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9f85c39b02
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| 9f85c39b02 |
3 changed files with 44 additions and 12 deletions
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@ -1,6 +1,12 @@
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class_name CameraGimbal extends Node3D
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@export var rotation_speed = (PI / 180) * 120
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@export var shift_lock = false
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var locked_mouse_positon = Vector2(0,0)
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var mouse_locked = false
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var mouse_x_velocity = 0
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var mouse_y_velocity = 0
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func reset():
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basis = Basis()
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@ -13,21 +19,38 @@ func rotate_camera_x(x, delta):
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Vector3.RIGHT, x * rotation_speed * delta)
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$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
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func _input(event):
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if event is InputEventMouseMotion:
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mouse_x_velocity = event.velocity.x
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mouse_y_velocity = event.velocity.y
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func _process(delta):
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# rotate outer gimbal around y axis
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var y = 0
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if Input.is_action_pressed("cam_left"):
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y += 1
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if Input.is_action_pressed("cam_right"):
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y -= 1
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rotate_camera_y(y, delta)
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# rotate inner gimbal around x axis
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var x = 0
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if Input.is_action_pressed("cam_up"):
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x -= 1
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if Input.is_action_pressed("cam_down"):
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x += 1
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if Input.is_action_just_pressed("shift_lock"):
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if shift_lock == true:
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shift_lock = false
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else:
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shift_lock = true
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elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
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if mouse_locked == false:
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mouse_locked = true
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locked_mouse_positon = get_viewport().get_mouse_position()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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if mouse_x_velocity > 200 or mouse_x_velocity < -200:
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y -= clamp(mouse_x_velocity / 500,-5,5)
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if mouse_y_velocity > 200 or mouse_y_velocity < -200:
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x -= clamp(mouse_y_velocity / 1000,-5,5)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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mouse_locked = false
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rotate_camera_y(y, delta)
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rotate_camera_x(x, delta)
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# reset gimbals
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@ -1,6 +1,6 @@
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[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
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[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"]
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[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
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[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
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[ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"]
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@ -87,9 +87,18 @@ backpack_3={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
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]
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}
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shift_lock={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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3d_physics/layer_1="World"
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3d_physics/layer_2="Player"
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3d_physics/layer_3="Object"
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[physics]
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3d/physics_interpolation/scene_traversal="Legacy"
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