diff --git a/Shaders/SkyShader.gdshader b/Shaders/SkyShader.gdshader new file mode 100644 index 0000000..504da4e --- /dev/null +++ b/Shaders/SkyShader.gdshader @@ -0,0 +1,9 @@ +shader_type sky; +uniform vec3 skyColor : source_color; +uniform vec3 horizonColor : source_color; + +void sky() { + float col = clamp(EYEDIR.y / 0.05, 0.0, 1.0); + vec3 finalColor = mix(horizonColor,skyColor,col); + COLOR = finalColor; +} diff --git a/Textures/grass.jpg b/Textures/grass.jpg new file mode 100644 index 0000000..4efd863 Binary files /dev/null and b/Textures/grass.jpg differ diff --git a/main.tscn b/main.tscn index ae10ae9..25bcee5 100644 --- a/main.tscn +++ b/main.tscn @@ -1,19 +1,39 @@ -[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"] +[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"] [ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"] [ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"] [ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"] +[ext_resource type="Texture2D" uid="uid://dbapbvmrdkqht" path="res://Textures/grass.jpg" id="2_7mycd"] [ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"] [ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"] +[ext_resource type="Shader" uid="uid://c1fjj72syvy7l" path="res://Shaders/SkyShader.gdshader" id="7_272bh"] [sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"] -size = Vector3(100, 2, 100) +size = Vector3(1000, 2, 1000) [sub_resource type="BoxMesh" id="BoxMesh_ig7tw"] -size = Vector3(100, 2, 100) +size = Vector3(1000, 2, 1000) -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"] -albedo_color = Color(0.49454, 0.79, 0.4424, 1) +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_272bh"] +albedo_texture = ExtResource("2_7mycd") +uv1_scale = Vector3(300, 300, 300) + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_272bh"] +shader = ExtResource("7_272bh") +shader_parameter/skyColor = Color(0.4991548, 0.59654385, 0.98058206, 1) +shader_parameter/horizonColor = Color(0.64705884, 0.6901961, 0.8509804, 1) + +[sub_resource type="Sky" id="Sky_7mycd"] +sky_material = SubResource("ShaderMaterial_272bh") + +[sub_resource type="Environment" id="Environment_7mycd"] +background_mode = 2 +sky = SubResource("Sky_7mycd") +sky_rotation = Vector3(6.2831855, 0, 0) + +[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"] + +[sub_resource type="Compositor" id="Compositor_5vw27"] [node name="Main" type="Node3D"] @@ -26,7 +46,7 @@ shape = SubResource("BoxShape3D_7dm0k") [node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"] mesh = SubResource("BoxMesh_ig7tw") -surface_material_override/0 = SubResource("StandardMaterial3D_ig7tw") +surface_material_override/0 = SubResource("StandardMaterial3D_272bh") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50) @@ -52,3 +72,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21) [node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")] transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0) + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_7mycd") +camera_attributes = SubResource("CameraAttributesPractical_272bh") +compositor = SubResource("Compositor_5vw27")