geep: add new gear

This commit is contained in:
Jeremy Baxter 2026-01-22 23:27:13 +13:00
parent 3e23bd4841
commit b1cbbb1312
2 changed files with 116 additions and 0 deletions

34
gears/geep.gd Normal file
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class_name Geep extends "gear.gd"
func gear_name():
return "Geep"
func continuous():
return false
func use_basis():
return idle_basis()
# multiplier of player's speed
const speed = 2
var driver = null
var active = false
func on_use(player):
driver = player
if active:
active = false
position = Vector3.ZERO
driver.message("You are no longer driving a Geep")
return
active = true
position = Vector3(-driver.get_node("Pivot/Container").position)
driver.message("You are now driving a Geep")
func on_unequip(player):
active = false
func _physics_process(_delta):
if not active:
return
driver.move_player(0, -speed)

82
gears/geep.tscn Normal file
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[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
[sub_resource type="BoxShape3D" id="BoxShape3D_8skgp"]
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxShape3D" id="BoxShape3D_vjakw"]
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_rhiad"]
size = Vector3(3, 2, 0.5)
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
size = Vector3(3, 2, 0.5)
[node name="Gear" type="Node3D"]
rotation_edit_mode = 2
script = ExtResource("1_8skgp")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" type="Node3D" parent="."]
[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
collision_layer = 4
[node name="BaseShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
shape = SubResource("BoxShape3D_8skgp")
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
mesh = SubResource("BoxMesh_rhiad")
[node name="LeftSideShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 1.1249999, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 1.1249999, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="RightSideShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 1.1249999, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 1.1249999, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="BonnetShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.75)
shape = SubResource("BoxShape3D_vjakw")
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.75)
mesh = SubResource("BoxMesh_wm067")
[node name="TailgateShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75)
shape = SubResource("BoxShape3D_rhiad")
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75)
mesh = SubResource("BoxMesh_lrfuo")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]