diff --git a/player/player.tscn b/player/player.tscn index f20ce57..a743889 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=9 format=4 uid="uid://cfceg80unq0pe"] -[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"] -[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera.gd" id="2_onrkg"] +[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"] +[ext_resource type="Script" uid="uid://c63ed0a36rv04" path="res://player/camera.gd" id="2_onrkg"] [ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"] [sub_resource type="BoxShape3D" id="BoxShape3D_onrkg"] @@ -51,27 +51,30 @@ shadow_mesh = SubResource("ArrayMesh_e57bw") properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 -properties/1/path = NodePath(".:rotation") +properties/1/path = NodePath("CameraGimbal:position") properties/1/spawn = true properties/1/replication_mode = 1 -properties/2/path = NodePath("CameraGimbal:position") +properties/2/path = NodePath("CameraGimbal:rotation") properties/2/spawn = true properties/2/replication_mode = 1 -properties/3/path = NodePath("CameraGimbal:rotation") +properties/3/path = NodePath("CameraGimbal/InnerGimbal:position") properties/3/spawn = true properties/3/replication_mode = 1 -properties/4/path = NodePath("CameraGimbal/InnerGimbal:position") +properties/4/path = NodePath("CameraGimbal/InnerGimbal:rotation") properties/4/spawn = true properties/4/replication_mode = 1 -properties/5/path = NodePath("CameraGimbal/InnerGimbal:rotation") +properties/5/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:position") properties/5/spawn = true properties/5/replication_mode = 1 -properties/6/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:position") +properties/6/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:rotation") properties/6/spawn = true properties/6/replication_mode = 1 -properties/7/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:rotation") +properties/7/path = NodePath("Pivot:position") properties/7/spawn = true properties/7/replication_mode = 1 +properties/8/path = NodePath("Pivot:rotation") +properties/8/spawn = true +properties/8/replication_mode = 1 [node name="Player" type="CharacterBody3D"] collision_layer = 2