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3 commits

Author SHA1 Message Date
4402a72ce2 player: add Economy integration 2026-01-26 13:57:19 +13:00
7a2e4111ac world: add Economy node 2026-01-26 13:57:12 +13:00
71abf7e34a economy: add class Economy 2026-01-26 13:56:49 +13:00
17 changed files with 216 additions and 376 deletions

79
economy/economy.gd Normal file
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@ -0,0 +1,79 @@
# Economy is a game entity that tracks money.
# How money is minted, how money changes hands, and which
# money is valid is all controlled by Economy. When an
# in-game item is purchased, the money does not disappear
# but rather goes to the Market, an economic entity which
# can give back to players through investments or other means.
# Economy also tracks GDP, which is the total amount of
# money that has changed hands so far during the game.
class_name Economy extends Node
# Participant in the game economy
@abstract class Participant:
var participant_name = "Unnamed participant"
var _tokens = PackedInt32Array()
func balance():
return _tokens.size()
func hold_tokens(tokens):
_tokens.append_array(tokens)
on_balance_update(balance())
func pop_tokens(amount):
if balance() < amount:
return []
var dropped = []
for i in range(amount):
dropped.append(_tokens[_tokens.size() - 1])
_tokens.remove_at(_tokens.size() - 1)
on_balance_update(balance())
return dropped
@abstract func message(string)
@abstract func on_balance_update(bal)
class Market extends Participant:
func _init():
participant_name = "Market"
func message(_s):
pass
func on_balance_update(_bal):
pass
const max_money_supply = 1_000_000
var _gdp = 0
var _market = Market.new()
var _participants = []
var _token_ptr = 0
# register a Participant to receive benefits
func register(p: Participant):
_participants.append(p)
func transfer(amount, sender: Participant, recipient: Participant):
if sender.balance() < amount:
return false
recipient.hold_tokens(sender.pop_tokens(amount))
_gdp += amount
func mint(amount):
var tokens = PackedInt32Array()
if _token_ptr + amount > max_money_supply:
return false
for i in range(amount):
tokens.append(_token_ptr)
_token_ptr += 1
_market.hold_tokens(tokens)
return true
func _ready():
while true:
if len(_participants) > 0:
mint(1000)
transfer(1000, _market, _participants[0])
break

6
economy/economy.tscn Normal file
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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cenj3dcweigwt"]
[ext_resource type="Script" uid="uid://dl1jbgt83gocy" path="res://economy/economy.gd" id="1_n84lp"]
[node name="Economy" type="Node"]
script = ExtResource("1_n84lp")

View file

@ -2,6 +2,8 @@ class_name Ball extends "gear.gd"
func gear_name():
return "Ball"
func gear_id():
return 1
func continuous():
return false

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@ -1,47 +1,43 @@
@icon("./gear.png")
class_name Gear extends Node3D
var idle_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
var use_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
var pickup_basis = idle_basis
func gear_name():
return "Gear"
func gear_id():
return 0
func model_file():
return "hammer.glb"
func continuous():
return false
func idle_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
func use_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
func pickup_basis():
return idle_basis()
# this can be redefined to make a custom
# gear mesh, e.g. a SphereMesh
func use(player):
basis = use_basis()
basis = use_basis
$Timer.start()
on_use(player)
func unequip(player):
on_unequip(player)
func on_use(_player):
pass
func on_unequip(_player):
pass
func on_ready():
pass
func _on_timer_timeout():
basis = idle_basis()
basis = idle_basis
func _ready():
basis = idle_basis()
basis = idle_basis
if get_parent() is GearPickup:
basis = pickup_basis()
basis = pickup_basis
on_ready()

