world: add grass and sky

This commit is contained in:
Simon Ward 2026-01-22 21:48:53 +13:00 committed by Jeremy Baxter
parent 42de0ed122
commit 1017920ee0
3 changed files with 41 additions and 6 deletions

View file

@ -1,19 +1,40 @@
[gd_scene load_steps=9 format=3 uid="uid://eiaw4xbs3suk"]
[gd_scene load_steps=16 format=3 uid="uid://eiaw4xbs3suk"]
[ext_resource type="PackedScene" uid="uid://qb8cbljxgnub" path="res://world/killbrick.tscn" id="1_h2yge"]
[ext_resource type="PackedScene" uid="uid://cfceg80unq0pe" path="res://player/player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bcmrj6qkemrll" path="res://world/radiohead_cube.tscn" id="2_0xm2m"]
[ext_resource type="Texture2D" uid="uid://b3wpwmlq750rc" path="res://world/textures/grass.jpg" id="2_272bh"]
[ext_resource type="PackedScene" uid="uid://of6tq8gpjxtu" path="res://gears/gear_pickup.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://bafl8q0r61xrg" path="res://gears/gear.tscn" id="4_7mycd"]
[ext_resource type="Shader" uid="uid://cbufc0lxtpjco" path="res://world/shaders/sky.gdshader" id="7_272bh"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(100, 2, 100)
size = Vector3(1000, 2, 1000)
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
size = Vector3(100, 2, 100)
size = Vector3(1000, 2, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"]
albedo_color = Color(0.49454, 0.79, 0.4424, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_272bh"]
albedo_color = Color(0, 1, 0, 1)
albedo_texture = ExtResource("2_272bh")
uv1_scale = Vector3(300, 300, 300)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_272bh"]
shader = ExtResource("7_272bh")
shader_parameter/skyColor = Color(0.4991548, 0.59654385, 0.98058206, 1)
shader_parameter/horizonColor = Color(0.64705884, 0.6901961, 0.8509804, 1)
[sub_resource type="Sky" id="Sky_7mycd"]
sky_material = SubResource("ShaderMaterial_272bh")
[sub_resource type="Environment" id="Environment_7mycd"]
background_mode = 2
sky = SubResource("Sky_7mycd")
sky_rotation = Vector3(6.2831855, 0, 0)
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_272bh"]
[sub_resource type="Compositor" id="Compositor_5vw27"]
[node name="Main" type="Node3D"]
@ -26,7 +47,7 @@ shape = SubResource("BoxShape3D_7dm0k")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Baseplate"]
mesh = SubResource("BoxMesh_ig7tw")
surface_material_override/0 = SubResource("StandardMaterial3D_ig7tw")
surface_material_override/0 = SubResource("StandardMaterial3D_272bh")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.7071068, -0.49999994, 0.49999994, 0, 0.7071067, 0.7071067, -0.7071068, -0.49999994, 0.49999994, 50, 50, 50)
@ -52,3 +73,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 2, -21)
[node name="Gear" parent="GearPickup" instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, -0.012967386, 0.9999159, 0, -0.9999159, -0.012967386, 0, 0.5, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_7mycd")
camera_attributes = SubResource("CameraAttributesPractical_272bh")
compositor = SubResource("Compositor_5vw27")