Compare commits
No commits in common. "e16f87cbfa5773dd56d67aee39b3e65a79eafe5f" and "fced905bae524d4d796258555620843340f58a37" have entirely different histories.
e16f87cbfa
...
fced905bae
10 changed files with 40 additions and 224 deletions
|
|
@ -2,6 +2,8 @@ class_name Ball extends "gear.gd"
|
||||||
|
|
||||||
func gear_name():
|
func gear_name():
|
||||||
return "Ball"
|
return "Ball"
|
||||||
|
func gear_id():
|
||||||
|
return 1
|
||||||
func continuous():
|
func continuous():
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,47 +1,43 @@
|
||||||
@icon("./gear.png")
|
@icon("./gear.png")
|
||||||
class_name Gear extends Node3D
|
class_name Gear extends Node3D
|
||||||
|
|
||||||
|
var idle_basis = Basis(
|
||||||
|
Vector3(1, 0, 0),
|
||||||
|
Vector3(0, 1, 0),
|
||||||
|
Vector3(0, 0, 1))
|
||||||
|
var use_basis = Basis(
|
||||||
|
Vector3(1, 0, 0),
|
||||||
|
Vector3(0, 0, -1),
|
||||||
|
Vector3(0, 1, 0))
|
||||||
|
var pickup_basis = idle_basis
|
||||||
|
|
||||||
func gear_name():
|
func gear_name():
|
||||||
return "Gear"
|
return "Gear"
|
||||||
|
func gear_id():
|
||||||
|
return 0
|
||||||
func model_file():
|
func model_file():
|
||||||
return "hammer.glb"
|
return "hammer.glb"
|
||||||
func continuous():
|
func continuous():
|
||||||
return false
|
return false
|
||||||
func idle_basis():
|
|
||||||
return Basis(
|
|
||||||
Vector3(1, 0, 0),
|
|
||||||
Vector3(0, 1, 0),
|
|
||||||
Vector3(0, 0, 1))
|
|
||||||
func use_basis():
|
|
||||||
return Basis(
|
|
||||||
Vector3(1, 0, 0),
|
|
||||||
Vector3(0, 0, -1),
|
|
||||||
Vector3(0, 1, 0))
|
|
||||||
func pickup_basis():
|
|
||||||
return idle_basis()
|
|
||||||
|
|
||||||
|
# this can be redefined to make a custom
|
||||||
|
# gear mesh, e.g. a SphereMesh
|
||||||
func use(player):
|
func use(player):
|
||||||
basis = use_basis()
|
basis = use_basis
|
||||||
$Timer.start()
|
$Timer.start()
|
||||||
on_use(player)
|
on_use(player)
|
||||||
|
|
||||||
func unequip(player):
|
|
||||||
on_unequip(player)
|
|
||||||
|
|
||||||
func on_use(_player):
|
func on_use(_player):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func on_unequip(_player):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func on_ready():
|
func on_ready():
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func _on_timer_timeout():
|
func _on_timer_timeout():
|
||||||
basis = idle_basis()
|
basis = idle_basis
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
basis = idle_basis()
|
basis = idle_basis
|
||||||
if get_parent() is GearPickup:
|
if get_parent() is GearPickup:
|
||||||
basis = pickup_basis()
|
basis = pickup_basis
|
||||||
on_ready()
|
on_ready()
|
||||||
|
|
|
||||||
|
|
@ -1,62 +0,0 @@
|
||||||
class_name Geep extends "gear.gd"
|
|
||||||
|
|
||||||
func gear_name():
|
|
||||||
return "Geep"
|
|
||||||
func continuous():
|
|
||||||
return false
|
|
||||||
func use_basis():
|
|
||||||
return idle_basis()
|
|
||||||
|
|
||||||
# multiplier of player's speed
|
|
||||||
const speed = 2
|
|
||||||
# how far the vehicle lifts the player off the ground
|
|
||||||
const lift = 2
|
|
||||||
|
|
||||||
var box = null
|
|
||||||
var driver = null
|
|
||||||
var active = false
|
|
||||||
|
|
||||||
func init_driver(player):
|
|
||||||
driver = player
|
|
||||||
if not box:
|
|
||||||
box = Vector3(driver.get_node("CollisionShape3D").shape.size)
|
|
||||||
|
|
||||||
func mount():
|
|
||||||
active = true
|
|
||||||
position = Vector3(-driver.get_node("Pivot/Container").position)
|
|
||||||
position.y += 1
|
|
||||||
driver.message(
|
|
||||||
"Press [%s] to exit the Geep"
|
|
||||||
% Util.input_action_string("gear_use"))
|
|
||||||
driver.get_node("CameraGimbal").position.y += lift
|
|
||||||
driver.get_node("Pivot/Mesh").position.y += lift
|
|
||||||
driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
|
|
||||||
driver.protected = true
|
|
||||||
driver.suspended = true
|
|
||||||
|
|
||||||
func unmount():
|
|
||||||
active = false
|
|
||||||
position = Vector3.ZERO
|
|
||||||
driver.message("")
|
|
||||||
driver.get_node("CameraGimbal").position = Vector3.ZERO
