player: revamp health system #4

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jeremy merged 4 commits from health into master 2026-01-22 21:25:17 +13:00
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@ -16,6 +16,8 @@ var target_velocity = Vector3.ZERO
var _health = 100 var _health = 100
# Player UI
func resize_ui(): func resize_ui():
var hud_h = 200 var hud_h = 200
var size = get_viewport().get_visible_rect().size var size = get_viewport().get_visible_rect().size
@ -40,6 +42,8 @@ func message(string):
$Message.visible = true $Message.visible = true
$Message/VanishTimer.start() $Message/VanishTimer.start()
# State functions
func harm(hp): func harm(hp):
assert(hp >= 0) assert(hp >= 0)
_health -= hp _health -= hp
@ -143,7 +147,7 @@ func equip(gear: Gear):
message("Backpack full") message("Backpack full")
return false return false
# Player movement and engine callbacks # Player mechanics
func move_player(x, z): func move_player(x, z):
var camera_basis = $CameraGimbal.get_global_transform().basis var camera_basis = $CameraGimbal.get_global_transform().basis
@ -164,19 +168,7 @@ func move_player(x, z):
if x != 0: if x != 0:
direction += camera_basis.x * x direction += camera_basis.x * x
func _ready(): func do_backpack_keys():
get_viewport().size_changed.connect(resize_ui)
resize_ui()
respawn()
func _physics_process(delta):
if suspended:
return
if health() < 1 or position.y <= -1000:
die()
# UI and backpack keys
if Input.is_action_just_pressed("backpack_1"): if Input.is_action_just_pressed("backpack_1"):
use_backpack_slot("1") use_backpack_slot("1")
if Input.is_action_just_pressed("backpack_2"): if Input.is_action_just_pressed("backpack_2"):
@ -184,7 +176,7 @@ func _physics_process(delta):
if Input.is_action_just_pressed("backpack_3"): if Input.is_action_just_pressed("backpack_3"):
use_backpack_slot("3") use_backpack_slot("3")
# Movement keys func do_movement(delta):
var mx = 0 var mx = 0
var mz = 0 var mz = 0
@ -212,7 +204,7 @@ func _physics_process(delta):
move_and_slide() move_and_slide()
# Gear uses func do_gears():
var gear = $Pivot/Container/Gear var gear = $Pivot/Container/Gear
assert(gear is Gear) assert(gear is Gear)
if gear.continuous(): if gear.continuous():
@ -222,6 +214,27 @@ func _physics_process(delta):
if Input.is_action_just_pressed("gear_use"): if Input.is_action_just_pressed("gear_use"):
gear.use(self) gear.use(self)
# Engine callbacks
func _ready():
get_viewport().size_changed.connect(resize_ui)
resize_ui()
respawn()
func _physics_process(delta):
if health() < 1 or position.y <= -1000:
die()
if suspended:
return
# Backpack keys
do_backpack_keys()
# Movement
do_movement(delta)
# Use gears
do_gears()
# Signals # Signals
func _on_vanish_timer_timeout(): func _on_vanish_timer_timeout():