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@ -1,62 +0,0 @@
class_name Geep extends "gear.gd"
func gear_name():
return "Geep"
func continuous():
return false
func use_basis():
return idle_basis()
# multiplier of player's speed
const speed = 2
# how far the vehicle lifts the player off the ground
const lift = 2
var box = null
var driver = null
var active = false
func init_driver(player):
driver = player
if not box:
box = Vector3(driver.get_node("CollisionShape3D").shape.size)
func mount():
active = true
position = Vector3(-driver.get_node("Pivot/Container").position)
position.y += 1
driver.message(
"Press [%s] to exit the Geep"
% Util.input_action_string("gear_use"))
driver.get_node("CameraGimbal").position.y += lift
driver.get_node("Pivot/Mesh").position.y += lift
driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
driver.protected = true
driver.suspended = true
func unmount():
active = false
position = Vector3.ZERO
driver.message("")
driver.get_node("CameraGimbal").position = Vector3.ZERO
driver.get_node("Pivot/Mesh").position = Vector3.ZERO
driver.get_node("CollisionShape3D").shape.size = box
driver.protected = false
driver.suspended = false
func on_use(player):
init_driver(player)
if active:
unmount()
else:
mount()
func on_unequip(player):
init_driver(player)
unmount()
func _physics_process(_delta):
if not active:
return
driver.move_player(0, -speed)

View file

@ -1,87 +0,0 @@
[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
size = Vector3(3, 3, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
material = ExtResource("2_rhiad")
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
material = ExtResource("2_rhiad")
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 0.5)
[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
material = ExtResource("3_lrfuo")
top_radius = 1.0
bottom_radius = 1.0
height = 0.25
[node name="Gear" type="Node3D"]
rotation_edit_mode = 2
script = ExtResource("1_8skgp")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" type="Node3D" parent="."]
[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
collision_layer = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
mesh = SubResource("BoxMesh_rhiad")
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
mesh = SubResource("BoxMesh_wm067")
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
mesh = SubResource("BoxMesh_lrfuo")
[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View file

@ -1,4 +0,0 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://dpacu3e7vsks5"]
[resource]
albedo_color = Color(0.99607843, 0.99607843, 0.99607843, 1)

View file

@ -1,4 +0,0 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://bt5aat64e478k"]
[resource]
albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1)

View file

@ -1,49 +1,24 @@
[gd_scene load_steps=17 format=3 uid="uid://eiaw4xbs3suk"]
[gd_scene load_steps=10 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="Texture2D" uid="uid://dnt0vfav03ris" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="6_5vw27"]
[ext_resource type="PackedScene" uid="uid://d3k7b6o56ue5k" path="res://gears/geep.tscn" id="7_kek77"]
[ext_resource type="Texture2D" uid="uid://bl4yvm44o6gcf" path="res://world/textures/sky.hdr" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
[ext_resource type="PackedScene" uid="uid://cenj3dcweigwt" path="res://economy/economy.tscn" id="6_7mycd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(1000, 2, 1000)
size = Vector3(100, 2, 100)
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
size = Vector3(1000, 2, 1000)
size = Vector3(100, 2, 100)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_272bh"]
albedo_color = Color(0, 1, 0, 1)
albedo_texture = ExtResource("2_272bh")
uv1_scale = Vector3(300, 300, 300)
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_272bh"]
panorama = ExtResource("8_5vw27")
[sub_resource type="Sky" id="Sky_7mycd"]
sky_material = SubResource("PanoramaSkyMaterial_272bh")
[sub_resource type="Environment" id="Environment_7mycd"]
background_mode = 2
sky = SubResource("Sky_7mycd")
sky_rotation = Vector3(6.2831855, 0, 0)
glow_enabled = true
glow_intensity = 0.1
glow_bloom = 0.02
glow_blend_mode = 0
glow_hdr_luminance_cap = 0.0
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"]
[sub_resource type="Compositor" id="Compositor_5vw27"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"]
albedo_color = Color(0.49454, 0.79, 0.4424, 1)
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="Baseplate" type="StaticBody3D" parent="."]
@ -52,7 +27,11 @@ shape = SubResource("BoxShape3D_7dm0k")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"]
mesh = SubResource("BoxMesh_ig7tw")
surface_material_override/0 = SubResource("StandardMaterial3D_272bh")
surface_material_override/0 = SubResource("StandardMaterial3D_ig7tw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50)
shadow_enabled = true
[node name="radiohead cube" parent="." instance=ExtResource("2_0xm2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 3, 0)
@ -69,23 +48,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0)
[node name="Killbrick" parent="." instance=ExtResource("1_h2yge")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40)
[node name="BallPickup" parent="." instance=ExtResource("3_lquwl")]
[node name="GearPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="BallPickup" instance=ExtResource("6_5vw27")]
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
[node name="GeepPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1.75, -30)
[node name="Gear" parent="GeepPickup" instance=ExtResource("7_kek77")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_7mycd")
camera_attributes = SubResource("CameraAttributesPractical_272bh")
compositor = SubResource("Compositor_5vw27")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.70710665, 0.5, -0.5, 0, 0.7071067, 0.7071067, 0.7071069, -0.49999988, 0.49999988, -500, 200, 500)
light_color = Color(1, 0.87058824, 0.12941177, 1)
shadow_enabled = true
[node name="Economy" parent="." instance=ExtResource("6_7mycd")]