|
|
||||||
driver.get_node("Pivot/Mesh").position = Vector3.ZERO
|
|
||||||
driver.get_node("CollisionShape3D").shape.size = box
|
|
||||||
driver.protected = false
|
|
||||||
driver.suspended = false
|
|
||||||
|
|
||||||
func on_use(player):
|
|
||||||
init_driver(player)
|
|
||||||
if active:
|
|
||||||
unmount()
|
|
||||||
else:
|
|
||||||
mount()
|
|
||||||
|
|
||||||
func on_unequip(player):
|
|
||||||
init_driver(player)
|
|
||||||
unmount()
|
|
||||||
|
|
||||||
func _physics_process(_delta):
|
|
||||||
if not active:
|
|
||||||
return
|
|
||||||
|
|
||||||
driver.move_player(0, -speed)
|
|
||||||
|
|
@ -1,87 +0,0 @@
|
||||||
[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
|
|
||||||
[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
|
|
||||||
[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
|
|
||||||
size = Vector3(3, 3, 6)
|
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
|
|
||||||
material = ExtResource("2_rhiad")
|
|
||||||
size = Vector3(3, 0.5, 6)
|
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
|
|
||||||
material = ExtResource("2_rhiad")
|
|
||||||
size = Vector3(0.5, 1.75, 6)
|
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
|
|
||||||
material = ExtResource("2_rhiad")
|
|
||||||
size = Vector3(3, 2, 2.5)
|
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
|
|
||||||
material = ExtResource("2_rhiad")
|
|
||||||
size = Vector3(3, 2, 0.5)
|
|
||||||
|
|
||||||
[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
|
|
||||||
material = ExtResource("3_lrfuo")
|
|
||||||
top_radius = 1.0
|
|
||||||
bottom_radius = 1.0
|
|
||||||
height = 0.25
|
|
||||||
|
|
||||||
[node name="Gear" type="Node3D"]
|
|
||||||
rotation_edit_mode = 2
|
|
||||||
script = ExtResource("1_8skgp")
|
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="."]
|
|
||||||
one_shot = true
|
|
||||||
|
|
||||||
[node name="GearMesh" type="Node3D" parent="."]
|
|
||||||
|
|
||||||
[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
|
|
||||||
collision_layer = 4
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
|
|
||||||
shape = SubResource("BoxShape3D_lrfuo")
|
|
||||||
|
|
||||||
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
|
|
||||||
mesh = SubResource("BoxMesh_rhiad")
|
|
||||||
|
|
||||||
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
|
|
||||||
mesh = SubResource("BoxMesh_kyikt")
|
|
||||||
skeleton = NodePath("")
|
|
||||||
|
|
||||||
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
|
|
||||||
mesh = SubResource("BoxMesh_kyikt")
|
|
||||||
skeleton = NodePath("")
|
|
||||||
|
|
||||||
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
|
|
||||||
mesh = SubResource("BoxMesh_wm067")
|
|
||||||
|
|
||||||
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
|
|
||||||
mesh = SubResource("BoxMesh_lrfuo")
|
|
||||||
|
|
||||||
[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
|
|
||||||
mesh = SubResource("CylinderMesh_lrfuo")
|
|
||||||
|
|
||||||
[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
|
|
||||||
mesh = SubResource("CylinderMesh_lrfuo")
|
|
||||||
|
|
||||||
[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
|
|
||||||
mesh = SubResource("CylinderMesh_lrfuo")
|
|
||||||
|
|
||||||
[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
|
|
||||||
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
|
|
||||||
mesh = SubResource("CylinderMesh_lrfuo")
|
|
||||||
|
|
||||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://dpacu3e7vsks5"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
albedo_color = Color(0.99607843, 0.99607843, 0.99607843, 1)
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://bt5aat64e478k"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1)
|
|
||||||
|
|
@ -42,7 +42,6 @@ glow_hdr_luminance_cap = 0.0
|
||||||
[node name="Main" type="Node3D"]
|
[node name="Main" type="Node3D"]
|
||||||
|
|
||||||
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
|
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
|
||||||
|
|
||||||
[node name="Baseplate" type="StaticBody3D" parent="."]
