joeblox/player/camera_gimbal.gd

39 lines
914 B
GDScript

class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@onready var Camera = $InnerGimbal/Camera3D
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
func _process(delta):
# rotate outer gimbal around y axis
var y = 0
if Input.is_action_pressed("cam_left"):
y += 1
if Input.is_action_pressed("cam_right"):
y -= 1
rotate_camera_y(y, delta)
# rotate inner gimbal around x axis
var x = 0
if Input.is_action_pressed("cam_up"):
x -= 1
if Input.is_action_pressed("cam_down"):
x += 1
rotate_camera_x(x, delta)
# reset gimbals
if Input.is_action_pressed("cam_reset"):
reset()