geep: add new gear

This commit is contained in:
Jeremy Baxter 2026-01-24 13:02:34 +13:00
parent 0841f97272
commit 3e571e7482
2 changed files with 149 additions and 0 deletions

62
gears/geep.gd Normal file
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@ -0,0 +1,62 @@
class_name Geep extends "gear.gd"
func gear_name():
return "Geep"
func continuous():
return false
func use_basis():
return idle_basis()
# multiplier of player's speed
const speed = 2
# how far the vehicle lifts the player off the ground
const lift = 2
var box = null
var driver = null
var active = false
func init_driver(player):
driver = player
if not box:
box = Vector3(driver.get_node("CollisionShape3D").shape.size)
func mount():
active = true
position = Vector3(-driver.get_node("Pivot/Container").position)
position.y += 1
driver.message(
"Press [%s] to exit the Geep"
% Util.input_action_string("gear_use"))
driver.get_node("CameraGimbal").position.y += lift
driver.get_node("Pivot/Mesh").position.y += lift
driver.get_node("CollisionShape3D").shape.size = $GearMesh/Vehicle/CollisionShape3D.shape.size
driver.protected = true
driver.suspended = true
func unmount():
active = false
position = Vector3.ZERO
driver.message("")
driver.get_node("CameraGimbal").position = Vector3.ZERO
driver.get_node("Pivot/Mesh").position = Vector3.ZERO
driver.get_node("CollisionShape3D").shape.size = box
driver.protected = false
driver.suspended = false
func on_use(player):
init_driver(player)
if active:
unmount()
else:
mount()
func on_unequip(player):
init_driver(player)
unmount()
func _physics_process(_delta):
if not active:
return
driver.move_player(0, -speed)

87
gears/geep.tscn Normal file
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[gd_scene load_steps=10 format=3 uid="uid://d3k7b6o56ue5k"]
[ext_resource type="Script" uid="uid://fljad0m3jlt0" path="res://gears/geep.gd" id="1_8skgp"]
[ext_resource type="Material" uid="uid://dpacu3e7vsks5" path="res://gears/geep_body.tres" id="2_rhiad"]
[ext_resource type="Material" uid="uid://bt5aat64e478k" path="res://gears/geep_wheel.tres" id="3_lrfuo"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lrfuo"]
size = Vector3(3, 3, 6)
[sub_resource type="BoxMesh" id="BoxMesh_rhiad"]
material = ExtResource("2_rhiad")
size = Vector3(3, 0.5, 6)
[sub_resource type="BoxMesh" id="BoxMesh_kyikt"]
material = ExtResource("2_rhiad")
size = Vector3(0.5, 1.75, 6)
[sub_resource type="BoxMesh" id="BoxMesh_wm067"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 2.5)
[sub_resource type="BoxMesh" id="BoxMesh_lrfuo"]
material = ExtResource("2_rhiad")
size = Vector3(3, 2, 0.5)
[sub_resource type="CylinderMesh" id="CylinderMesh_lrfuo"]
material = ExtResource("3_lrfuo")
top_radius = 1.0
bottom_radius = 1.0
height = 0.25
[node name="Gear" type="Node3D"]
rotation_edit_mode = 2
script = ExtResource("1_8skgp")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="GearMesh" type="Node3D" parent="."]
[node name="Vehicle" type="StaticBody3D" parent="GearMesh"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
collision_layer = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
shape = SubResource("BoxShape3D_lrfuo")
[node name="BaseMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9997004, 0)
mesh = SubResource("BoxMesh_rhiad")
[node name="LeftSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, -1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="RightSideMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 1.25, 2.1247003, 0)
mesh = SubResource("BoxMesh_kyikt")
skeleton = NodePath("")
[node name="BonnetMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, -1.75)
mesh = SubResource("BoxMesh_wm067")
[node name="TailgateMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9997005, 2.75)
mesh = SubResource("BoxMesh_lrfuo")
[node name="WheelFLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelFRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, 2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBLMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[node name="WheelBRMesh" type="MeshInstance3D" parent="GearMesh/Vehicle"]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, -1.65, 1, -2)
mesh = SubResource("CylinderMesh_lrfuo")
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]