Compare commits

...

7 commits

8 changed files with 242 additions and 117 deletions

View file

@ -1,12 +1,13 @@
[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
[gd_scene load_steps=17 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="Script" uid="uid://cnbm3aqyg0p2o" path="res://server.gd" id="1_5vw27"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="Texture2D" uid="uid://wdjmyv260he1" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="Texture2D" uid="uid://dnt0vfav03ris" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
[ext_resource type="Texture2D" uid="uid://2ku62tk8r74x" path="res://world/textures/sky.hdr" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="6_5vw27"]
[ext_resource type="PackedScene" uid="uid://d3k7b6o56ue5k" path="res://gears/geep.tscn" id="7_kek77"]
[ext_resource type="Texture2D" uid="uid://bl4yvm44o6gcf" path="res://world/textures/sky.hdr" id="8_5vw27"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(1000, 2, 1000)
@ -40,9 +41,7 @@ glow_hdr_luminance_cap = 0.0
[sub_resource type="Compositor" id="Compositor_5vw27"]
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
script = ExtResource("1_5vw27")
[node name="Baseplate" type="StaticBody3D" parent="."]
@ -68,11 +67,16 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0)
[node name="Killbrick" parent="." instance=ExtResource("1_h2yge")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40)
[node name="GearPickup" parent="." instance=ExtResource("3_lquwl")]
[node name="BallPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
[node name="Gear" parent="BallPickup" instance=ExtResource("6_5vw27")]
[node name="GeepPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1.75, -30)
[node name="Gear" parent="GeepPickup" instance=ExtResource("7_kek77")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.75, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_7mycd")
@ -83,3 +87,45 @@ compositor = SubResource("Compositor_5vw27")
transform = Transform3D(0.70710665, 0.5, -0.5, 0, 0.7071067, 0.7071067, 0.7071069, -0.49999988, 0.49999988, -500, 200, 500)
light_color = Color(1, 0.87058824, 0.12941177, 1)
shadow_enabled = true
[node name="UI" type="CanvasLayer" parent="."]
[node name="Menu" type="Panel" parent="UI"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="UI/Menu"]
layout_mode = 0
offset_right = 1149.0
offset_bottom = 134.0
theme_override_constants/margin_left = 15
theme_override_constants/margin_top = 15
[node name="VBoxContainer" type="VBoxContainer" parent="UI/Menu/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="UI/Menu/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Menu
"
horizontal_alignment = 1
[node name="ServerButton2" type="Button" parent="UI/Menu/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Host
"
[node name="ClientButton" type="Button" parent="UI/Menu/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Join
"
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("uid://cfceg80unq0pe")
spawn_path = NodePath("..")
[connection signal="pressed" from="UI/Menu/MarginContainer/VBoxContainer/ServerButton2" to="." method="_on_server_button_pressed"]
[connection signal="pressed" from="UI/Menu/MarginContainer/VBoxContainer/ClientButton" to="." method="_on_client_button_pressed"]

21
menu.tscn Normal file
View file

@ -0,0 +1,21 @@
[gd_scene format=3 uid="uid://dbv3ty2ulxir4"]
[node name="Menu" type="Control"]
layout_mode = 3
anchors_preset = 0
[node name="client_button" type="Button" parent="."]
layout_mode = 0
offset_right = 200.0
offset_bottom = 100.0
text = "Client
"
[node name="server_button" type="Button" parent="."]
layout_mode = 0
offset_top = 165.0
offset_right = 200.0
offset_bottom = 265.0
text = "Server
"

87
player/camera.gd Normal file
View file

@ -0,0 +1,87 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var default_zoom = 8
# is mouse captured by game permanently?
# (i.e. not just holding right click)
var locked = false
var mouse_velocity = Vector2.ZERO
var current_zoom = default_zoom
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
func _lock():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unlock():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_velocity = Vector2.ZERO
func lock():
_lock()
locked = true
# optional API function for nodes that want
# to unlock the mouse for a period of time
func unlock():
_unlock()
locked = false
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
current_zoom = default_zoom
# y is before x because the outer gimbal is
# in charge of rotating the y axis
func rotate_camera(delta):
var y = 0
var x = 0
if mouse_velocity.x > 5 or mouse_velocity.x < -5:
y -= clamp(mouse_velocity.x / 12.5, -10, 10)
if mouse_velocity.y > 5 or mouse_velocity.y < -5:
x -= clamp(mouse_velocity.y / 12.5, -10, 10)
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -0.8, 0.7)
func _input(event):
if event is InputEventMouseMotion:
mouse_velocity = event.relative
elif event.is_action_pressed("cam_zoom_out"):
current_zoom += 1
elif event.is_action_pressed("cam_zoom_in"):
current_zoom -= 1
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
func _process(delta):
# rotate camera
if locked:
rotate_camera(delta)
else:
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
_lock()
rotate_camera(delta)
else:
_unlock()
# zoom in/out
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed * delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed * delta)
$InnerGimbal/Camera3D.position = pos
# reset camera
if Input.is_action_pressed("cam_reset"):
reset()
func _ready():
lock()

View file

@ -1,75 +0,0 @@
class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
@export var shift_lock = false
var locked_mouse_positon = Vector2(0,0)
var mouse_locked = false
var mouse_x_velocity = 0
var mouse_y_velocity = 0
var zoom_min = 4
var zoom_max = 80
var zoom_speed = 20
var current_zoom = 8
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
func _input(event):
if event is InputEventMouseMotion:
mouse_x_velocity = event.relative.x
mouse_y_velocity = event.relative.y
elif event.is_action_pressed("zoom_out"):
current_zoom += 1
elif event.is_action_pressed("zoom_in"):
current_zoom -= 1
func _process(delta):
# rotate outer gimbal around y axis
var y = 0
var x = 0
if Input.is_action_just_pressed("shift_lock"):
if shift_lock == true:
shift_lock = false
else:
shift_lock = true
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
if mouse_locked == false:
mouse_locked = true
locked_mouse_positon = get_viewport().get_mouse_position()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if mouse_x_velocity > 5 or mouse_x_velocity < -5:
y -= clamp(mouse_x_velocity / 12.5, -10, 10)
if mouse_y_velocity > 5 or mouse_y_velocity < -5:
x -= clamp(mouse_y_velocity / 12.5, -10, 10)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
mouse_locked = false
mouse_x_velocity = 0
mouse_y_velocity = 0
rotate_camera_y(y, delta)
rotate_camera_x(x, delta)
# reset gimbals
if Input.is_action_pressed("cam_reset"):
reset()
current_zoom = clamp(current_zoom, zoom_min, zoom_max)
var pos = Vector3($InnerGimbal/Camera3D.position)
pos.y = lerp(pos.y, float(current_zoom), zoom_speed*delta)
pos.z = lerp(pos.z, float(current_zoom), zoom_speed*delta)
$InnerGimbal/Camera3D.position = pos

View file

@ -18,6 +18,11 @@ var target_velocity = Vector3.ZERO
var _health = 100
# Multiplayer
func _enter_tree():
set_multiplayer_authority(str(name).to_int())
# Player UI
func resize_ui():
@ -239,8 +244,18 @@ func _ready():
resize_ui()
respawn()
if is_multiplayer_authority():
$CameraGimbal/InnerGimbal/Camera3D.current = true
else:
$CameraGimbal/InnerGimbal/Camera3D.current = false
func _physics_process(delta):
if dead:
if dead or not is_multiplayer_authority():
return
if health() < 1 or position.y <= -1000:
die()
if suspended:
return
if health() < 1 or position.y <= -1000:

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
[gd_scene load_steps=9 format=4 uid="uid://cfceg80unq0pe"]
[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera.gd" id="2_onrkg"]
[ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"]
@ -47,6 +47,32 @@ _surfaces = [{
}]
shadow_mesh = SubResource("ArrayMesh_e57bw")
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_g1dw6"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("CameraGimbal:position")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("CameraGimbal:rotation")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("CameraGimbal/InnerGimbal:position")
properties/4/spawn = true
properties/4/replication_mode = 1
properties/5/path = NodePath("CameraGimbal/InnerGimbal:rotation")
properties/5/spawn = true
properties/5/replication_mode = 1
properties/6/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:position")
properties/6/spawn = true
properties/6/replication_mode = 1
properties/7/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:rotation")
properties/7/spawn = true
properties/7/replication_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 3
@ -102,6 +128,9 @@ text = "Pictures of you"
horizontal_alignment = 2
vertical_alignment = 2
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_g1dw6")
[connection signal="child_entered_tree" from="Backpack" to="." method="_on_backpack_child_entered_tree"]
[connection signal="child_exiting_tree" from="Backpack" to="." method="_on_backpack_child_exiting_tree"]
[connection signal="timeout" from="RespawnTimer" to="." method="respawn"]

View file

@ -42,26 +42,6 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
cam_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_reset={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
@ -87,17 +67,12 @@ backpack_3={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
]
}
shift_lock={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
zoom_in={
cam_zoom_in={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
zoom_out={
cam_zoom_out={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]

27
server.gd Normal file
View file

@ -0,0 +1,27 @@
extends Node3D
@onready var menu = $UI/Menu
const PORT = 9999
const PLAYER = preload("res://player/player.tscn")
var peer = ENetMultiplayerPeer.new()
func _on_server_button_pressed() -> void:
menu.hide()
peer.create_server(PORT)
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(add_player)
add_player(multiplayer.get_unique_id())
func _on_client_button_pressed() -> void:
menu.hide()
peer.create_client("localhost",PORT)
multiplayer.multiplayer_peer = peer
func add_player(peer_id):
var player = PLAYER.instantiate()
player.name = str(peer_id)
add_child(player)