player: add health callbacks

Allows us to update the HUD on health change
This commit is contained in:
Jeremy Baxter 2026-01-22 21:11:05 +13:00 committed by jeremy
parent 47aa5ac9aa
commit e6cbaba0fa
2 changed files with 19 additions and 5 deletions

View file

@ -10,11 +10,12 @@ const gear_slots = ["1", "2", "3"]
var starting_gear = preload("res://gears/ball.tscn") var starting_gear = preload("res://gears/ball.tscn")
var health = 100
var suspended = false var suspended = false
var direction = Vector3.ZERO var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO var target_velocity = Vector3.ZERO
var _health = 100
func resize_ui(): func resize_ui():
var hud_h = 200 var hud_h = 200
var size = get_viewport().get_visible_rect().size var size = get_viewport().get_visible_rect().size
@ -31,7 +32,7 @@ func make_hud():
continue continue
text += "%s (%s)\n" % [node.gear_name(), node.name] text += "%s (%s)\n" % [node.gear_name(), node.name]
text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n" text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n"
text += str(health) + " hp" text += str(health()) + " hp"
$HUD.text = text $HUD.text = text
func message(string): func message(string):
@ -39,6 +40,19 @@ func message(string):
$Message.visible = true $Message.visible = true
$Message/VanishTimer.start() $Message/VanishTimer.start()
func harm(hp):
assert(hp >= 0)
_health -= hp
make_hud()
func heal(hp):
assert(hp >= 0)
_health += hp
make_hud()
func health():
return _health
func die(): func die():
suspended = true suspended = true
visible = false visible = false
@ -55,7 +69,7 @@ func die():
func respawn(): func respawn():
position = Vector3(spawn) position = Vector3(spawn)
$CameraGimbal.reset() $CameraGimbal.reset()
health = 100 _health = 100
visible = true visible = true
suspended = false suspended = false
@ -159,7 +173,7 @@ func _physics_process(delta):
if suspended: if suspended:
return return
if health < 1 or position.y <= -1000: if health() < 1 or position.y <= -1000:
die() die()
# UI and backpack keys # UI and backpack keys

View file

@ -2,4 +2,4 @@ extends Area3D
func _on_body_entered(body: Node3D): func _on_body_entered(body: Node3D):
if body is Player: if body is Player:
body.health = 0 body.die()