Compare commits
No commits in common. "9a0ff2dd1b9fd1e1c19a002d7783fff30af85c34" and "e616fc4cbbae40a8c70aca11db6128882b5d234f" have entirely different histories.
9a0ff2dd1b
...
e616fc4cbb
6 changed files with 41 additions and 104 deletions
|
|
@ -1,9 +0,0 @@
|
|||
shader_type sky;
|
||||
uniform vec3 skyColor : source_color;
|
||||
uniform vec3 horizonColor : source_color;
|
||||
|
||||
void sky() {
|
||||
float col = clamp(EYEDIR.y / 0.05, 0.0, 1.0);
|
||||
vec3 finalColor = mix(horizonColor,skyColor,col);
|
||||
COLOR = finalColor;
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB |
37
main.tscn
37
main.tscn
|
|
@ -1,39 +1,19 @@
|
|||
[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
|
||||
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
|
||||
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
|
||||
[ext_resource type="Texture2D" uid="uid://dbapbvmrdkqht" path="res://Textures/grass.jpg" id="2_7mycd"]
|
||||
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
|
||||
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
|
||||
[ext_resource type="Shader" uid="uid://c1fjj72syvy7l" path="res://Shaders/SkyShader.gdshader" id="7_272bh"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
|
||||
size = Vector3(1000, 2, 1000)
|
||||
size = Vector3(100, 2, 100)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
|
||||
size = Vector3(1000, 2, 1000)
|
||||
size = Vector3(100, 2, 100)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_272bh"]
|
||||
albedo_texture = ExtResource("2_7mycd")
|
||||
uv1_scale = Vector3(300, 300, 300)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_272bh"]
|
||||
shader = ExtResource("7_272bh")
|
||||
shader_parameter/skyColor = Color(0.4991548, 0.59654385, 0.98058206, 1)
|
||||
shader_parameter/horizonColor = Color(0.64705884, 0.6901961, 0.8509804, 1)
|
||||
|
||||
[sub_resource type="Sky" id="Sky_7mycd"]
|
||||
sky_material = SubResource("ShaderMaterial_272bh")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_7mycd"]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_7mycd")
|
||||
sky_rotation = Vector3(6.2831855, 0, 0)
|
||||
|
||||
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"]
|
||||
|
||||
[sub_resource type="Compositor" id="Compositor_5vw27"]
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"]
|
||||
albedo_color = Color(0.49454, 0.79, 0.4424, 1)
|
||||
|
||||
[node name="Main" type="Node3D"]
|
||||
|
||||
|
|
@ -46,7 +26,7 @@ shape = SubResource("BoxShape3D_7dm0k")
|
|||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"]
|
||||
mesh = SubResource("BoxMesh_ig7tw")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_272bh")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_ig7tw")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50)
|
||||
|
|
@ -72,8 +52,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
|
|||
|
||||
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
|
||||
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_7mycd")
|
||||
camera_attributes = SubResource("CameraAttributesPractical_272bh")
|
||||
compositor = SubResource("Compositor_5vw27")
|
||||
|
|
|
|||
|
|
@ -10,57 +10,37 @@ const gear_slots = ["1", "2", "3"]
|
|||
|
||||
var starting_gear = preload("res://gears/ball.tscn")
|
||||
|
||||
var health = 100
|
||||
var suspended = false
|
||||
var direction = Vector3.ZERO
|
||||
var target_velocity = Vector3.ZERO
|
||||
|
||||
var _health = 100
|
||||
|
||||
# Player UI
|
||||
|
||||
func resize_ui():
|
||||
var hud_h = 200
|
||||
var bpui_h = 200
|
||||
var size = get_viewport().get_visible_rect().size
|
||||
$Message.size.x = size.x
|
||||
$HUD.size.x = size.x
|
||||
$HUD.size.y = hud_h
|
||||
$HUD.position.x = 0
|
||||
$HUD.position.y = size.y - hud_h
|
||||
$BackpackUI.size.x = size.x
|
||||
$BackpackUI.size.y = bpui_h
|
||||
$BackpackUI.position.x = 0
|
||||
$BackpackUI.position.y = size.y - bpui_h
|
||||
|
||||
func make_hud():
|
||||
var text = ""
|
||||
func make_backpack_ui():
|
||||
var text = "Holding " + $Pivot/Container/Gear.gear_name()
|
||||
for node in $Backpack.get_children():
|
||||
if not node is Gear:
|
||||
continue
|
||||
text += "%s (%s)\n" % [node.gear_name(), node.name]
|
||||
text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n"
|
||||
text += str(health()) + " hp"
|
||||
$HUD.text = text
|
||||
text += "\n%s (%s)" % [node.gear_name(), node.name]
|
||||
$BackpackUI.text = text
|
||||
|
||||
func message(string):
|
||||
