joeblox/Shaders/SkyShader.gdshader

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shader_type sky;
uniform vec3 skyColor : source_color;
uniform vec3 horizonColor : source_color;
void sky() {
float col = clamp(EYEDIR.y / 0.05, 0.0, 1.0);
vec3 finalColor = mix(horizonColor,skyColor,col);
COLOR = finalColor;
}