View file

@ -1,87 +0,0 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var default_zoom = 8
# is mouse captured by game permanently?
# (i.e. not just holding right click)
var locked = false
var mouse_velocity = Vector2.ZERO
var current_zoom = default_zoom
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
func _lock():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unlock():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
func lock():
_lock()
locked = true
# optional API function for nodes that want
# to unlock the mouse for a period of time
func unlock():
_unlock()
locked = false
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
current_zoom = default_zoom
# y is before x because the outer gimbal is
# in charge of rotating the y axis
func rotate_camera(delta):
var y = 0
var x = 0
if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_velocity.y / 12.5, -10, 10)
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7)
func _input(event):
if event is InputEventMouseMotion:
mouse_velocity = event.relative
elif event.is_action_pressed("cam_zoom_out"):
current_zoom += 1
elif event.is_action_pressed("cam_zoom_in"):
current_zoom -= 1
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
func _process(delta):
# rotate camera
if locked:
rotate_camera(delta)
else:
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
_lock()
rotate_camera(delta)
else:
_unlock()
# zoom in/out
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta)
$InnerGimbal/Camera3D.position = pos
# reset camera
if Input.is_action_pressed("cam_reset"):
reset()
func _ready():
lock()

35
player/camera_gimbal.gd Normal file
View file

@ -0,0 +1,35 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
func _process(delta):
# rotate outer gimbal around y axis
var y = 0
if Input.is_action_pressed("cam_left"):
y += 1
if Input.is_action_pressed("cam_right"):
y -= 1
rotate_camera_y(y, delta)
# rotate inner gimbal around x axis
var x = 0
if Input.is_action_pressed("cam_up"):
x -= 1
if Input.is_action_pressed("cam_down"):
x += 1
rotate_camera_x(x, delta)
# reset gimbals
if Input.is_action_pressed("cam_reset"):
reset()

