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13 changed files with 151 additions and 328 deletions

View file

@ -2,6 +2,8 @@ class_name Ball extends "gear.gd"
func gear_name(): func gear_name():
return "Ball" return "Ball"
func gear_id():
return 1
func continuous(): func continuous():
return false return false

View file

@ -1,47 +1,43 @@
@icon("./gear.png") @icon("./gear.png")
class_name Gear extends Node3D class_name Gear extends Node3D
var idle_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
var use_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
var pickup_basis = idle_basis
func gear_name(): func gear_name():
return "Gear" return "Gear"
func gear_id():
return 0
func model_file(): func model_file():
return "hammer.glb" return "hammer.glb"
func continuous(): func continuous():
return false return false
func idle_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
func use_basis():
return Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
func pickup_basis():
return idle_basis()
# this can be redefined to make a custom
# gear mesh, e.g. a SphereMesh
func use(player): func use(player):
basis = use_basis() basis = use_basis
$Timer.start() $Timer.start()
on_use(player) on_use(player)
func unequip(player):
on_unequip(player)
func on_use(_player): func on_use(_player):
pass pass
func on_unequip(_player):
pass
func on_ready(): func on_ready():
pass pass
func _on_timer_timeout(): func _on_timer_timeout():
basis = idle_basis() basis = idle_basis
func _ready(): func _ready():
basis = idle_basis() basis = idle_basis
if get_parent() is GearPickup: if get_parent() is GearPickup:
basis = pickup_basis() basis = pickup_basis
on_ready() on_ready()

View file

@ -1,62 +0,0 @@
class_name Geep extends "gear.gd"
func gear_name():
return "Geep"
func continuous():
return false
func use_basis():
return idle_basis()
# multiplier of player's speed
const speed = 2
# how far the vehicle lifts the player off the ground
const lift = 2
var box = null
var driver = null
var active = false
func init_driver(player):
driver = player
if not box:
box = Vector3(driver.get_node("CollisionShape3D").shape.size)
func mount():
active = true
position = Vector3(-driver.get_node("Pivot/Container").position)
position.y += 1
driver.message(
"Press [%s] to exit the Geep"
% Util.input_action_string("gear_use"))
driver.get_node("CameraGimbal").position.y += lift
driver.get_node("Pivot/Mesh").position.y += lift
driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
driver.protected = true
driver.suspended = true
func unmount():
active = false
position = Vector3.ZERO
driver.message("")
driver.get_node("CameraGimbal").position = Vector3.ZERO
driver.get_node("Pivot/Mesh").position = Vector3.ZERO
driver.get_node("CollisionShape3D").shape.size = box
driver.protected = false
driver.suspended = false
func on_use(player):
init_driver(player)
if active:
unmount()
else:
mount()
func on_unequip(player):
init_driver(player)
unmount()
func _physics_process(_delta):
if not active:
return
driver.move_player(0, -speed)

View file

@ -1,87 +0,0 @@
[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
size = Vector3(3, 3, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
material = ExtResource("2_rhiad")
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
material = ExtResource("2_rhiad")
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 0.5)
[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
material = ExtResource("3_lrfuo")
top_radius = 1.0
bottom_radius = 1.0
height = 0.25
[node name="Gear" type="Node3D"]
rotation_edit_mode = 2
script = ExtResource("1_8skgp")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" type="Node3D" parent="."]
[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
collision_layer = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
mesh = SubResource("BoxMesh_rhiad")
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
mesh = SubResource("BoxMesh_wm067")
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
mesh = SubResource("BoxMesh_lrfuo")
[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View file

@ -1,4 +0,0 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://dpacu3e7vsks5"]
[resource]
albedo_color = Color(0.99607843, 0.99607843, 0.99607843, 1)

View file

@ -1,4 +0,0 @@
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://bt5aat64e478k"]
[resource]
albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1)

View file

@ -1,13 +1,12 @@
[gd_scene load_steps=17 format=3 uid="uid://eiaw4xbs3suk"] [gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"] [ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"] [ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"] [ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="Texture2D" uid="uid://dnt0vfav03ris" path="res://world/textures/grass.jpg" id="2_272bh"] [ext_resource type="Texture2D" uid="uid://wdjmyv260he1" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"] [ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="6_5vw27"] [ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
[ext_resource type="PackedScene" uid="uid://d3k7b6o56ue5k" path="res://gears/geep.tscn" id="7_kek77"] [ext_resource type="Texture2D" uid="uid://2ku62tk8r74x" path="res://world/textures/sky.hdr" id="8_5vw27"]
[ext_resource type="Texture2D" uid="uid://bl4yvm44o6gcf" path="res://world/textures/sky.hdr" id="8_5vw27"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"] [sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(1000, 2, 1000) size = Vector3(1000, 2, 1000)
@ -43,7 +42,6 @@ glow_hdr_luminance_cap = 0.0
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ig7tw")] [node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="Baseplate" type="StaticBody3D" parent="."] [node name="Baseplate" type="StaticBody3D" parent="."]
@ -69,16 +67,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0)
[node name="Killbrick" parent="." instance=ExtResource("1_h2yge")] [node name="Killbrick" parent="." instance=ExtResource("1_h2yge")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40)
[node name="BallPickup" parent="." instance=ExtResource("3_lquwl")] [node name="GearPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="BallPickup" instance=ExtResource("6_5vw27")] [node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
[node name="GeepPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1.75, -30)
[node name="Gear" parent="GeepPickup" instance=ExtResource("7_kek77")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_7mycd") environment = SubResource("Environment_7mycd")

