player: add health callbacks

Allows us to update the HUD on health change
This commit is contained in:
Jeremy Baxter 2026-01-22 21:11:05 +13:00
parent 5b8d7fdcce
commit 7e1847942b
2 changed files with 19 additions and 5 deletions

View file

@ -10,11 +10,12 @@ const gear_slots = ["1", "2", "3"]
var starting_gear = preload("res://gears/ball.tscn")
var health = 100
var suspended = false
var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO
var _health = 100
func resize_ui():
var hud_h = 200
var size = get_viewport().get_visible_rect().size
@ -31,7 +32,7 @@ func make_hud():
continue
text += "%s (%s)\n" % [node.gear_name(), node.name]
text += "Holding " + $Pivot/Container/Gear.gear_name() + "\n"
text += str(health) + " hp"
text += str(health()) + " hp"
$HUD.text = text
func message(string):
@ -39,6 +40,19 @@ func message(string):
$Message.visible = true
$Message/VanishTimer.start()
func harm(hp):
assert(hp >= 0)
_health -= hp
make_hud()
func heal(hp):
assert(hp >= 0)
_health += hp
make_hud()
func health():
return _health
func die():
suspended = true
visible = false
@ -55,7 +69,7 @@ func die():
func respawn():
position = Vector3(spawn)
$CameraGimbal.reset()
health = 100
_health = 100
visible = true
suspended = false
@ -159,7 +173,7 @@ func _physics_process(delta):
if suspended:
return
if health < 1 or position.y <= -1000:
if health() < 1 or position.y <= -1000:
die()
# UI and backpack keys