$Message.text = string
|
||||
$Message.visible = true
|
||||
$Message/VanishTimer.start()
|
||||
|
||||
# State functions
|
||||
|
||||
func harm(hp):
|
||||
assert(hp >= 0)
|
||||
_health -= hp
|
||||
make_hud()
|
||||
|
||||
func heal(hp):
|
||||
assert(hp >= 0)
|
||||
_health += hp
|
||||
make_hud()
|
||||
|
||||
func health():
|
||||
return _health
|
||||
|
||||
func die():
|
||||
suspended = true
|
||||
visible = false
|
||||
$HUD.visible = false
|
||||
$BackpackUI.visible = false
|
||||
|
||||
# strip gears
|
||||
for gear in $Backpack.get_children():
|
||||
|
|
@ -73,7 +53,7 @@ func die():
|
|||
func respawn():
|
||||
position = Vector3(spawn)
|
||||
$CameraGimbal.reset()
|
||||
_health = 100
|
||||
health = 100
|
||||
visible = true
|
||||
suspended = false
|
||||
|
||||
|
|
@ -81,8 +61,8 @@ func respawn():
|
|||
var gear = starting_gear.instantiate()
|
||||
$Pivot/Container.add_child(gear)
|
||||
|
||||
make_hud()
|
||||
$HUD.visible = true
|
||||
make_backpack_ui()
|
||||
$BackpackUI.visible = true
|
||||
|
||||
# Backpack functions
|
||||
|
||||
|
|
@ -107,7 +87,7 @@ func use_backpack_slot(n):
|
|||
old.reparent($Backpack, false)
|
||||
get_node(gear_node).reparent($Pivot/Container, false)
|
||||
get_node("Pivot/Container/" + n).name = "Gear"
|
||||
make_hud()
|
||||
make_backpack_ui()
|
||||
return
|
||||
# couldn't find a free slot, so replace
|
||||
# the new slot with the current gear
|
||||
|
|
@ -115,7 +95,7 @@ func use_backpack_slot(n):
|
|||
old.reparent($Backpack, false)
|
||||
old.name = n
|
||||
get_node("Pivot/Container/" + n).name = "Gear"
|
||||
make_hud()
|
||||
make_backpack_ui()
|
||||
return
|
||||
|
||||
func equip(gear: Gear):
|
||||
|
|
@ -140,14 +120,14 @@ func equip(gear: Gear):
|
|||
new_gear = gear.duplicate()
|
||||
new_gear.name = "Gear"
|
||||
$Pivot/Container.add_child(new_gear)
|
||||
make_hud()
|
||||
make_backpack_ui()
|
||||
message("You picked up a " + gear_name + "!")
|
||||
return true
|
||||
# if no slots are free
|
||||
message("Backpack full")
|
||||
return false
|
||||
|
||||
# Player mechanics
|
||||
# Player movement and engine callbacks
|
||||
|
||||
func move_player(x, z):
|
||||
var camera_basis = $CameraGimbal.get_global_transform().basis
|
||||
|
|
@ -168,7 +148,19 @@ func move_player(x, z):
|
|||
if x != 0:
|
||||
direction += camera_basis.x * x
|
||||
|
||||
func do_backpack_keys():
|
||||
func _ready():
|
||||
get_viewport().size_changed.connect(resize_ui)
|
||||
resize_ui()
|
||||
respawn()
|
||||
|
||||
func _physics_process(delta):
|
||||
if suspended:
|
||||
return
|
||||
|
||||
if health < 1 or position.y <= -1000:
|
||||
die()
|
||||
|
||||
# UI and backpack keys
|
||||
if Input.is_action_just_pressed("backpack_1"):
|
||||
use_backpack_slot("1")
|
||||
if Input.is_action_just_pressed("backpack_2"):
|
||||
|
|
@ -176,7 +168,7 @@ func do_backpack_keys():
|
|||
if Input.is_action_just_pressed("backpack_3"):
|
||||
use_backpack_slot("3")
|
||||
|
||||
func do_movement(delta):
|
||||
# Movement keys
|
||||
var mx = 0
|
||||
var mz = 0
|
||||
|
||||
|
|
@ -204,7 +196,7 @@ func do_movement(delta):
|
|||
|
||||
move_and_slide()
|
||||
|
||||
func do_gears():
|
||||
# Gear uses
|
||||
var gear = $Pivot/Container/Gear
|
||||
assert(gear is Gear)
|
||||
if gear.continuous():
|
||||
|
|
@ -214,27 +206,6 @@ func do_gears():
|
|||
if Input.is_action_just_pressed("gear_use"):
|
||||
gear.use(self)
|
||||
|
||||
# Engine callbacks
|
||||
|
||||
func _ready():
|
||||
get_viewport().size_changed.connect(resize_ui)
|
||||
resize_ui()
|
||||
respawn()
|
||||
|
||||
func _physics_process(delta):
|
||||
if health() < 1 or position.y <= -1000:
|
||||
die()
|
||||
|
||||
if suspended:
|
||||
return
|
||||
|
||||
# Backpack keys
|
||||
do_backpack_keys()
|
||||
# Movement
|
||||
do_movement(delta)
|
||||
# Use gears
|
||||
do_gears()
|
||||
|
||||
# Signals
|
||||
|
||||
func _on_vanish_timer_timeout():
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@ vertical_alignment = 1
|
|||
wait_time = 4.0
|
||||
one_shot = true
|
||||
|
||||
[node name="HUD" type="Label" parent="."]
|
||||
[node name="BackpackUI" type="Label" parent="."]
|
||||
offset_right = 200.0
|
||||
offset_bottom = 200.0
|
||||
text = "Pictures of you"
|
||||
|
|
|
|||
|
|
@ -2,4 +2,4 @@ extends Area3D
|
|||
|
||||
func _on_body_entered(body: Node3D):
|
||||
if body is Player:
|
||||
body.die()
|
||||
body.health = 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue