From df449af0f362f6bea9189018b76eef9927a502a3 Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Thu, 22 Jan 2026 17:40:18 +1300 Subject: [PATCH] player: rename BackpackUI to HUD --- player/player.gd | 26 +++++++++++++------------- player/player.tscn | 2 +- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/player/player.gd b/player/player.gd index fe99f5a..a849ce4 100644 --- a/player/player.gd +++ b/player/player.gd @@ -16,21 +16,21 @@ var direction = Vector3.ZERO var target_velocity = Vector3.ZERO func resize_ui(): - var bpui_h = 200 + var hud_h = 200 var size = get_viewport().get_visible_rect().size $Message.size.x = size.x - $BackpackUI.size.x = size.x - $BackpackUI.size.y = bpui_h - $BackpackUI.position.x = 0 - $BackpackUI.position.y = size.y - bpui_h + $HUD.size.x = size.x + $HUD.size.y = hud_h + $HUD.position.x = 0 + $HUD.position.y = size.y - hud_h -func make_backpack_ui(): +func make_hud(): var text = "Holding " + $Pivot/Container/Gear.gear_name() for node in $Backpack.get_children(): if not node is Gear: continue text += "\n%s (%s)" % [node.gear_name(), node.name] - $BackpackUI.text = text + $HUD.text = text func message(string): $Message.text = string @@ -40,7 +40,7 @@ func message(string): func die(): suspended = true visible = false - $BackpackUI.visible = false + $HUD.visible = false # strip gears for gear in $Backpack.get_children(): @@ -61,8 +61,8 @@ func respawn(): var gear = starting_gear.instantiate() $Pivot/Container.add_child(gear) - make_backpack_ui() - $BackpackUI.visible = true + make_hud() + $HUD.visible = true # Backpack functions @@ -87,7 +87,7 @@ func use_backpack_slot(n): old.reparent($Backpack, false) get_node(gear_node).reparent($Pivot/Container, false) get_node("Pivot/Container/" + n).name = "Gear" - make_backpack_ui() + make_hud() return # couldn't find a free slot, so replace # the new slot with the current gear @@ -95,7 +95,7 @@ func use_backpack_slot(n): old.reparent($Backpack, false) old.name = n get_node("Pivot/Container/" + n).name = "Gear" - make_backpack_ui() + make_hud() return func equip(gear: Gear): @@ -120,7 +120,7 @@ func equip(gear: Gear): new_gear = gear.duplicate() new_gear.name = "Gear" $Pivot/Container.add_child(new_gear) - make_backpack_ui() + make_hud() message("You picked up a " + gear_name + "!") return true # if no slots are free diff --git a/player/player.tscn b/player/player.tscn index 3da27e3..10a0f29 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -93,7 +93,7 @@ vertical_alignment = 1 wait_time = 4.0 one_shot = true -[node name="BackpackUI" type="Label" parent="."] +[node name="HUD" type="Label" parent="."] offset_right = 200.0 offset_bottom = 200.0 text = "Pictures of you"