View file

@ -1,87 +0,0 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var default_zoom = 8
# is mouse captured by game permanently?
# (i.e. not just holding right click)
var locked = false
var mouse_velocity = Vector2.ZERO
var current_zoom = default_zoom
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
func _lock():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unlock():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
func lock():
_lock()
locked = true
# optional API function for nodes that want
# to unlock the mouse for a period of time
func unlock():
_unlock()
locked = false
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
current_zoom = default_zoom
# y is before x because the outer gimbal is
# in charge of rotating the y axis
func rotate_camera(delta):
var y = 0
var x = 0
if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_velocity.y / 12.5, -10, 10)
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7)
func _input(event):
if event is InputEventMouseMotion:
mouse_velocity = event.relative
elif event.is_action_pressed("cam_zoom_out"):
current_zoom += 1
elif event.is_action_pressed("cam_zoom_in"):
current_zoom -= 1
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
func _process(delta):
# rotate camera
if locked:
rotate_camera(delta)
else:
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
_lock()
rotate_camera(delta)
else:
_unlock()
# zoom in/out
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta)
$InnerGimbal/Camera3D.position = pos
# reset camera
if Input.is_action_pressed("cam_reset"):
reset()
func _ready():
lock()

75
player/camera_gimbal.gd Normal file
View file

@ -0,0 +1,75 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var shift_lock = false
var locked_mouse_positon = Vector2(0,0)
var mouse_locked = false
var mouse_x_velocity = 0
var mouse_y_velocity = 0
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
var current_zoom = 8
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
func _input(event):
if event is InputEventMouseMotion:
mouse_x_velocity = event.relative.x
mouse_y_velocity = event.relative.y
elif event.is_action_pressed("zoom_out"):
current_zoom += 1
elif event.is_action_pressed("zoom_in"):
current_zoom -= 1
func _process(delta):
# rotate outer gimbal around y axis
var y = 0
var x = 0
if Input.is_action_just_pressed("shift_lock"):
if shift_lock == true:
shift_lock = false
else:
shift_lock = true
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
if mouse_locked == false:
mouse_locked = true
locked_mouse_positon = get_viewport().get_mouse_position()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if mouse_x_velocity > 5 or mouse_x_velocity < -5:
y -= clamp(mouse_x_velocity / 12.5, -10, 10)
if mouse_y_velocity > 5 or mouse_y_velocity < -5:
x -= clamp(mouse_y_velocity / 12.5, -10, 10)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_locked = false
mouse_x_velocity = 0
mouse_y_velocity = 0
rotate_camera_y(y, delta)
rotate_camera_x(x, delta)
# reset gimbals
if Input.is_action_pressed("cam_reset"):
reset()
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed*delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed*delta)
$InnerGimbal/Camera3D.position = pos