View file

@ -8,10 +8,9 @@ const gear_slots = ["1", "2", "3"]
@onready var spawn = Vector3(position)
var starting_gear = preload("res://gears/gear.tscn")
var starting_gear = preload("res://gears/ball.tscn")
var dead = false
var protected = false
var ep = PlayerParticipant.new(self)
var suspended = false
var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO
@ -29,13 +28,17 @@ func resize_ui():
$HUD.position.x = 0
$HUD.position.y = size.y - hud_h
func make_hud():
func make_hud(balance = ep.balance()):
if suspended: # TODO: CHANGE TO DEAD!
return
var text = ""
for node in $Backpack.get_children():
if not node is Gear:
continue
text += "%s (%s)\n" % [node.gear_name(), node.name]
text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n"
text += str(balance) + " ₹ (rupees)\n"
text += str(health()) + " hp"
$HUD.text = text
@ -47,8 +50,6 @@ func message(string):
# State functions
func harm(hp):
if protected:
return
assert(hp >= 0)
_health -= hp
make_hud()
@ -61,8 +62,7 @@ func heal(hp):
func health():
return _health
func _die():
dead = true
func die():
suspended = true
visible = false
$HUD.visible = false
@ -70,24 +70,17 @@ func _die():
# strip gears
for gear in $Backpack.get_children():
gear.queue_free()
if has_node("Pivot/Container/Gear"):
$Pivot/Container/Gear.unequip(self)
$Pivot/Container/Gear.queue_free()
$RespawnTimer.start()
message("Le gone")
func die():
if protected:
return
_die()
func respawn():
position = Vector3(spawn)
$CameraGimbal.reset()
_health = 100
visible = true
dead = false
suspended = false
# add starting gear
var gear = starting_gear.instantiate()
@ -115,7 +108,6 @@ func use_backpack_slot(n):
# place current gear in first free slot
var slot = find_free_slot()
if slot:
old.unequip(self)
old.name = slot
old.reparent($Backpack, false)
get_node(gear_node).reparent($Pivot/Container, false)
@ -125,7 +117,6 @@ func use_backpack_slot(n):
# couldn't find a free slot, so replace
# the new slot with the current gear
get_node(gear_node).reparent($Pivot/Container, false)
old.unequip(self)
old.reparent($Backpack, false)
old.name = n
get_node("Pivot/Container/" + n).name = "Gear"
@ -133,8 +124,6 @@ func use_backpack_slot(n):
return
func equip(gear: Gear):
if suspended:
return
var gear_name = gear.gear_name()
# do we have the gear equipped?
if gear_name == $Pivot/Container/Gear.gear_name():
@ -151,7 +140,6 @@ func equip(gear: Gear):
# place current gear in first free slot
var slot = find_free_slot()
if slot:
old.unequip(self)
old.name = slot
old.reparent($Backpack, false)
new_gear = gear.duplicate()
@ -164,6 +152,18 @@ func equip(gear: Gear):
message("Backpack full")
return false
# Economy participant definition
class PlayerParticipant extends Economy.Participant:
var player: Player
func _init(p: Player):
player = p
participant_name = "Player participant"
func message(string):
player.message(string)
func on_balance_update(bal):
player.make_hud(bal)
# Player mechanics
func move_player(x, z):
@ -197,7 +197,6 @@ func do_movement(delta):
var mx = 0
var mz = 0
if not suspended:
if Input.is_action_pressed("move_forward"):
mz -= 1
if Input.is_action_pressed("move_back"):
@ -235,16 +234,17 @@ func do_gears():
# Engine callbacks
func _ready():
get_tree().current_scene.get_node("Economy").register(ep)
get_viewport().size_changed.connect(resize_ui)
resize_ui()
respawn()
func _physics_process(delta):
if dead:
return
if health() < 1 or position.y <= -1000:
_die()
die()
if suspended:
return
# Backpack keys
do_backpack_keys()

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera.gd" id="2_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
[ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"]
@ -58,9 +58,7 @@ shape = SubResource("BoxShape3D_onrkg")
[node name="Pivot" type="Node3D" parent="."]
[node name="Mesh" type="Node3D" parent="Pivot"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
[node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
mesh = SubResource("ArrayMesh_sweqy")
skeleton = NodePath("")

View file

@ -42,6 +42,26 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
cam_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_reset={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
@ -67,23 +87,9 @@ backpack_3={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
]
}
cam_zoom_in={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
cam_zoom_out={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Player"
3d_physics/layer_3="Object"
[physics]
3d/physics_interpolation/scene_traversal="Legacy"

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@ -1,4 +0,0 @@
class_name Util extends Node
static func input_action_string(action):
return InputMap.action_get_events(action)[0].as_text()

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