From d395bb6f26542f389a2b6f137f5d0ad7e0d5222b Mon Sep 17 00:00:00 2001 From: Jeremy Baxter Date: Thu, 22 Jan 2026 14:28:40 +1300 Subject: [PATCH] player: make spawn @onready, make gear_slots const --- player/player.gd | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/player/player.gd b/player/player.gd index eea6a69..3bbcb14 100644 --- a/player/player.gd +++ b/player/player.gd @@ -4,13 +4,15 @@ class_name Player extends CharacterBody3D @export var jump_power = 32 @export var fall_speed = 86 +const gear_slots = ["1", "2", "3"] + +@onready var spawn = Vector3(position) + var health = 100 var suspended = false -var spawn = Vector3.ZERO var direction = Vector3.ZERO var target_velocity = Vector3.ZERO var initial_gear = null -var gear_slots = ["1", "2", "3"] func resize_ui(): var bpui_h = 200 @@ -134,7 +136,6 @@ func move_player(x, z): direction += camera_basis.x * x func _ready(): - spawn = Vector3(position) initial_gear = $Pivot/Container/Gear.duplicate() get_viewport().size_changed.connect(resize_ui) resize_ui()