multiplayer: added basic server and client functionality
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parent
54967e570b
commit
fa6a64fbaa
5 changed files with 138 additions and 6 deletions
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@ -18,6 +18,11 @@ var target_velocity = Vector3.ZERO
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var _health = 100
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# Multiplayer
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func _enter_tree():
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set_multiplayer_authority(str(name).to_int())
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# Player UI
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func resize_ui():
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@ -239,8 +244,18 @@ func _ready():
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resize_ui()
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respawn()
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if is_multiplayer_authority():
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$CameraGimbal/InnerGimbal/Camera3D.current = true
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else:
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$CameraGimbal/InnerGimbal/Camera3D.current = false
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func _physics_process(delta):
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if dead:
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if dead or not is_multiplayer_authority():
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return
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if health() < 1 or position.y <= -1000:
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die()
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if suspended:
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return
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if health() < 1 or position.y <= -1000:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
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[gd_scene load_steps=9 format=4 uid="uid://cfceg80unq0pe"]
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[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"]
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[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera.gd" id="2_onrkg"]
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@ -47,6 +47,32 @@ _surfaces = [{
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}]
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shadow_mesh = SubResource("ArrayMesh_e57bw")
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_g1dw6"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath("CameraGimbal:position")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath("CameraGimbal:rotation")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath("CameraGimbal/InnerGimbal:position")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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properties/5/path = NodePath("CameraGimbal/InnerGimbal:rotation")
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properties/5/spawn = true
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properties/5/replication_mode = 1
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properties/6/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:position")
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properties/6/spawn = true
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properties/6/replication_mode = 1
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properties/7/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:rotation")
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properties/7/spawn = true
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properties/7/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 3
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@ -102,6 +128,9 @@ text = "Pictures of you"
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horizontal_alignment = 2
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vertical_alignment = 2
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_g1dw6")
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[connection signal="child_entered_tree" from="Backpack" to="." method="_on_backpack_child_entered_tree"]
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[connection signal="child_exiting_tree" from="Backpack" to="." method="_on_backpack_child_exiting_tree"]
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[connection signal="timeout" from="RespawnTimer" to="." method="respawn"]
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