diff --git a/player/player.gd b/player/player.gd index 0967747..eea6a69 100644 --- a/player/player.gd +++ b/player/player.gd @@ -148,13 +148,6 @@ func _physics_process(delta): die() # UI and backpack keys - if Input.is_action_pressed("ui_backpack"): - var mesg = "Equipped: " + $Pivot/Container/Gear.gear_name() + "\nBackpack: " - for node in $Backpack.get_children(): - if not node is Gear: - continue - mesg += node.name + "." + node.gear_name() + " " - message(mesg) if Input.is_action_just_pressed("backpack_1"): use_backpack_slot("1") if Input.is_action_just_pressed("backpack_2"): diff --git a/project.godot b/project.godot index 9eaffc3..5a31f85 100644 --- a/project.godot +++ b/project.godot @@ -72,11 +72,6 @@ gear_use={ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } -ui_backpack={ -"deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) -] -} backpack_1={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":0,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)