player: clamp camera rotation
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1 changed files with 6 additions and 1 deletions
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@ -1,6 +1,8 @@
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class_name CameraGimbal extends Node3D
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@export var rotation_speed = (PI / 180) * 120
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@onready var Camera = $InnerGimbal/Camera3D
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func reset():
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basis = Basis()
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@ -9,10 +11,13 @@ func reset():
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func rotate_camera_y(y, delta):
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rotate_object_local(Vector3.UP, y * rotation_speed * delta)
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func rotate_camera_x(x, delta):
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$InnerGimbal.rotate_object_local(
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Vector3.RIGHT, x * rotation_speed * delta)
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$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
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func _process(delta):
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# rotate outer gimbal around y axis
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var y = 0
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if Input.is_action_pressed("cam_left"):
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