View file

@ -8,10 +8,8 @@ const gear_slots = ["1", "2", "3"]
@onready var spawn = Vector3(position) @onready var spawn = Vector3(position)
var starting_gear = preload("res://gears/gear.tscn") var starting_gear = preload("res://gears/ball.tscn")
var dead = false
var protected = false
var suspended = false var suspended = false
var direction = Vector3.ZERO var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO var target_velocity = Vector3.ZERO
@ -47,8 +45,6 @@ func message(string):
# State functions # State functions
func harm(hp): func harm(hp):
if protected:
return
assert(hp >= 0) assert(hp >= 0)
_health -= hp _health -= hp
make_hud() make_hud()
@ -61,8 +57,7 @@ func heal(hp):
func health(): func health():
return _health return _health
func _die(): func die():
dead = true
suspended = true suspended = true
visible = false visible = false
$HUD.visible = false $HUD.visible = false
@ -70,24 +65,17 @@ func _die():
# strip gears # strip gears
for gear in $Backpack.get_children(): for gear in $Backpack.get_children():
gear.queue_free() gear.queue_free()
if has_node("Pivot/Container/Gear"): $Pivot/Container/Gear.queue_free()
$Pivot/Container/Gear.unequip(self)
$Pivot/Container/Gear.queue_free()
$RespawnTimer.start() $RespawnTimer.start()
message("Le gone") message("Le gone")
func die():
if protected:
return
_die()
func respawn(): func respawn():
position = Vector3(spawn) position = Vector3(spawn)
$CameraGimbal.reset() $CameraGimbal.reset()
_health = 100 _health = 100
visible = true visible = true
dead = false suspended = false
# add starting gear # add starting gear
var gear = starting_gear.instantiate() var gear = starting_gear.instantiate()
@ -115,7 +103,6 @@ func use_backpack_slot(n):
# place current gear in first free slot # place current gear in first free slot
var slot = find_free_slot() var slot = find_free_slot()
if slot: if slot:
old.unequip(self)
old.name = slot old.name = slot
old.reparent($Backpack, false) old.reparent($Backpack, false)
get_node(gear_node).reparent($Pivot/Container, false) get_node(gear_node).reparent($Pivot/Container, false)
@ -125,7 +112,6 @@ func use_backpack_slot(n):
# couldn't find a free slot, so replace # couldn't find a free slot, so replace
# the new slot with the current gear # the new slot with the current gear
get_node(gear_node).reparent($Pivot/Container, false) get_node(gear_node).reparent($Pivot/Container, false)
old.unequip(self)
old.reparent($Backpack, false) old.reparent($Backpack, false)
old.name = n old.name = n
get_node("Pivot/Container/" + n).name = "Gear" get_node("Pivot/Container/" + n).name = "Gear"
@ -133,8 +119,6 @@ func use_backpack_slot(n):
return return
func equip(gear: Gear): func equip(gear: Gear):
if suspended:
return
var gear_name = gear.gear_name() var gear_name = gear.gear_name()
# do we have the gear equipped? # do we have the gear equipped?
if gear_name == $Pivot/Container/Gear.gear_name(): if gear_name == $Pivot/Container/Gear.gear_name():
@ -151,7 +135,6 @@ func equip(gear: Gear):
# place current gear in first free slot # place current gear in first free slot
var slot = find_free_slot() var slot = find_free_slot()
if slot: if slot:
old.unequip(self)
old.name = slot old.name = slot
old.reparent($Backpack, false) old.reparent($Backpack, false)
new_gear = gear.duplicate() new_gear = gear.duplicate()
@ -197,17 +180,16 @@ func do_movement(delta):
var mx = 0 var mx = 0
var mz = 0 var mz = 0
if not suspended: if Input.is_action_pressed("move_forward"):
if Input.is_action_pressed("move_forward"): mz -= 1
mz -= 1 if Input.is_action_pressed("move_back"):
if Input.is_action_pressed("move_back"): mz += 1
mz += 1 if Input.is_action_pressed("move_left"):
if Input.is_action_pressed("move_left"): mx -= 1
mx -= 1 if Input.is_action_pressed("move_right"):
if Input.is_action_pressed("move_right"): mx += 1
mx += 1 if Input.is_action_pressed("jump") and is_on_floor():
if Input.is_action_pressed("jump") and is_on_floor(): target_velocity.y = jump_power
target_velocity.y = jump_power
if !(mx == 0 and mz == 0): if !(mx == 0 and mz == 0):
move_player(mx, mz) move_player(mx, mz)
@ -240,11 +222,11 @@ func _ready():
respawn() respawn()
func _physics_process(delta): func _physics_process(delta):
if dead:
return
if health() < 1 or position.y <= -1000: if health() < 1 or position.y <= -1000:
_die() die()
if suspended:
return
# Backpack keys # Backpack keys
do_backpack_keys() do_backpack_keys()

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"] [gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"] [ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera.gd" id="2_onrkg"] [ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
[ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"] [ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"] [sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"]
@ -58,9 +58,7 @@ shape = SubResource("BoxShape3D_onrkg")
[node name="Pivot" type="Node3D" parent="."] [node name="Pivot" type="Node3D" parent="."]
[node name="Mesh" type="Node3D" parent="Pivot"] [node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0) transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
mesh = SubResource("ArrayMesh_sweqy") mesh = SubResource("ArrayMesh_sweqy")
skeleton = NodePath("") skeleton = NodePath("")

View file

@ -42,6 +42,26 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
] ]
} }
cam_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_reset={ cam_reset={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
@ -67,12 +87,17 @@ backpack_3={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
] ]
} }
cam_zoom_in={ shift_lock={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
zoom_in={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
] ]
} }
cam_zoom_out={ zoom_out={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null) "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
] ]

View file

@ -1,4 +0,0 @@
class_name Util extends Node
static func input_action_string(action):
return InputMap.action_get_events(action)[0].as_text()