joeblox/server.gd

55 lines
1.4 KiB
GDScript

extends Node3D
@onready var menu = $UI/Menu
@onready var address_entry = $UI/Menu/MarginContainer/VBoxContainer/LineEdit
@onready var disable_upnp = $UI/Menu/MarginContainer/VBoxContainer/DisableUPNPButton
const port = 9999
const player_scene = preload("res://player/player.tscn")
var peer = ENetMultiplayerPeer.new()
func _on_server_button_pressed() -> void:
menu.hide()
peer.create_server(port)
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(add_player)
multiplayer.peer_disconnected.connect(remove_player)
add_player(multiplayer.get_unique_id())
if not disable_upnp.button_pressed:
upnp_setup()
func _on_client_button_pressed() -> void:
var address = "localhost"
if not disable_upnp.button_pressed:
address = address_entry.text
menu.hide()
peer.create_client(address, port)
multiplayer.multiplayer_peer = peer
func add_player(peer_id):
var player = player_scene.instantiate()
player.name = str(peer_id)
add_child(player)
func remove_player(peer_id):
var player = get_node_or_null(str(peer_id))
if player:
player.queue_free()
func upnp_setup():
var upnp = UPNP.new()
if upnp.discover() != UPNP.UPNP_RESULT_SUCCESS:
return false
var gateway = upnp.get_gateway()
if not gateway.is_valid_gateway():
return false
if upnp.add_port_mapping(port) != UPNP.UPNP_RESULT_SUCCESS:
return false
print("Address: " + upnp.query_external_address())
return true