multiplayer: added basic server and client functionality

This commit is contained in:
Simon Ward 2026-01-27 12:12:18 +13:00 committed by Jeremy Baxter
parent e16f87cbfa
commit f1a4ad761c
5 changed files with 138 additions and 6 deletions

View file

@ -18,6 +18,11 @@ var target_velocity = Vector3.ZERO
var _health = 100
# Multiplayer
func _enter_tree():
set_multiplayer_authority(str(name).to_int())
# Player UI
func resize_ui():
@ -239,8 +244,18 @@ func _ready():
resize_ui()
respawn()
if is_multiplayer_authority():
$CameraGimbal/InnerGimbal/Camera3D.current = true
else:
$CameraGimbal/InnerGimbal/Camera3D.current = false
func _physics_process(delta):
if dead:
if dead or not is_multiplayer_authority():
return
if health() < 1 or position.y <= -1000:
die()
if suspended:
return
if health() < 1 or position.y <= -1000:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
[gd_scene load_steps=9 format=4 uid="uid://cfceg80unq0pe"]
[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
@ -47,6 +47,32 @@ _surfaces = [{
}]
shadow_mesh = SubResource("ArrayMesh_e57bw")
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_g1dw6"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("CameraGimbal:position")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("CameraGimbal:rotation")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("CameraGimbal/InnerGimbal:position")
properties/4/spawn = true
properties/4/replication_mode = 1
properties/5/path = NodePath("CameraGimbal/InnerGimbal:rotation")
properties/5/spawn = true
properties/5/replication_mode = 1
properties/6/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:position")
properties/6/spawn = true
properties/6/replication_mode = 1
properties/7/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:rotation")
properties/7/spawn = true
properties/7/replication_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 3
@ -102,6 +128,9 @@ text = "Pictures of you"
horizontal_alignment = 2
vertical_alignment = 2
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_g1dw6")
[connection signal="child_entered_tree" from="Backpack" to="." method="_on_backpack_child_entered_tree"]
[connection signal="child_exiting_tree" from="Backpack" to="." method="_on_backpack_child_exiting_tree"]
[connection signal="timeout" from="RespawnTimer" to="." method="respawn"]