|
[node name="Baseplate" type="StaticBody3D" parent="."]
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -8,10 +8,8 @@ const gear_slots = ["1", "2", "3"]
|
||||||
|
|
||||||
@onready var spawn = Vector3(position)
|
@onready var spawn = Vector3(position)
|
||||||
|
|
||||||
var starting_gear = preload("res://gears/gear.tscn")
|
var starting_gear = preload("res://gears/ball.tscn")
|
||||||
|
|
||||||
var dead = false
|
|
||||||
var protected = false
|
|
||||||
var suspended = false
|
var suspended = false
|
||||||
var direction = Vector3.ZERO
|
var direction = Vector3.ZERO
|
||||||
var target_velocity = Vector3.ZERO
|
var target_velocity = Vector3.ZERO
|
||||||
|
|
@ -47,8 +45,6 @@ func message(string):
|
||||||
# State functions
|
# State functions
|
||||||
|
|
||||||
func harm(hp):
|
func harm(hp):
|
||||||
if protected:
|
|
||||||
return
|
|
||||||
assert(hp >= 0)
|
assert(hp >= 0)
|
||||||
_health -= hp
|
_health -= hp
|
||||||
make_hud()
|
make_hud()
|
||||||
|
|
@ -61,8 +57,7 @@ func heal(hp):
|
||||||
func health():
|
func health():
|
||||||
return _health
|
return _health
|
||||||
|
|
||||||
func _die():
|
func die():
|
||||||
dead = true
|
|
||||||
suspended = true
|
suspended = true
|
||||||
visible = false
|
visible = false
|
||||||
$HUD.visible = false
|
$HUD.visible = false
|
||||||
|
|
@ -70,24 +65,17 @@ func _die():
|
||||||
# strip gears
|
# strip gears
|
||||||
for gear in $Backpack.get_children():
|
for gear in $Backpack.get_children():
|
||||||
gear.queue_free()
|
gear.queue_free()
|
||||||
if has_node("Pivot/Container/Gear"):
|
|
||||||
$Pivot/Container/Gear.unequip(self)
|
|
||||||
$Pivot/Container/Gear.queue_free()
|
$Pivot/Container/Gear.queue_free()
|
||||||
|
|
||||||
$RespawnTimer.start()
|
$RespawnTimer.start()
|
||||||
message("Le gone")
|
message("Le gone")
|
||||||
|
|
||||||
func die():
|
|
||||||
if protected:
|
|
||||||
return
|
|
||||||
_die()
|
|
||||||
|
|
||||||
func respawn():
|
func respawn():
|
||||||
position = Vector3(spawn)
|
position = Vector3(spawn)
|
||||||
$CameraGimbal.reset()
|
$CameraGimbal.reset()
|
||||||
_health = 100
|
_health = 100
|
||||||
visible = true
|
visible = true
|
||||||
dead = false
|
suspended = false
|
||||||
|
|
||||||
# add starting gear
|
# add starting gear
|
||||||
var gear = starting_gear.instantiate()
|
var gear = starting_gear.instantiate()
|
||||||
|
|
@ -115,7 +103,6 @@ func use_backpack_slot(n):
|
||||||
# place current gear in first free slot
|
# place current gear in first free slot
|
||||||
var slot = find_free_slot()
|
var slot = find_free_slot()
|
||||||
if slot:
|
if slot:
|
||||||
old.unequip(self)
|
|
||||||
old.name = slot
|
old.name = slot
|
||||||
old.reparent($Backpack, false)
|
old.reparent($Backpack, false)
|
||||||
get_node(gear_node).reparent($Pivot/Container, false)
|
get_node(gear_node).reparent($Pivot/Container, false)
|
||||||
|
|
@ -125,7 +112,6 @@ func use_backpack_slot(n):
|
||||||
# couldn't find a free slot, so replace
|
# couldn't find a free slot, so replace
|
||||||
# the new slot with the current gear
|
