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6 commits
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e32e7dca24
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| e32e7dca24 | |||
| ba2b7c8dda | |||
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| 1112a9f6da | |||
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6 changed files with 155 additions and 27 deletions
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@ -2,8 +2,6 @@ class_name Ball extends "gear.gd"
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func gear_name():
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return "Ball"
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func gear_id():
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return 1
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func continuous():
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return false
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@ -1,43 +1,47 @@
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@icon("./gear.png")
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class_name Gear extends Node3D
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var idle_basis = Basis(
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Vector3(1, 0, 0),
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Vector3(0, 1, 0),
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Vector3(0, 0, 1))
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var use_basis = Basis(
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Vector3(1, 0, 0),
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Vector3(0, 0, -1),
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Vector3(0, 1, 0))
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var pickup_basis = idle_basis
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func gear_name():
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return "Gear"
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func gear_id():
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return 0
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func model_file():
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return "hammer.glb"
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func continuous():
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return false
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func idle_basis():
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return Basis(
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Vector3(1, 0, 0),
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Vector3(0, 1, 0),
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Vector3(0, 0, 1))
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func use_basis():
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return Basis(
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Vector3(1, 0, 0),
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Vector3(0, 0, -1),
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Vector3(0, 1, 0))
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func pickup_basis():
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return idle_basis()
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# this can be redefined to make a custom
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# gear mesh, e.g. a SphereMesh
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func use(player):
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basis = use_basis
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basis = use_basis()
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$Timer.start()
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on_use(player)
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func unequip(player):
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on_unequip(player)
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func on_use(_player):
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pass
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func on_unequip(_player):
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pass
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func on_ready():
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pass
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func _on_timer_timeout():
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basis = idle_basis
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basis = idle_basis()
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func _ready():
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basis = idle_basis
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basis = idle_basis()
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if get_parent() is GearPickup:
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basis = pickup_basis
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basis = pickup_basis()
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on_ready()
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34
gears/geep.gd
Normal file
34
gears/geep.gd
Normal file
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@ -0,0 +1,34 @@
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class_name Geep extends "gear.gd"
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func gear_name():
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return "Geep"
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func continuous():
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return false
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func use_basis():
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return idle_basis()
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# multiplier of player's speed
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const speed = 2
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var driver = null
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var active = false
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func on_use(player):
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driver = player
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if active:
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active = false
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position = Vector3.ZERO
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driver.message("You are no longer driving a Geep")
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return
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active = true
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position = Vector3(-driver.get_node("Pivot/Container").position)
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driver.message("You are now driving a Geep")
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func on_unequip(player):
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active = false
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func _physics_process(_delta):
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if not active:
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return
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driver.move_player(0, -speed)
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82
gears/geep.tscn
Normal file
82
gears/geep.tscn
Normal file
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@ -0,0 +1,82 @@
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[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
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[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_8skgp"]
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size = Vector3(3, 0.5, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
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size = Vector3(3, 0.5, 6)
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[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
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size = Vector3(0.5, 1.75, 6)
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[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
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size = Vector3(0.5, 1.75, 6)
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[sub_resource type="BoxShape3D" id="BoxShape3D_vjakw"]
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size = Vector3(3, 2, 2.5)
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[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
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size = Vector3(3, 2, 2.5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_rhiad"]
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size = Vector3(3, 2, 0.5)
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[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
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size = Vector3(3, 2, 0.5)
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[node name="Gear" type="Node3D"]
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rotation_edit_mode = 2
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script = ExtResource("1_8skgp")
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[node name="GearMesh" type="Node3D" parent="."]
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[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
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transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
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collision_layer = 4
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[node name="BaseShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
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shape = SubResource("BoxShape3D_8skgp")
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[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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mesh = SubResource("BoxMesh_rhiad")
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[node name="LeftSideShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 1.1249999, 0)
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shape = SubResource("BoxShape3D_lrfuo")
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[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 1.1249999, 0)
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mesh = SubResource("BoxMesh_kyikt")
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skeleton = NodePath("")
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[node name="RightSideShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 1.1249999, 0)
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shape = SubResource("BoxShape3D_lrfuo")
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[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 1.1249999, 0)
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mesh = SubResource("BoxMesh_kyikt")
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skeleton = NodePath("")
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[node name="BonnetShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.75)
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shape = SubResource("BoxShape3D_vjakw")
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[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.75)
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mesh = SubResource("BoxMesh_wm067")
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[node name="TailgateShape" type="CollisionShape3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75)
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shape = SubResource("BoxShape3D_rhiad")
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[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75)
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mesh = SubResource("BoxMesh_lrfuo")
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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16
main.tscn
16
main.tscn
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@ -1,10 +1,11 @@
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[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"]
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[gd_scene load_steps=10 format=3 uid="uid://eiaw4xbs3suk"]
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[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
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[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
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[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
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[ext_resource type="PackedScene" uid="uid://c117buhmmkvkt" path="res://gears/ball.tscn" id="5_7mycd"]
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[ext_resource type="PackedScene" uid="uid://d3k7b6o56ue5k" path="res://gears/geep.tscn" id="6_272bh"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
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size = Vector3(100, 2, 100)
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@ -47,8 +48,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0)
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[node name="Killbrick" parent="." instance=ExtResource("1_h2yge")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40)
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[node name="GearPickup" parent="." instance=ExtResource("3_lquwl")]
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[node name="BallPickup" parent="." instance=ExtResource("3_lquwl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
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[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
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transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
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[node name="Gear" parent="BallPickup" instance=ExtResource("5_7mycd")]
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[node name="GeepPickup" parent="." instance=ExtResource("3_lquwl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, -20)
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one_shot = true
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[node name="Gear" parent="GeepPickup" instance=ExtResource("6_272bh")]
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@ -8,7 +8,7 @@ const gear_slots = ["1", "2", "3"]
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@onready var spawn = Vector3(position)
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var starting_gear = preload("res://gears/ball.tscn")
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var starting_gear = preload("res://gears/gear.tscn")
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var suspended = false
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var direction = Vector3.ZERO
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@ -65,6 +65,7 @@ func die():
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# strip gears
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for gear in $Backpack.get_children():
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gear.queue_free()
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$Pivot/Container/Gear.unequip(self)
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$Pivot/Container/Gear.queue_free()
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$RespawnTimer.start()
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@ -103,6 +104,7 @@ func use_backpack_slot(n):
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# place current gear in first free slot
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var slot = find_free_slot()
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if slot:
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old.unequip(self)
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old.name = slot
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old.reparent($Backpack, false)
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get_node(gear_node).reparent($Pivot/Container, false)
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@ -111,7 +113,8 @@ func use_backpack_slot(n):
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return
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# couldn't find a free slot, so replace
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# the new slot with the current gear
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get_node(gear_node).reparent($Pivot/Container, false)
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get_node(gear_node).reparent($Pivot/Container, false)
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old.unequip(self)
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old.reparent($Backpack, false)
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old.name = n
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get_node("Pivot/Container/" + n).name = "Gear"
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@ -135,6 +138,7 @@ func equip(gear: Gear):
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# place current gear in first free slot
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var slot = find_free_slot()
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if slot:
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old.unequip(self)
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old.name = slot
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old.reparent($Backpack, false)
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new_gear = gear.duplicate()
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