initial commit

This commit is contained in:
Jeremy Baxter 2026-01-21 20:50:41 +13:00
commit 79951d8075
22 changed files with 729 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
charset = utf-8

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4
.godot/
/android/
*.import
*.uid
# Emacs
*~
*.~undo-tree~

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gears/ball.gd Normal file
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class_name Ball extends "gear.gd"
func gear_name():
return "Ball"
func gear_id():
return 1
func continuous():
return false
func make_ball(player):
var ball = RigidBody3D.new()
var cs = CollisionShape3D.new()
cs.shape = SphereShape3D.new()
ball.name = "Ball"
ball.mass = 4
ball.position = Vector3.ZERO
ball.global_transform = Transform3D(
player.get_node("Pivot/Container").global_transform)
ball.set_collision_layer_value(1, false)
ball.set_collision_layer_value(3, true)
ball.set_collision_mask_value(3, true)
var mesh = $GearMesh.duplicate()
mesh.position = Vector3.ZERO
ball.add_child(mesh)
ball.add_child(cs)
return ball
func on_use(player):
var ball = make_ball(player)
var impulse = player.get_node("CameraGimbal").basis.z * -64
impulse.y = 4
ball.apply_central_impulse(impulse)
player.add_sibling(ball)

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gears/ball.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://c117buhmmkvkt"]
[ext_resource type="Script" uid="uid://s3273etto01h" path="res://gears/ball.gd" id="1_1ps3n"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ps3n"]
albedo_color = Color(1, 0.5647059, 0.5647059, 1)
[sub_resource type="SphereMesh" id="SphereMesh_g55y5"]
material = SubResource("StandardMaterial3D_1ps3n")
[node name="Gear" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0, 0)
rotation_edit_mode = 2
script = ExtResource("1_1ps3n")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_g55y5")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

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gears/gear.gd Normal file
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@icon("./gear.png")
class_name Gear extends Node3D
var idle_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 1, 0),
Vector3(0, 0, 1))
var use_basis = Basis(
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(0, 1, 0))
var pickup_basis = idle_basis
func gear_name():
return "Gear"
func gear_id():
return 0
func model_file():
return "hammer.glb"
func continuous():
return false
# this can be redefined to make a custom
# gear mesh, e.g. a SphereMesh
func use(player):
basis = use_basis
$Timer.start()
on_use(player)
func on_use(_player):
pass
func on_ready():
pass
func _on_timer_timeout():
basis = idle_basis
func _ready():
basis = idle_basis
if get_parent() is GearPickup:
basis = pickup_basis
on_ready()

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gears/gear.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://bafl8q0r61xrg"]
[ext_resource type="Script" uid="uid://dc83u0v4s15yc" path="res://gears/gear.gd" id="1_0lgiy"]
[ext_resource type="PackedScene" uid="uid://btkm0yadpycun" path="res://models/hammer.glb" id="2_i4ub2"]
[node name="Gear" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0, 0)
rotation_edit_mode = 2
script = ExtResource("1_0lgiy")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" parent="." instance=ExtResource("2_i4ub2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

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class_name GearPickup extends Area3D
@export var one_shot = false
func _on_body_entered(body):
if body is not Player:
return
var taken = body.equip($Gear)
if taken and one_shot:
queue_free()
func _ready():
assert($Gear is Gear, "GearPickup instantiated without child Gear!")

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gears/gear_pickup.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://of6tq8gpjxtu"]
[ext_resource type="Script" uid="uid://dc84ngcaxqd0c" path="res://gears/gear_pickup.gd" id="1_46ram"]
[sub_resource type="BoxShape3D" id="BoxShape3D_eqvx5"]
size = Vector3(1.5, 1.5, 1.5)
[node name="GearPickup" type="Area3D"]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_46ram")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_eqvx5")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(100, 2, 100)
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
size = Vector3(100, 2, 100)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"]
albedo_color = Color(0.49454, 0.79, 0.4424, 1)
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
[node name="Baseplate" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Baseplate"]
shape = SubResource("BoxShape3D_7dm0k")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"]
mesh = SubResource("BoxMesh_ig7tw")
surface_material_override/0 = SubResource("StandardMaterial3D_ig7tw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50)
shadow_enabled = true
[node name="radiohead cube" parent="." instance=ExtResource("2_0xm2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 3, 0)
[node name="radiohead cube2" parent="." instance=ExtResource("2_0xm2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 3, 0)
[node name="radiohead cube3" parent="." instance=ExtResource("2_0xm2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 3, 4)
[node name="radiohead cube4" parent="." instance=ExtResource("2_0xm2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 7, 0)
[node name="Killbrick" parent="." instance=ExtResource("1_h2yge")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 1.5, -40)
[node name="GearPickup" parent="." instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)

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class_name CameraGimbal extends Node3D
@export var rotation_speed = (PI / 180) * 120
func reset():
basis = Basis()
$InnerGimbal.basis = Basis()
func rotate_camera_y(y, delta):
rotate_object_local(Vector3.UP, y * rotation_speed * delta)
func rotate_camera_x(x, delta):
$InnerGimbal.rotate_object_local(
Vector3.RIGHT, x * rotation_speed * delta)
func _process(delta):
# rotate outer gimbal around y axis
var y = 0
if Input.is_action_pressed("cam_left"):
y += 1
if Input.is_action_pressed("cam_right"):
y -= 1
rotate_camera_y(y, delta)
# rotate inner gimbal around x axis
var x = 0
if Input.is_action_pressed("cam_up"):
x -= 1
if Input.is_action_pressed("cam_down"):
x += 1
rotate_camera_x(x, delta)
# reset gimbals
if Input.is_action_pressed("cam_reset"):
reset()

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class_name Player extends CharacterBody3D
@export var walk_speed = 12
@export var jump_power = 32
@export var fall_speed = 86
var health = 100
var suspended = false
var spawn = Vector3.ZERO
var direction = Vector3.ZERO
var target_velocity = Vector3.ZERO
var initial_gear = null
var gear_slots = ["1", "2", "3"]
func resize_ui():
var bpui_h = 200
var size = get_viewport().get_visible_rect().size
$Message.size.x = size.x
$BackpackUI.size.x = size.x
$BackpackUI.size.y = bpui_h
$BackpackUI.position.x = 0
$BackpackUI.position.y = size.y - bpui_h
func make_backpack_ui():
var text = "Holding " + $Pivot/Container/Gear.gear_name()
for node in $Backpack.get_children():
if not node is Gear:
continue
text += "\n%s (%s)" % [node.gear_name(), node.name]
$BackpackUI.text = text
func message(string):
$Message.text = string
$Message.visible = true
$Message/VanishTimer.start()
func die():
suspended = true
visible = false
$BackpackUI.visible = false
$RespawnTimer.start()
message("Le gone")
func respawn():
position = Vector3(spawn)
$CameraGimbal.reset()
health = 100
visible = true
suspended = false
$BackpackUI.visible = true
# Backpack functions
func find_free_slot():
for slot in gear_slots:
if not has_node("Backpack/" + slot):
return slot
return null
func use_backpack_slot(n):
assert(gear_slots.has(n))
var gear_node = "Backpack/" + n
var old = $Pivot/Container/Gear
# check if gear is at slot
if not has_node(gear_node):
message("Gear not found")
return
# place current gear in first free slot
var slot = find_free_slot()
if slot:
old.name = slot
old.reparent($Backpack, false)
get_node(gear_node).reparent($Pivot/Container, false)
get_node("Pivot/Container/" + n).name = "Gear"
make_backpack_ui()
return
# couldn't find a free slot, so replace
# the new slot with the current gear
get_node(gear_node).reparent($Pivot/Container, false)
old.reparent($Backpack, false)
old.name = n
get_node("Pivot/Container/" + n).name = "Gear"
make_backpack_ui()
return
func equip(gear: Gear):
var gear_name = gear.gear_name()
# do we have the gear equipped?
if gear_name == $Pivot/Container/Gear.gear_name():
return false
# do we have the gear in our backpack?
for item in $Backpack.get_children():
if item.gear_name() == gear_name:
use_backpack_slot(item.name)
return false
# we do not have the gear, so set aside
# the current gear and equip the new one
var old = $Pivot/Container/Gear
var new_gear: Gear
# place current gear in first free slot
var slot = find_free_slot()
if slot:
old.name = slot
old.reparent($Backpack, false)
new_gear = gear.duplicate()
new_gear.name = "Gear"
$Pivot/Container.add_child(new_gear)
make_backpack_ui()
message("You picked up a " + gear_name + "!")
return true
# if no slots are free
message("Backpack full")
return false
# Player movement and engine callbacks
func move_player(x, z):
var camera_basis = $CameraGimbal.get_global_transform().basis
# rotate player
get_global_transform().basis = Basis($CameraGimbal.basis)
var z_basis = -camera_basis.z
if z == 1:
z_basis = -z_basis
$Pivot.basis = Basis.looking_at(z_basis.normalized())
$CollisionShape3D.basis = $Pivot.basis
# apply camera direction to movement direction
if z != 0:
# adding the value to the existing direction
# variable lets the user press multiple keys
# to move diagonally
direction += camera_basis.z * z
if x != 0:
direction += camera_basis.x * x
func _ready():
spawn = Vector3(position)
initial_gear = $Pivot/Container/Gear.duplicate()
get_viewport().size_changed.connect(resize_ui)
resize_ui()
make_backpack_ui()
func _physics_process(delta):
if suspended:
return
if health < 1 or position.y <= -1000:
die()
# UI and backpack keys
if Input.is_action_pressed("ui_backpack"):
var mesg = "Equipped: " + $Pivot/Container/Gear.gear_name() + "\nBackpack: "
for node in $Backpack.get_children():
if not node is Gear:
continue
mesg += node.name + "." + node.gear_name() + " "
message(mesg)
if Input.is_action_just_pressed("backpack_1"):
use_backpack_slot("1")
if Input.is_action_just_pressed("backpack_2"):
use_backpack_slot("2")
if Input.is_action_just_pressed("backpack_3"):
use_backpack_slot("3")
# Movement keys
var mx = 0
var mz = 0
if Input.is_action_pressed("move_forward"):
mz -= 1
if Input.is_action_pressed("move_back"):
mz += 1
if Input.is_action_pressed("move_left"):
mx -= 1
if Input.is_action_pressed("move_right"):
mx += 1
if Input.is_action_pressed("jump") and is_on_floor():
target_velocity.y = jump_power
if !(mx == 0 and mz == 0):
move_player(mx, mz)
target_velocity.x = direction.x * walk_speed
target_velocity.z = direction.z * walk_speed
direction = Vector3.ZERO
if not is_on_floor():
target_velocity.y = target_velocity.y - (fall_speed * delta)
velocity = target_velocity
move_and_slide()
# Gear uses
var gear = $Pivot/Container/Gear
assert(gear is Gear)
if gear.continuous():
if Input.is_action_pressed("gear_use"):
gear.use(self)
else:
if Input.is_action_just_pressed("gear_use"):
gear.use(self)
# Signals
func _on_vanish_timer_timeout():
$Message.visible = false
# Ensure that gears are invisible in the backpack.
# As children of a Node they will be detached from
# 3D space so if visible is true they may be visibly
# littered on the ground where the player changed
# gears.
func _on_backpack_child_entered_tree(node):
assert(node is Gear)
node.visible = false
func _on_backpack_child_exiting_tree(node):
assert(node is Gear)
node.visible = true

