[gd_scene load_steps=5 format=3 uid="uid://bcmrj6qkemrll"] [ext_resource type="Texture2D" uid="uid://dau5jd2ty4a6c" path="res://thebends.jpg" id="1_ujsvd"] [sub_resource type="BoxShape3D" id="BoxShape3D_ig7tw"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_h2yge"] albedo_texture = ExtResource("1_ujsvd") [sub_resource type="BoxMesh" id="BoxMesh_0xm2m"] material = SubResource("StandardMaterial3D_h2yge") [node name="radiohead cube" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0) shape = SubResource("BoxShape3D_ig7tw") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0) mesh = SubResource("BoxMesh_0xm2m")