player: clamp camera rotation
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1 changed files with 2 additions and 1 deletions
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@ -11,7 +11,8 @@ func rotate_camera_y(y, delta):
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func rotate_camera_x(x, delta):
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func rotate_camera_x(x, delta):
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$InnerGimbal.rotate_object_local(
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$InnerGimbal.rotate_object_local(
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Vector3.RIGHT, x * rotation_speed * delta)
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Vector3.RIGHT, x * rotation_speed * delta)
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$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x,-0.8,0.7)
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func _process(delta):
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func _process(delta):
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# rotate outer gimbal around y axis
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# rotate outer gimbal around y axis
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var y = 0
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var y = 0
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