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Joeblox"
run/main_scene="uid://eiaw4xbs3suk"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://thebends.jpg"
[input]
move_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
cam_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
cam_reset={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
]
}
gear_use={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
ui_backpack={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
backpack_1={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":0,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
]
}
backpack_2={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":50,"physical_keycode":0,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
]
}
backpack_3={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":51,"physical_keycode":0,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Player"
3d_physics/layer_3="Object"

BIN
thebends.jpg Normal file

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5
world/killbrick.gd Normal file
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extends Area3D
func _on_body_entered(body: Node3D):
if body is Player:
body.health = 0

25
world/killbrick.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://qb8cbljxgnub"]
[ext_resource type="Script" uid="uid://btnombvdi88t1" path="res://world/killbrick.gd" id="1_mh5je"]
[sub_resource type="BoxShape3D" id="BoxShape3D_qp2fc"]
size = Vector3(4, 1, 4)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xiu23"]
albedo_color = Color(0.84313726, 0.23137255, 0.23921569, 1)
[sub_resource type="BoxMesh" id="BoxMesh_d4c1g"]
material = SubResource("StandardMaterial3D_xiu23")
size = Vector3(4, 1, 4)
[node name="Killbrick" type="Area3D"]
collision_mask = 7
script = ExtResource("1_mh5je")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_qp2fc")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_d4c1g")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

21
world/radiohead_cube.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://bcmrj6qkemrll"]
[ext_resource type="Texture2D" uid="uid://dau5jd2ty4a6c" path="res://thebends.jpg" id="1_ujsvd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ig7tw"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_h2yge"]
albedo_texture = ExtResource("1_ujsvd")
[sub_resource type="BoxMesh" id="BoxMesh_0xm2m"]
material = SubResource("StandardMaterial3D_h2yge")
[node name="radiohead cube" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0)
shape = SubResource("BoxShape3D_ig7tw")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0)
mesh = SubResource("BoxMesh_0xm2m")