multiplayer: added basic server and client functionality
This commit is contained in:
parent
fced905bae
commit
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5 changed files with 133 additions and 4 deletions
47
main.tscn
47
main.tscn
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@ -1,7 +1,7 @@
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[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
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[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
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[ext_resource type="Script" uid="uid://cnbm3aqyg0p2o" path="res://server.gd" id="1_5vw27"]
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[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
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[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
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[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
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[ext_resource type="Texture2D" uid="uid://wdjmyv260he1" path="res://world/textures/grass.jpg" id="2_272bh"]
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[ext_resource type="Texture2D" uid="uid://wdjmyv260he1" path="res://world/textures/grass.jpg" id="2_272bh"]
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[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
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[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
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@ -40,8 +40,7 @@ glow_hdr_luminance_cap = 0.0
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[sub_resource type="Compositor" id="Compositor_5vw27"]
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[sub_resource type="Compositor" id="Compositor_5vw27"]
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[node name="Main" type="Node3D"]
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[node name="Main" type="Node3D"]
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script = ExtResource("1_5vw27")
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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[node name="Baseplate" type="StaticBody3D" parent="."]
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[node name="Baseplate" type="StaticBody3D" parent="."]
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@ -82,3 +81,45 @@ compositor = SubResource("Compositor_5vw27")
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transform = Transform3D(0.70710665, 0.5, -0.5, 0, 0.7071067, 0.7071067, 0.7071069, -0.49999988, 0.49999988, -500, 200, 500)
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transform = Transform3D(0.70710665, 0.5, -0.5, 0, 0.7071067, 0.7071067, 0.7071069, -0.49999988, 0.49999988, -500, 200, 500)
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light_color = Color(1, 0.87058824, 0.12941177, 1)
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light_color = Color(1, 0.87058824, 0.12941177, 1)
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shadow_enabled = true
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shadow_enabled = true
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="Menu" type="Panel" parent="UI"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="MarginContainer" type="MarginContainer" parent="UI/Menu"]
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layout_mode = 0
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offset_right = 1149.0
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offset_bottom = 134.0
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theme_override_constants/margin_left = 15
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theme_override_constants/margin_top = 15
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[node name="VBoxContainer" type="VBoxContainer" parent="UI/Menu/MarginContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="UI/Menu/MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Menu
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"
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horizontal_alignment = 1
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[node name="ServerButton2" type="Button" parent="UI/Menu/MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Host
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"
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[node name="ClientButton" type="Button" parent="UI/Menu/MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Join
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"
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("uid://cfceg80unq0pe")
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spawn_path = NodePath("..")
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[connection signal="pressed" from="UI/Menu/MarginContainer/VBoxContainer/ServerButton2" to="." method="_on_server_button_pressed"]
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[connection signal="pressed" from="UI/Menu/MarginContainer/VBoxContainer/ClientButton" to="." method="_on_client_button_pressed"]
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21
menu.tscn
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21
menu.tscn
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@ -0,0 +1,21 @@
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[gd_scene format=3 uid="uid://dbv3ty2ulxir4"]
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[node name="Menu" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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[node name="client_button" type="Button" parent="."]
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layout_mode = 0
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offset_right = 200.0
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offset_bottom = 100.0
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text = "Client
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"
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[node name="server_button" type="Button" parent="."]
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layout_mode = 0
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offset_top = 165.0
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offset_right = 200.0
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offset_bottom = 265.0
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text = "Server
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"
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@ -16,6 +16,11 @@ var target_velocity = Vector3.ZERO
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var _health = 100
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var _health = 100
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# Multiplayer
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func _enter_tree():
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set_multiplayer_authority(str(name).to_int())
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# Player UI
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# Player UI
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func resize_ui():
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func resize_ui():
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@ -220,8 +225,14 @@ func _ready():
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get_viewport().size_changed.connect(resize_ui)
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get_viewport().size_changed.connect(resize_ui)
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resize_ui()
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resize_ui()
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respawn()
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respawn()
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if is_multiplayer_authority():
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$CameraGimbal/InnerGimbal/Camera3D.current = true
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else:
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$CameraGimbal/InnerGimbal/Camera3D.current = false
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func _physics_process(delta):
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func _physics_process(delta):
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if not is_multiplayer_authority(): return
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if health() < 1 or position.y <= -1000:
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if health() < 1 or position.y <= -1000:
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die()
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die()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=4 uid="uid://cfceg80unq0pe"]
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[gd_scene load_steps=9 format=4 uid="uid://cfceg80unq0pe"]
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[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
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[ext_resource type="Script" uid="uid://bfflnag3p4gen" path="res://player/player.gd" id="1_onrkg"]
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[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
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[ext_resource type="Script" uid="uid://oi6sint7jkc6" path="res://player/camera_gimbal.gd" id="2_onrkg"]
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@ -47,6 +47,32 @@ _surfaces = [{
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}]
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}]
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shadow_mesh = SubResource("ArrayMesh_e57bw")
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shadow_mesh = SubResource("ArrayMesh_e57bw")
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_g1dw6"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath("CameraGimbal:position")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath("CameraGimbal:rotation")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath("CameraGimbal/InnerGimbal:position")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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properties/5/path = NodePath("CameraGimbal/InnerGimbal:rotation")
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properties/5/spawn = true
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properties/5/replication_mode = 1
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properties/6/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:position")
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properties/6/spawn = true
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properties/6/replication_mode = 1
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properties/7/path = NodePath("CameraGimbal/InnerGimbal/Camera3D:rotation")
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properties/7/spawn = true
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properties/7/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_layer = 2
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collision_mask = 3
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collision_mask = 3
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@ -100,6 +126,9 @@ text = "Pictures of you"
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horizontal_alignment = 2
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horizontal_alignment = 2
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vertical_alignment = 2
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vertical_alignment = 2
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_g1dw6")
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[connection signal="child_entered_tree" from="Backpack" to="." method="_on_backpack_child_entered_tree"]
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[connection signal="child_entered_tree" from="Backpack" to="." method="_on_backpack_child_entered_tree"]
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[connection signal="child_exiting_tree" from="Backpack" to="." method="_on_backpack_child_exiting_tree"]
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[connection signal="child_exiting_tree" from="Backpack" to="." method="_on_backpack_child_exiting_tree"]
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[connection signal="timeout" from="RespawnTimer" to="." method="respawn"]
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[connection signal="timeout" from="RespawnTimer" to="." method="respawn"]
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27
server.gd
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27
server.gd
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@ -0,0 +1,27 @@
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extends Node3D
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@onready var menu = $UI/Menu
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const PORT = 9999
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const PLAYER = preload("res://player/player.tscn")
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var peer = ENetMultiplayerPeer.new()
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func _on_server_button_pressed() -> void:
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menu.hide()
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peer.create_server(PORT)
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multiplayer.multiplayer_peer = peer
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multiplayer.peer_connected.connect(add_player)
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add_player(multiplayer.get_unique_id())
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func _on_client_button_pressed() -> void:
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menu.hide()
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peer.create_client("localhost",PORT)
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multiplayer.multiplayer_peer = peer
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func add_player(peer_id):
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var player = PLAYER.instantiate()
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player.name = str(peer_id)
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add_child(player)
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