just_pressed("shift_lock"): - if shift_lock == true: - shift_lock = false - else: - shift_lock = true - elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true: + shift_lock = not shift_lock + if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true: if mouse_locked == false: mouse_locked = true - locked_mouse_positon = get_viewport().get_mouse_position() + locked_mouse_position = get_viewport().get_mouse_position() Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - if mouse_x_velocity > 5 or mouse_x_velocity < -5: - y -= clamp(mouse_x_velocity / 12.5, -10, 10) - if mouse_y_velocity > 5 or mouse_y_velocity < -5: - x -= clamp(mouse_y_velocity / 12.5, -10, 10) + if mouse_velocity.x > 5 or mouse_velocity.x < -5: + y -= clamp(mouse_velocity.x / 12.5, -10, 10) + if mouse_velocity.y > 5 or mouse_velocity.y < -5: + x -= clamp(mouse_velocity.y / 12.5, -10, 10) else: Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) + mouse_velocity = Vector2.ZERO mouse_locked = false - mouse_x_velocity = 0 - mouse_y_velocity = 0 rotate_camera_y(y, delta) rotate_camera_x(x, delta) - # reset gimbals if Input.is_action_pressed("cam_reset"): reset() - current_zoom = clamp(current_zoom, zoom_min, zoom_max) - var pos = Vector3($InnerGimbal/Camera3D.position) - pos.y = lerp(pos.y, float(current_zoom), zoom_speed*delta) - pos.z = lerp(pos.z, float(current_zoom), zoom_speed*delta) - + pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta) + pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta) + $InnerGimbal/Camera3D.position = pos