joeblox/player/camera.gd

69 lines
1.9 KiB
GDScript

class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var shift_lock = false
@export var default_zoom = 8
var mouse_locked = false
var mouse_velocity = Vector2.ZERO
var locked_mouse_position = Vector2.ZERO
var current_zoom = default_zoom
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
current_zoom = default_zoom
func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7)
func _input(event):
if event is InputEventMouseMotion:
mouse_velocity = event.relative
elif event.is_action_pressed("cam_zoom_out"):
current_zoom += 1
elif event.is_action_pressed("cam_zoom_in"):
current_zoom -= 1
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
func _process(delta):
var y = 0
var x = 0
if Input.is_action_just_pressed("shift_lock"):
shift_lock = not shift_lock
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
if mouse_locked == false:
mouse_locked = true
locked_mouse_position = get_viewport().get_mouse_position()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_velocity.y / 12.5, -10, 10)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
mouse_locked = false
rotate_camera_y(y, delta)
rotate_camera_x(x, delta)
if Input.is_action_pressed("cam_reset"):
reset()
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta)
$InnerGimbal/Camera3D.position = pos