# the new slot with the current gear
|
||||||
get_node(gear_node).reparent($Pivot/Container, false)
|
get_node(gear_node).reparent($Pivot/Container, false)
|
||||||
old.unequip(self)
|
|
||||||
old.reparent($Backpack, false)
|
old.reparent($Backpack, false)
|
||||||
old.name = n
|
old.name = n
|
||||||
get_node("Pivot/Container/" + n).name = "Gear"
|
get_node("Pivot/Container/" + n).name = "Gear"
|
||||||
|
|
@ -133,8 +119,6 @@ func use_backpack_slot(n):
|
||||||
return
|
return
|
||||||
|
|
||||||
func equip(gear: Gear):
|
func equip(gear: Gear):
|
||||||
if suspended:
|
|
||||||
return
|
|
||||||
var gear_name = gear.gear_name()
|
var gear_name = gear.gear_name()
|
||||||
# do we have the gear equipped?
|
# do we have the gear equipped?
|
||||||
if gear_name == $Pivot/Container/Gear.gear_name():
|
if gear_name == $Pivot/Container/Gear.gear_name():
|
||||||
|
|
@ -151,7 +135,6 @@ func equip(gear: Gear):
|
||||||
# place current gear in first free slot
|
# place current gear in first free slot
|
||||||
var slot = find_free_slot()
|
var slot = find_free_slot()
|
||||||
if slot:
|
if slot:
|
||||||
old.unequip(self)
|
|
||||||
old.name = slot
|
old.name = slot
|
||||||
old.reparent($Backpack, false)
|
old.reparent($Backpack, false)
|
||||||
new_gear = gear.duplicate()
|
new_gear = gear.duplicate()
|
||||||
|
|
@ -197,7 +180,6 @@ func do_movement(delta):
|
||||||
var mx = 0
|
var mx = 0
|
||||||
var mz = 0
|
var mz = 0
|
||||||
|
|
||||||
if not suspended:
|
|
||||||
if Input.is_action_pressed("move_forward"):
|
if Input.is_action_pressed("move_forward"):
|
||||||
mz -= 1
|
mz -= 1
|
||||||
if Input.is_action_pressed("move_back"):
|
if Input.is_action_pressed("move_back"):
|
||||||
|
|
@ -240,11 +222,11 @@ func _ready():
|
||||||
respawn()
|
respawn()
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
if dead:
|
|
||||||
return
|
|
||||||
|
|
||||||
if health() < 1 or position.y <= -1000:
|
if health() < 1 or position.y <= -1000:
|
||||||
_die()
|
die()
|
||||||
|
|
||||||
|
if suspended:
|
||||||
|
return
|
||||||
|
|
||||||
# Backpack keys
|
# Backpack keys
|
||||||
do_backpack_keys()
|
do_backpack_keys()
|
||||||
|
|
|
||||||
|
|
@ -58,9 +58,7 @@ shape = SubResource("BoxShape3D_onrkg")
|
||||||
|
|
||||||
[node name="Pivot" type="Node3D" parent="."]
|
[node name="Pivot" type="Node3D" parent="."]
|
||||||
|
|
||||||
[node name="Mesh" type="Node3D" parent="Pivot"]
|
[node name="PlayerMesh" type="MeshInstance3D" parent="Pivot"]
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/Mesh"]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
|
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, -100, 0)
|
||||||
mesh = SubResource("ArrayMesh_sweqy")
|
mesh = SubResource("ArrayMesh_sweqy")
|
||||||
skeleton = NodePath("")
|
skeleton = NodePath("")
|
||||||
|
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
class_name Util extends Node
|
|
||||||
|
|
||||||
static func input_action_string(action):
|
|
||||||
return InputMap.action_get_events(action)[0].as_text()
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue