camera: made mouse control camera
This commit is contained in:
parent
58c7731fa3
commit
e5c1280dd9
3 changed files with 46 additions and 12 deletions
|
|
@ -1,6 +1,12 @@
|
|||
class_name CameraGimbal extends Node3D
|
||||
|
||||
@export var rotation_speed = (PI / 180) * 120
|
||||
@export var shift_lock = false
|
||||
|
||||
var locked_mouse_positon = Vector2(0,0)
|
||||
var mouse_locked = false
|
||||
var mouse_x_velocity = 0
|
||||
var mouse_y_velocity = 0
|
||||
|
||||
func reset():
|
||||
basis = Basis()
|
||||
|
|
@ -13,21 +19,40 @@ func rotate_camera_x(x, delta):
|
|||
Vector3.RIGHT, x * rotation_speed * delta)
|
||||
$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseMotion:
|
||||
mouse_x_velocity = event.velocity.x
|
||||
mouse_y_velocity = event.velocity.y
|
||||
|
||||
func _process(delta):
|
||||
# rotate outer gimbal around y axis
|
||||
var y = 0
|
||||
if Input.is_action_pressed("cam_left"):
|
||||
y += 1
|
||||
if Input.is_action_pressed("cam_right"):
|
||||
y -= 1
|
||||
rotate_camera_y(y, delta)
|
||||
|
||||
# rotate inner gimbal around x axis
|
||||
var x = 0
|
||||
if Input.is_action_pressed("cam_up"):
|
||||
x -= 1
|
||||
if Input.is_action_pressed("cam_down"):
|
||||
x += 1
|
||||
|
||||
if Input.is_action_just_pressed("shift_lock"):
|
||||
if shift_lock == true:
|
||||
shift_lock = false
|
||||
else:
|
||||
shift_lock = true
|
||||
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or shift_lock == true:
|
||||
if mouse_locked == false:
|
||||
mouse_locked = true
|
||||
locked_mouse_positon = get_viewport().get_mouse_position()
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
|
||||
if mouse_x_velocity > 200 or mouse_x_velocity < -200:
|
||||
y -= clamp(mouse_x_velocity / 500,-5,5)
|
||||
if mouse_y_velocity > 200 or mouse_y_velocity < -200:
|
||||
x -= clamp(mouse_y_velocity / 1000,-5,5)
|
||||
|
||||
else:
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
mouse_locked = false
|
||||
mouse_x_velocity = 0
|
||||
mouse_y_velocity = 0
|
||||
|
||||
rotate_camera_y(y, delta)
|
||||
rotate_camera_x(x, delta)
|
||||
|
||||
# reset gimbals
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://djeyfi7vm2vw0" path="res://player/player.gd" id="1_onrkg"]
|
||||
[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
|
||||
[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
|
||||
[ext_resource type="Texture2D" uid="uid://cfb0gbwm57hm4" path="res://models/player_0.png" id="3_hqtel"]
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue